Author SHA1 Message Date
didas f74715b735 wPwZ/2026-05-20_23-18-31 2026-05-20 23:18:43 +01:00
1043 changed files with 1017 additions and 486 deletions
File diff suppressed because one or more lines are too long
@@ -117,7 +117,7 @@ _version = 4
[common.multiThreading]
#
# How many threads should be used by Distant Horizons?
numberOfThreads = 8
numberOfThreads = 12
#
# A value between 1.0 and 0.0 that represents the percentage
# of time each thread can run before going idle.
@@ -239,7 +239,7 @@ _version = 4
# CHAT
# LOG
# DISABLED
showGenerationProgress = "DISABLED"
showGenerationProgress = "OVERLAY"
#
# The max radius in chunks around the central point where world generation is allowed.
# If this value is set to 0, generation bounds are disabled and the render distance will be used.
@@ -460,7 +460,7 @@ _version = 4
# Holes are most likely to appear when flying through unloaded terrain.
#
# Increasing the vanilla render distance increases the effectiveness of this setting.
overdrawPrevention = "-1.0"
overdrawPrevention = "0.5"
#
# If enabled caves won't be rendered.
#
@@ -8,7 +8,7 @@
#replaceRandom: A comma-separated list of classes that require multithreaded random sources.
#create$contraptionNoParticleCollision: A comma-separated list of classes extending 'AbstractContraptionEntity' that should not collide with particles.
#
#Thu Apr 30 22:17:37 WEST 2026
#Wed May 20 22:35:47 WEST 2026
create$contraptionNoParticleCollision=rbasamoyai.createbigcannons.cannon_control.contraption.PitchOrientedContraptionEntity,rbasamoyai.createbigcannons.cannon_control.contraption.AbstractMountedCannonContraption
particle$lockProvider=yesman.epicfight.client.particle.TrailParticle,yesman.epicfight.client.particle.AbstractTrailParticle,com.lowdragmc.photon.client.gameobject.FXObject
particle$lockRequired=yesman.epicfight.client.particle.TrailParticle,yesman.epicfight.client.particle.AbstractTrailParticle,com.lowdragmc.photon.client.gameobject.FXObject
@@ -0,0 +1,9 @@
# If set to false, warnings will not get logged when a component fails to be resolved (typically due to mods being removed)
# Default value: true
log-deserialization-warnings = true
# If log-deserialization-warnings is enabled, warnings will be printed at most *this number of times* for every component type
# Default value: 5
max-deserialization-warnings = 5
# Internal value, do not edit or your changes may be arbitrarily reset
config-version = 2
@@ -0,0 +1,28 @@
[client]
# Add mod ids here of mods that you wish to disable Crafting Tweaks support for.
disabledAddons = [ ]
# We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it.
hideVanillaCraftingGuide = false
# Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only. Set to 'DISABLED' to disable completely.
mode = "DEFAULT"
# If set to true, right-clicking the result slot in a crafting table will craft a full stack.
rightClickCraftsStack = true
# Offset from the right when repositioning the vanilla recipe book button.
vanillaCraftingGuideOffsetX = -25
# Offset from the top when repositioning the vanilla recipe book button.
vanillaCraftingGuideOffsetY = 5
[common]
# A list of modid:name entries that will not be crafted by the compress key.
compressDenylist = [ "minecraft:sandstone", "minecraft:iron_trapdoor" ]
# Set this to false if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server while in the player inventory)
compressRequiresCraftingGrid = true
@@ -0,0 +1,3 @@
#Only allow targeting alive entities, as opposed to entities that have already died and only remain to render a death animation. Greatly helps in combat as dead entities will no longer absorb hits.
#Default Value: true
target_alive_only = true
@@ -0,0 +1,9 @@
{
"inject_layers": [
"com.illusivesoulworks.colytra.client.ColytraLayer",
"com.illusivesoulworks.elytraslot.client.ElytraSlotLayer",
"com.kyanite.deeperdarker.client.render.SoulElytraRenderer",
"pw.lakuna.elytra_trinket.ElytraTrinketFeatureRenderer",
"org.betterx.betterend.client.render.ArmoredElytraLayer"
]
}
@@ -0,0 +1,30 @@
screenPositionFP = "BOTTOM_CENTER"
optimalIndicatorFP = true
textColorFP = 16777215
textShadowFP = true
hudDelimiterFP = ""
showYawFP = false
showAltitudeFP = false
showVelocityFP = false
showDirectionFP = false
showDurabilityFP = false
showElytraItemFP = false
screenPositionTP = "MIDDLE_CENTER"
optimalIndicatorTP = true
textColorTP = 16777215
textShadowTP = true
hudDelimiterTP = ""
showYawTP = false
showAltitudeTP = false
showVelocityTP = false
showDirectionTP = false
showDurabilityTP = false
showElytraItemTP = false
ascendAngle = -40
descendAngle = 40
glideAngle = 0
indicatorWidth = 5
durabilityThreshold = 0.05
durabilityPercentage = true
messageColor = 12451840
boldMessage = true
@@ -0,0 +1,3 @@
{
"add_biomes_to_index": true
}
@@ -1,3 +1,9 @@
{
"ignoredConfigIds": []
"ignoredConfigIds": [
"quark",
"figura",
"emf",
"iris \u0026 3d skin layers",
"enhancedblockentities"
]
}
@@ -0,0 +1,6 @@
{
"shaderHash": "58c08ece24354e050ba5cf69b60824e88a3483c24edeb296a552eb7f32b1a0cd",
"EPVersion": "1.9.0",
"styleReimagined": false,
"styleUnbound": true
}
@@ -0,0 +1,50 @@
# This file stores configuration options for the Euphoria Patcher mod
# Made for version 1.9.0
# Thank you for using Euphoria Patches - SpacEagle17
[display]
# Option for the sodium message popup logging.
# Default = true
doPopUpLogging = true
# Option that enables or disables the in-game shader messages, for example an update message made by the shader itself. Only works on Iris or Oculus
# Default = true
doDisplayShaderInGameMessage = true
[updates]
# Option which determines what updates the update checker considers.
# Update checker mode: 'important' (critical or big updates only), 'all' (all updates), 'none' (disabled).
# Uses the Modrinth API to fetch update information.
# Default = important
doUpdateChecking = "important"
[maintenance]
# Option that automatically renames outdated Euphoria Patches folders and config files to a new name.
# This makes it easier for users to identify which ones are outdated.
# Default = true
doRenameOldShaderFiles = true
# Option that automatically deletes outdated Euphoria Patches folders and config files.
# Default = false
doDeleteOldShaderFiles = false
[debug]
# Option that enables or disables debug logging. Alternatively, one can also set the JVM argument -DebugEP=true/false which takes priority over this setting.
# Default = false
doDebugLogging = false
[advanced]
# Here one can set alternative Shader Names which will also be generated alongside the normal one.
# This is useful if you want multiple different settings you can quickly switch between
# Default = Empty String, which means no alternative names will be generated.
# In case of multiple names, separate them with a comma
# You can also use {baseVersion} or {patchVersion} in names to insert the base shader or Euphoria Patches version.
# Example: Euphoria Saturated, Comp_{baseVersion} + EP_{patchVersion} Dark Settings, EP High Performance, etc...
alternativeShaderNames = ""
# Option that enables or disables automatic merging of the fragmented block.properties files into the main block.properties file.
# The properties files inside "Euphoria Patches/shaders/properties/" will be merged into a single block.properties file at the specified interval if any of them have changed.
# This helps organizing the files, reduces the number of entries in a single file and improves speed while editing them.
# Since they are merged automatically into the final block.properties file, the individual files can be edited without worrying about merge conflicts or losing changes.
# Default = false
autoMergeBlockProperties = false
@@ -0,0 +1,32 @@
{
"common": {
"allowTeleportComment": "Allows a player to teleport to a located structure when in creative mode, opped, or in cheat mode.",
"allowTeleport": true,
"maxNextSearchesComment": "The maximum number of times a player can search for the next instance of a located structure, excluding already-found locations. Set to 0 to disable searching for additional structure instances and make the compass always locate the nearest instance.",
"maxNextSearches": 100,
"displayCoordinatesComment": "Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing.",
"displayCoordinates": true,
"maxRadiusComment": "The maximum radius that will be searched for a structure. Raising this value will increase search accuracy but will potentially make the process more resource intensive.",
"maxRadius": 10000,
"maxSamplesComment": "The maximum number of samples to be taken when searching for a structure.",
"maxSamples": 100000,
"compassDurabilityComment": "The number of successful structure searches before the compass breaks and must be repaired. Set to 0 to disable durability.",
"compassDurability": 0,
"defaultXpLevelComment": "The default number of XP levels consumed when searching for a structure. Individual structures can be configured via perStructureXpLevels. Max of 3 levels.",
"defaultXpLevel": 0,
"perStructureXpLevelsComment": "A map of per-structure XP level costs that override defaultXpLevels. Structures not listed here use defaultXpLevels. Max of 3 levels. The wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: {\"minecraft:buried_treasure\":3, \"minecraft:end*\":2, \"minecraft:*village*\":1}",
"perStructureXpLevels": {},
"structureBlacklistComment": "A list of structures that the compass will not display in the GUI and will not be able to search for. The wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex (ignore backslashes): [\"minecraft:stronghold\", \"minecraft:endcity\", \"minecraft:*village*\"]",
"structureBlacklist": []
},
"client": {
"displayWithChatOpenComment": "Displays compass information even while chat is open.",
"displayWithChatOpen": true,
"translateStructureNamesComment": "Attempts to translate structure names before fixing the unlocalized names. Translations may not be available for all structures.",
"translateStructureNames": true,
"overlayLineOffsetComment": "The line offset for information rendered on the HUD.",
"overlayLineOffset": 1,
"overlaySideComment": "The side for information rendered on the HUD. Ex: LEFT, RIGHT",
"overlaySide": "LEFT"
}
}
@@ -1,5 +1,5 @@
#Indigo properties file
#Thu Apr 30 22:17:43 WEST 2026
#Wed May 20 22:35:54 WEST 2026
always-tesselate-blocks=auto
ambient-occlusion-mode=hybrid
debug-compare-lighting=auto
@@ -17,15 +17,21 @@ enableBulkTransferAll = true
# Should control-space-clicking an item move one of each item from that inventory at once?
enableBulkTransferSingle = true
# Should middle-clicking a slot sort the inventory?
enableMiddleClickSort = true
# Should holding shift and moving your mouse over items quick-transfer them without requiring each to be clicked?
enableShiftDrag = true
# Should ctrl-clicking only move one item at a time instead of the full stack?
enableSingleTransfer = true
# Should depleted block stacks automatically be replaced from the inventory?
enableStackRefill = true
# Should broken tools automatically be replaced from the inventory?
enableToolRefill = true
# Use the client implementation even on servers that have the mod installed - only useful for development purposes.
forceClientImplementation = false
# Choose how middle-click inventory sorting should behave.
inventorySorting = "CREATIVE"
@@ -0,0 +1,31 @@
# Should space-clicking move all items even if an empty slot was clicked?
allowBulkTransferAllOnEmptySlot = false
# Should space-clicking armor in the inventory swap to all matching armor?
bulkTransferArmorSets = true
# Should shift-ctrl-drop-clicking drop all items of the same type at once?
enableBulkDrop = true
# Should shift-ctrl-clicking move all items of the same type at once?
enableBulkTransfer = true
# Should space-clicking an item move all items from that inventory at once?
enableBulkTransferAll = true
# Should control-space-clicking an item move one of each item from that inventory at once?
enableBulkTransferSingle = true
# Should middle-clicking a slot sort the inventory?
enableMiddleClickSort = true
# Should holding shift and moving your mouse over items quick-transfer them without requiring each to be clicked?
enableShiftDrag = true
# Should ctrl-clicking only move one item at a time instead of the full stack?
enableSingleTransfer = true
# Use the client implementation even on servers that have the mod installed - only useful for development purposes.
forceClientImplementation = false
@@ -0,0 +1,4 @@
{
"movement": {},
"backgroundHide": {}
}
@@ -0,0 +1,4 @@
{
"movement": {},
"backgroundHide": {}
}
+2 -2
View File
@@ -1,9 +1,9 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Thu Apr 30 22:17:45 WEST 2026
#Wed May 20 22:35:55 WEST 2026
allowUnknownShaders=false
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
enableShaders=true
maxShadowRenderDistance=32
shaderPack=ComplementaryUnbound_r5.7.1.zip
shaderPack=ComplementaryUnbound_r5.8 + EuphoriaPatches_1.9.0
+1 -1
View File
@@ -502,7 +502,7 @@
"overlaySpawnChunkPlayer": false,
"§6overlayStructureMainToggle§r": false,
"§6overlayVillagerInfo§r": false,
"shapeRenderer": true,
"shapeRenderer": false,
"§6debugDataMainToggle§r": false,
"§6debugBeeDataEnabled§r": false,
"§6debugBrainEnabled§r": false,
@@ -16,7 +16,8 @@
"use_entity_culling": true,
"use_fog_occlusion": true,
"use_block_face_culling": true,
"use_no_error_g_l_context": true
"use_no_error_g_l_context": true,
"leaf_culling_quality": "SOLID_AGGRESSIVE"
},
"notifications": {
"has_cleared_donation_button": true,
@@ -9,208 +9,208 @@
# By block ID:
# minecraft\:oak_log=1.0
# Scaffolding (Sound Type)
SCAFFOLDING=0.0
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.0
# Hanging Sign (Sound Type)
HANGING_SIGN=1.0
# Sculk (Sound Type)
SCULK=1.0
# Packed Mud (Sound Type)
PACKED_MUD=1.0
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=1.0
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.1
# Powder Snow (Sound Type)
POWDER_SNOW=0.1
# Nether Ore (Sound Type)
NETHER_ORE=1.0
# Moss Carpet (Sound Type)
MOSS_CARPET=0.1
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=1.0
# Nylium (Sound Type)
NYLIUM=1.0
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.0
# Honey Block (Sound Type)
HONEY_BLOCK=0.5
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.0
# Twisting Vines (Sound Type)
TWISTING_VINES=0.0
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=1.0
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.0
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.0
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.0
# Calcite (Sound Type)
CALCITE=1.0
# Lodestone (Sound Type)
LODESTONE=1.0
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.0
# Nether Wood (Sound Type)
NETHER_WOOD=1.0
# Grass (Sound Type)
GRASS=1.0
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=1.0
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=1.0
# Netherrack (Sound Type)
NETHERRACK=1.0
# Sculk Sensor (Sound Type)
SCULK_SENSOR=1.0
# Frogspawn (Sound Type)
FROGSPAWN=1.0
# Wood (Sound Type)
WOOD=1.0
# Hanging Roots (Sound Type)
HANGING_ROOTS=1.0
# Wart Block (Sound Type)
WART_BLOCK=1.0
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=1.0
# Basalt (Sound Type)
BASALT=1.0
# Stone (Sound Type)
STONE=1.0
# Moss (Sound Type)
MOSS=0.75
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=1.0
# Hard Crop (Sound Type)
HARD_CROP=1.0
# Coral Block (Sound Type)
CORAL_BLOCK=1.0
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=1.0
# Mud Bricks (Sound Type)
MUD_BRICKS=1.0
# Fungus (Sound Type)
FUNGUS=0.0
# Copper (Sound Type)
COPPER=1.0
# Candle (Sound Type)
CANDLE=1.0
# Lantern (Sound Type)
LANTERN=1.0
# Nether Ore (Sound Type)
NETHER_ORE=1.0
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=1.0
# Amethyst (Sound Type)
AMETHYST=1.0
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=1.0
# Lily Pad (Sound Type)
LILY_PAD=0.0
# Stem (Sound Type)
STEM=1.0
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.0
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=1.0
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=1.0
# Bone Block (Sound Type)
BONE_BLOCK=1.0
# Azalea (Sound Type)
AZALEA=1.0
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.0
# Vine (Sound Type)
VINE=0.0
# Shroomlight (Sound Type)
SHROOMLIGHT=1.0
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.0
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=1.0
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=1.0
# Froglight (Sound Type)
FROGLIGHT=1.0
# Decorated Pot (Sound Type)
DECORATED_POT=1.0
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=1.0
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.0
# Wet Grass (Sound Type)
WET_GRASS=0.1
# Nether Wart (Sound Type)
NETHER_WART=1.0
# Sculk Vein (Sound Type)
SCULK_VEIN=1.0
# Deepslate (Sound Type)
DEEPSLATE=1.0
# Chain (Sound Type)
CHAIN=0.0
# Anvil (Sound Type)
ANVIL=1.0
# Rooted Dirt (Sound Type)
ROOTED_DIRT=1.0
# Basalt (Sound Type)
BASALT=1.0
# Nether Wood (Sound Type)
NETHER_WOOD=1.0
# Soul Soil (Sound Type)
SOUL_SOIL=1.0
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=1.0
# Snow (Sound Type)
SNOW=0.1
# Metal (Sound Type)
METAL=1.0
# Tuff (Sound Type)
TUFF=1.0
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=1.0
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=1.0
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.0
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=1.0
# Cherry Wood (Sound Type)
CHERRY_WOOD=1.0
# Slime Block (Sound Type)
SLIME_BLOCK=1.0
# Wool (Sound Type)
WOOL=1.5
# Mud (Sound Type)
MUD=1.0
# Glass (Sound Type)
GLASS=0.1
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.0
# Gravel (Sound Type)
GRAVEL=1.0
# Sand (Sound Type)
SAND=1.0
# Cave Vines (Sound Type)
CAVE_VINES=1.0
# Roots (Sound Type)
ROOTS=0.0
# Soul Sand (Sound Type)
SOUL_SAND=1.0
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.0
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=1.0
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=1.0
# Ladder (Sound Type)
LADDER=0.0
# Slime Block (Sound Type)
SLIME_BLOCK=1.0
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=1.0
# Bamboo (Sound Type)
BAMBOO=0.1
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=1.0
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=1.0
# Glass (Sound Type)
GLASS=0.1
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=1.0
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=1.0
# Sculk Sensor (Sound Type)
SCULK_SENSOR=1.0
# Tuff (Sound Type)
TUFF=1.0
# Grass (Sound Type)
GRASS=1.0
# Nether Wart (Sound Type)
NETHER_WART=1.0
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=1.0
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.0
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=1.0
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.0
# Cherry Wood (Sound Type)
CHERRY_WOOD=1.0
# Copper (Sound Type)
COPPER=1.0
# Froglight (Sound Type)
FROGLIGHT=1.0
# Anvil (Sound Type)
ANVIL=1.0
# Bone Block (Sound Type)
BONE_BLOCK=1.0
# Lodestone (Sound Type)
LODESTONE=1.0
# Mud Bricks (Sound Type)
MUD_BRICKS=1.0
# Lily Pad (Sound Type)
LILY_PAD=0.0
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.1
# Honey Block (Sound Type)
HONEY_BLOCK=0.5
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.0
# Hanging Sign (Sound Type)
HANGING_SIGN=1.0
# Cave Vines (Sound Type)
CAVE_VINES=1.0
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=1.0
# Shroomlight (Sound Type)
SHROOMLIGHT=1.0
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.0
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.0
# Fungus (Sound Type)
FUNGUS=0.0
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.0
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=1.0
# Sculk (Sound Type)
SCULK=1.0
# Deepslate (Sound Type)
DEEPSLATE=1.0
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.0
# Moss (Sound Type)
MOSS=0.75
# Vine (Sound Type)
VINE=0.0
# Snow (Sound Type)
SNOW=0.1
# Wood (Sound Type)
WOOD=1.0
# Chain (Sound Type)
CHAIN=0.0
# Metal (Sound Type)
METAL=1.0
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.0
# Packed Mud (Sound Type)
PACKED_MUD=1.0
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=1.0
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=1.0
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=1.0
# Coral Block (Sound Type)
CORAL_BLOCK=1.0
# Crop (Sound Type)
CROP=0.0
# Powder Snow (Sound Type)
POWDER_SNOW=0.1
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=1.0
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=1.0
# Mud (Sound Type)
MUD=1.0
# Weeping Vines (Sound Type)
WEEPING_VINES=0.0
# Decorated Pot (Sound Type)
DECORATED_POT=1.0
# Soul Sand (Sound Type)
SOUL_SAND=1.0
# Candle (Sound Type)
CANDLE=1.0
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.0
# Gravel (Sound Type)
GRAVEL=1.0
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=1.0
# Frogspawn (Sound Type)
FROGSPAWN=1.0
# Stone (Sound Type)
STONE=1.0
# Sand (Sound Type)
SAND=1.0
# Azalea (Sound Type)
AZALEA=1.0
# Roots (Sound Type)
ROOTS=0.0
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=1.0
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.0
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=1.0
# Scaffolding (Sound Type)
SCAFFOLDING=0.0
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=1.0
# Moss Carpet (Sound Type)
MOSS_CARPET=0.1
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.0
# Twisting Vines (Sound Type)
TWISTING_VINES=0.0
# Lantern (Sound Type)
LANTERN=1.0
# Netherrack (Sound Type)
NETHERRACK=1.0
# Hanging Roots (Sound Type)
HANGING_ROOTS=1.0
# Amethyst (Sound Type)
AMETHYST=1.0
# Wool (Sound Type)
WOOL=1.5
# Wart Block (Sound Type)
WART_BLOCK=1.0
# Calcite (Sound Type)
CALCITE=1.0
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.0
# Rooted Dirt (Sound Type)
ROOTED_DIRT=1.0
# Ladder (Sound Type)
LADDER=0.0
# Wet Grass (Sound Type)
WET_GRASS=0.1
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=1.0
# Sculk Vein (Sound Type)
SCULK_VEIN=1.0
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.0
# Hard Crop (Sound Type)
HARD_CROP=1.0
# Stem (Sound Type)
STEM=1.0
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=1.0
# Water (Block)
minecraft\:water=0.25
# Lava (Block)
@@ -9,205 +9,205 @@
# By block ID:
# minecraft\:oak_log=1.0
# Scaffolding (Sound Type)
SCAFFOLDING=0.5
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.5
# Hanging Sign (Sound Type)
HANGING_SIGN=0.5
# Sculk (Sound Type)
SCULK=0.5
# Packed Mud (Sound Type)
PACKED_MUD=0.5
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=0.5
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.5
# Powder Snow (Sound Type)
POWDER_SNOW=0.5
# Nether Ore (Sound Type)
NETHER_ORE=1.1
# Moss Carpet (Sound Type)
MOSS_CARPET=0.5
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=0.5
# Nylium (Sound Type)
NYLIUM=0.5
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.5
# Honey Block (Sound Type)
HONEY_BLOCK=0.1
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.1
# Twisting Vines (Sound Type)
TWISTING_VINES=0.5
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=0.5
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.5
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.5
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.5
# Calcite (Sound Type)
CALCITE=1.5
# Lodestone (Sound Type)
LODESTONE=0.5
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.5
# Nether Wood (Sound Type)
NETHER_WOOD=0.5
# Grass (Sound Type)
GRASS=0.3
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=0.5
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=0.5
# Netherrack (Sound Type)
NETHERRACK=1.1
# Sculk Sensor (Sound Type)
SCULK_SENSOR=0.5
# Frogspawn (Sound Type)
FROGSPAWN=0.5
# Wood (Sound Type)
WOOD=0.4
# Hanging Roots (Sound Type)
HANGING_ROOTS=0.5
# Wart Block (Sound Type)
WART_BLOCK=0.5
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=0.5
# Basalt (Sound Type)
BASALT=1.5
# Stone (Sound Type)
STONE=1.5
# Moss (Sound Type)
MOSS=0.1
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=0.5
# Hard Crop (Sound Type)
HARD_CROP=0.5
# Coral Block (Sound Type)
CORAL_BLOCK=0.2
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=0.5
# Mud Bricks (Sound Type)
MUD_BRICKS=0.5
# Fungus (Sound Type)
FUNGUS=0.5
# Copper (Sound Type)
COPPER=1.25
# Candle (Sound Type)
CANDLE=0.5
# Lantern (Sound Type)
LANTERN=0.5
# Nether Ore (Sound Type)
NETHER_ORE=1.1
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=0.5
# Amethyst (Sound Type)
AMETHYST=1.5
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=0.5
# Lily Pad (Sound Type)
LILY_PAD=0.5
# Stem (Sound Type)
STEM=0.4
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.5
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=0.5
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=0.5
# Bone Block (Sound Type)
BONE_BLOCK=1.5
# Azalea (Sound Type)
AZALEA=0.5
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.5
# Vine (Sound Type)
VINE=0.5
# Shroomlight (Sound Type)
SHROOMLIGHT=0.5
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.5
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=0.5
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=0.5
# Froglight (Sound Type)
FROGLIGHT=0.5
# Decorated Pot (Sound Type)
DECORATED_POT=0.5
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=0.5
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.5
# Wet Grass (Sound Type)
WET_GRASS=0.5
# Nether Wart (Sound Type)
NETHER_WART=0.5
# Sculk Vein (Sound Type)
SCULK_VEIN=0.5
# Deepslate (Sound Type)
DEEPSLATE=1.5
# Chain (Sound Type)
CHAIN=0.5
# Anvil (Sound Type)
ANVIL=0.5
# Rooted Dirt (Sound Type)
ROOTED_DIRT=0.5
# Basalt (Sound Type)
BASALT=1.5
# Nether Wood (Sound Type)
NETHER_WOOD=0.5
# Soul Soil (Sound Type)
SOUL_SOIL=0.2
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=0.5
# Snow (Sound Type)
SNOW=0.15
# Metal (Sound Type)
METAL=1.25
# Tuff (Sound Type)
TUFF=1.5
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=0.5
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=0.5
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.5
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=0.5
# Cherry Wood (Sound Type)
CHERRY_WOOD=0.5
# Slime Block (Sound Type)
SLIME_BLOCK=0.5
# Wool (Sound Type)
WOOL=0.1
# Mud (Sound Type)
MUD=0.5
# Glass (Sound Type)
GLASS=0.75
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.5
# Gravel (Sound Type)
GRAVEL=0.3
# Sand (Sound Type)
SAND=0.2
# Cave Vines (Sound Type)
CAVE_VINES=0.5
# Roots (Sound Type)
ROOTS=0.5
# Soul Sand (Sound Type)
SOUL_SAND=0.2
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.5
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=0.5
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=0.5
# Ladder (Sound Type)
LADDER=0.5
# Slime Block (Sound Type)
SLIME_BLOCK=0.5
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=0.5
# Bamboo (Sound Type)
BAMBOO=0.5
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=0.5
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=0.5
# Glass (Sound Type)
GLASS=0.75
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=0.5
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=0.5
# Sculk Sensor (Sound Type)
SCULK_SENSOR=0.5
# Tuff (Sound Type)
TUFF=1.5
# Grass (Sound Type)
GRASS=0.3
# Nether Wart (Sound Type)
NETHER_WART=0.5
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=0.5
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.5
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=0.5
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.5
# Cherry Wood (Sound Type)
CHERRY_WOOD=0.5
# Copper (Sound Type)
COPPER=1.25
# Froglight (Sound Type)
FROGLIGHT=0.5
# Anvil (Sound Type)
ANVIL=0.5
# Bone Block (Sound Type)
BONE_BLOCK=1.5
# Lodestone (Sound Type)
LODESTONE=0.5
# Mud Bricks (Sound Type)
MUD_BRICKS=0.5
# Lily Pad (Sound Type)
LILY_PAD=0.5
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.5
# Honey Block (Sound Type)
HONEY_BLOCK=0.1
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.5
# Hanging Sign (Sound Type)
HANGING_SIGN=0.5
# Cave Vines (Sound Type)
CAVE_VINES=0.5
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=0.5
# Shroomlight (Sound Type)
SHROOMLIGHT=0.5
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.5
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.5
# Fungus (Sound Type)
FUNGUS=0.5
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.5
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=0.5
# Sculk (Sound Type)
SCULK=0.5
# Deepslate (Sound Type)
DEEPSLATE=1.5
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.5
# Moss (Sound Type)
MOSS=0.1
# Vine (Sound Type)
VINE=0.5
# Snow (Sound Type)
SNOW=0.15
# Wood (Sound Type)
WOOD=0.4
# Chain (Sound Type)
CHAIN=0.5
# Metal (Sound Type)
METAL=1.25
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.5
# Packed Mud (Sound Type)
PACKED_MUD=0.5
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=0.5
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=0.5
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=0.5
# Coral Block (Sound Type)
CORAL_BLOCK=0.2
# Crop (Sound Type)
CROP=0.5
# Powder Snow (Sound Type)
POWDER_SNOW=0.5
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=0.5
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=0.5
# Mud (Sound Type)
MUD=0.5
# Weeping Vines (Sound Type)
WEEPING_VINES=0.5
# Decorated Pot (Sound Type)
DECORATED_POT=0.5
# Soul Sand (Sound Type)
SOUL_SAND=0.2
# Candle (Sound Type)
CANDLE=0.5
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.5
# Gravel (Sound Type)
GRAVEL=0.3
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=0.5
# Frogspawn (Sound Type)
FROGSPAWN=0.5
# Stone (Sound Type)
STONE=1.5
# Sand (Sound Type)
SAND=0.2
# Azalea (Sound Type)
AZALEA=0.5
# Roots (Sound Type)
ROOTS=0.5
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=0.5
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.5
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=0.5
# Scaffolding (Sound Type)
SCAFFOLDING=0.5
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=0.5
# Moss Carpet (Sound Type)
MOSS_CARPET=0.5
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.5
# Twisting Vines (Sound Type)
TWISTING_VINES=0.5
# Lantern (Sound Type)
LANTERN=0.5
# Netherrack (Sound Type)
NETHERRACK=1.1
# Hanging Roots (Sound Type)
HANGING_ROOTS=0.5
# Amethyst (Sound Type)
AMETHYST=1.5
# Wool (Sound Type)
WOOL=0.1
# Wart Block (Sound Type)
WART_BLOCK=0.5
# Calcite (Sound Type)
CALCITE=1.5
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.5
# Rooted Dirt (Sound Type)
ROOTED_DIRT=0.5
# Ladder (Sound Type)
LADDER=0.5
# Wet Grass (Sound Type)
WET_GRASS=0.5
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=0.5
# Sculk Vein (Sound Type)
SCULK_VEIN=0.5
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.1
# Hard Crop (Sound Type)
HARD_CROP=0.5
# Stem (Sound Type)
STEM=0.4
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=0.5
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