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Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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f74715b735 |
File diff suppressed because one or more lines are too long
@@ -1,4 +1,4 @@
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||||
_version = 3
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_version = 4
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[server]
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#
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@@ -26,6 +26,11 @@ _version = 3
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# Defines the distance allowed to generate around the player.
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maxGenerationRequestDistance = 4096
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#
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# When enabled, Distant Horizons will attempt to download missing LODs from the server.
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#
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# Note: the server must have Distant Generation enabled for it to work.
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enableServerGeneration = true
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#
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# Makes the server send level keys for each world.
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# Disable this if you use alternative ways to send level keys.
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sendLevelKeys = true
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@@ -33,7 +38,7 @@ _version = 3
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# DO NOT CHANGE UNLESS YOU KNOW WHAT YOU'RE DOING.
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# Autogenerated ID used to prevent multiple independent servers from accidentally
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# writing over each other's LODs when the same serverKey is set on both.
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serverId = -1282166252
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serverId = 787913375
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#
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# How many LOD generation requests per second should a client send?
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# Also limits the number of client requests allowed to stay in the server's queue.
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@@ -66,8 +71,6 @@ _version = 3
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# For better performance when switching LOD detail levels, enabling [upsampleLowerDetailLodsToFillHoles] is recommended.
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enableNSizedGeneration = false
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[common]
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[common.lodBuilding]
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#
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# How should block data be compressed when creating LOD data?
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@@ -114,7 +117,7 @@ _version = 3
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[common.multiThreading]
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#
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# How many threads should be used by Distant Horizons?
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numberOfThreads = 8
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numberOfThreads = 12
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#
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# A value between 1.0 and 0.0 that represents the percentage
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# of time each thread can run before going idle.
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@@ -197,8 +200,13 @@ _version = 3
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#
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# If enabled, a message will be logged if the garbage
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# collector Java is currently using is known
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# to cause stutters and/or issues.
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# to cause frame stuttering and/or other issues.
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logGarbageCollectorWarning = true
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#
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# If enabled, a chat message will be displayed if the garbage
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# collector Java is currently using is known
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# to cause frame stuttering and/or other issues.
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showGarbageCollectorWarning = true
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[common.worldGenerator]
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#
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@@ -231,7 +239,7 @@ _version = 3
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# CHAT
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# LOG
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# DISABLED
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showGenerationProgress = "DISABLED"
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showGenerationProgress = "OVERLAY"
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#
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# The max radius in chunks around the central point where world generation is allowed.
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# If this value is set to 0, generation bounds are disabled and the render distance will be used.
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@@ -270,8 +278,6 @@ _version = 3
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# Should Distant Horizon's config button appear in Minecraft's options screen next to the fov slider?
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showDhOptionsButtonInMinecraftUi = true
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[client.advanced]
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[client.advanced.autoUpdater]
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#
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# If DH should use the nightly (provided by Gitlab), or stable (provided by Modrinth) build.
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@@ -295,6 +301,14 @@ _version = 3
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# Mod compatibility is not guaranteed.
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lodOnlyMode = false
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#
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# Should specialized colors/rendering modes be used?
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#
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# OFF: LODs will be drawn with their normal colors.
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# SHOW_DETAIL: LODs' color will be based on their detail level.
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# SHOW_BLOCK_MATERIAL: LODs' color will be based on their material.
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# SHOW_OVERLAPPING_QUADS: LODs will be drawn with total white, but overlapping quads will be drawn with red.
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debugRenderingColors = "OFF"
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#
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# Stops vertex colors from being passed.
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# Useful for debugging shaders
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enableWhiteWorld = false
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@@ -302,29 +316,23 @@ _version = 3
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# What renderer is active?
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#
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# DEFAULT: Default lod renderer
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# DEBUG: Debug testing renderer
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# DEBUG_TRIANGLE: Debug testing renderer
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# DISABLED: Disable rendering
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rendererMode = "DEFAULT"
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#
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# If enabled the LODs will render as wireframe.
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renderWireframe = false
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#
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# If true the F8 key can be used to cycle through the different debug modes.
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# and the F6 key can be used to enable and disable LOD rendering.
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# If true several keys can be used to toggle debug states.
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# F6 - enable/disable LOD rendering
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# F7 - enable/disable LOD only rendering
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# F8 - cycle through the different debug rendering modes
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enableDebugKeybindings = false
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#
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# If true overlapping quads will be rendered as bright red for easy identification.
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# If false the quads will be rendered normally.
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showOverlappingQuadErrors = false
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#
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# Should specialized colors/rendering modes be used?
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||||
#
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||||
# OFF: LODs will be drawn with their normal colors.
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# SHOW_DETAIL: LODs' color will be based on their detail level.
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# SHOW_BLOCK_MATERIAL: LODs' color will be based on their material.
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# SHOW_OVERLAPPING_QUADS: LODs will be drawn with total white, but overlapping quads will be drawn with red.
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debugRendering = "OFF"
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#
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# If true OpenGL Buffer garbage collection will be logged
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# this also includes the number of live buffers.
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logBufferGarbageCollection = false
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@@ -343,12 +351,6 @@ _version = 3
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# Render queued world gen tasks?
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showWorldGenQueue = false
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#
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# A white box will be drawn when an LOD starts rendering
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# and a purple box when an LOD stops rendering.
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#
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# This can be used to debug Quad Tree holes.
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showRenderSectionToggling = false
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||||
#
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||||
# Render Quad Tree Rendering status?
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showQuadTreeRenderStatus = false
|
||||
#
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||||
@@ -361,7 +363,10 @@ _version = 3
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||||
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[client.advanced.debugging.f3Screen]
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#
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# Shows how many chunks are queud for processing and the max count that can be queued.
|
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# Shows info about the render thread tasks.
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showRenderThreadTasks = false
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#
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# Shows how many chunks are queued for processing and the max count that can be queued.
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showQueuedChunkUpdateCount = true
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#
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# Shows the memory use and array counts for each DH object pool.
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@@ -377,6 +382,9 @@ _version = 3
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# Internal detail level means: 6 = 1x1 block, 7 = 2x2 blocks, etc.
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playerPosSectionDetailLevel = 6
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||||
#
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||||
# Only show levels that DH is actively rendering.
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onlyShowRenderingLevels = true
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||||
#
|
||||
# Shows info about each thread pool.
|
||||
showThreadPools = true
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||||
#
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||||
@@ -407,9 +415,6 @@ _version = 3
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||||
# Generally this can be kept as 'true' to prevent log spam.
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||||
# However, Please set this to 'false' if a developer needs your log to debug a GL issue.
|
||||
onlyLogGlErrorsOnce = true
|
||||
#
|
||||
#
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glUploadMode = "AUTO"
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||||
|
||||
[client.advanced.debugging.exampleConfigScreen]
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shortTest = "69"
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||||
@@ -425,6 +430,9 @@ _version = 3
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stringTest = "Test input box"
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||||
|
||||
[client.advanced.graphics]
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||||
#
|
||||
# Enable Screen Space Ambient Occlusion
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enableSsao = true
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||||
#
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||||
# If true some vanilla graphics settings will be automatically changed
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||||
# during DH setup to provide a better experience.
|
||||
@@ -445,14 +453,14 @@ _version = 3
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||||
# Determines how far from the camera Distant Horizons will start rendering.
|
||||
# Measured as a percentage of the vanilla render distance.
|
||||
#
|
||||
# 0 = auto, overdraw will change based on the vanilla render distance.
|
||||
# -1 = auto, overdraw will change based on the vanilla render distance.
|
||||
#
|
||||
# Higher values will prevent LODs from rendering behind vanilla blocks at a higher distance,
|
||||
# but may cause holes in the world.
|
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# Holes are most likely to appear when flying through unloaded terrain.
|
||||
#
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||||
# Increasing the vanilla render distance increases the effectiveness of this setting.
|
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overdrawPrevention = "0.0"
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overdrawPrevention = "0.5"
|
||||
#
|
||||
# If enabled caves won't be rendered.
|
||||
#
|
||||
@@ -476,19 +484,34 @@ _version = 3
|
||||
# A comma separated list of block resource locations that shouldn't be rendered
|
||||
# if they are in a 0 sky light underground area.
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||||
# Air is always included in this list.
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||||
# Requires a restart to change.
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||||
ignoredRenderCaveBlockCsv = "minecraft:glow_lichen,minecraft:rail,minecraft:water,minecraft:lava,minecraft:bubble_column,minecraft:cave_vines_plant,minecraft:vine,minecraft:cave_vines,minecraft:short_grass,minecraft:tall_grass,minecraft:small_dripleaf,minecraft:big_dripleaf,minecraft:big_dripleaf_stem,minecraft:sculk_vein"
|
||||
#
|
||||
# Defaults to an empty list since most cave blocks will be automatically ignored due to being:
|
||||
# transparent, non-solid, or liquids, but new blocks can be added here if needed.
|
||||
ignoredRenderCaveBlockCsv = ""
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||||
#
|
||||
# If set to true the overdraw prevention radius will get closer
|
||||
# to the camera when flying/moving quickly.
|
||||
#
|
||||
# This helps reduce issues where Minecraft can't load or
|
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# generate chunks fast enough to keep up with DH.
|
||||
reduceOverdrawWithFastMovement = true
|
||||
#
|
||||
# A comma separated list of block resource locations that will be replaced by water
|
||||
# if they're visible on the water's surface.
|
||||
waterSubSurfaceBlockReplacementCsv = "minecraft:kelp,minecraft:tall_seagrass,minecraft:seagrass"
|
||||
#
|
||||
# A comma separated list of block resource locations that won't be rendered by DH.
|
||||
# Air is always included in this list.
|
||||
# Requires a restart to change.
|
||||
#
|
||||
# Note:
|
||||
# If you see gaps, or holes you may have to change
|
||||
# worldCompression to [MERGE_SAME_BLOCKS] and re-generate the LODs.
|
||||
# Black spots may happen occur to block lighting being zero for covered blocks.
|
||||
ignoredRenderBlockCsv = "minecraft:barrier,minecraft:structure_void,minecraft:light,minecraft:tripwire,minecraft:brown_mushroom"
|
||||
#
|
||||
# A comma separated list of block resource locations that will be removed
|
||||
# when on top of water.
|
||||
waterSurfaceBlockReplacementCsv = "minecraft:lily_pad"
|
||||
#
|
||||
# If true LODs outside the player's camera
|
||||
# aren't drawn, increasing GPU performance.
|
||||
#
|
||||
@@ -498,37 +521,6 @@ _version = 3
|
||||
# Disable this if you see LODs disappearing at the corners of your vision.
|
||||
disableFrustumCulling = false
|
||||
|
||||
[client.advanced.graphics.ssao]
|
||||
#
|
||||
# Determines how many points in space are sampled for the occlusion test.
|
||||
# Higher numbers will improve quality and reduce banding, but will increase GPU load.
|
||||
sampleCount = 6
|
||||
#
|
||||
# The distance in blocks from the camera where the SSAO will fade out to.
|
||||
# This is done to prevent banding and noise at extreme distances.
|
||||
fadeDistanceInBlocks = 1600
|
||||
#
|
||||
# Determines how dark the Screen Space Ambient Occlusion effect will be.
|
||||
strength = "0.2"
|
||||
#
|
||||
# The radius, measured in pixels, that blurring is calculated for the SSAO.
|
||||
# Higher numbers will reduce banding at the cost of GPU performance.
|
||||
blurRadius = 2
|
||||
#
|
||||
# Increasing the value can reduce banding at the cost of reducing the strength of the effect.
|
||||
bias = "0.02"
|
||||
#
|
||||
# Determines how dark the occlusion shadows can be.
|
||||
# 0 = totally black at the corners
|
||||
# 1 = no shadow
|
||||
minLight = "0.25"
|
||||
#
|
||||
# Enable Screen Space Ambient Occlusion
|
||||
enableSsao = true
|
||||
#
|
||||
# Determines the radius Screen Space Ambient Occlusion is applied, measured in blocks.
|
||||
radius = "4.0"
|
||||
|
||||
[client.advanced.graphics.noiseTexture]
|
||||
#
|
||||
# Should a noise texture be applied to LODs?
|
||||
@@ -544,7 +536,7 @@ _version = 3
|
||||
noiseSteps = 4
|
||||
#
|
||||
# How intense should the noise should be?
|
||||
noiseIntensity = "5.0"
|
||||
noiseIntensity = "0.05"
|
||||
|
||||
[client.advanced.graphics.experimental]
|
||||
#
|
||||
@@ -557,6 +549,14 @@ _version = 3
|
||||
# visuals when DH rendering is disabled.
|
||||
ignoredDimensionCsv = ""
|
||||
#
|
||||
# Requires a restart to change.
|
||||
#
|
||||
# Options:
|
||||
# AUTO - changes based on the most likely API for that MC version
|
||||
# OPEN_GL - Default
|
||||
# BLAZE_3D - Only supported on MC 1.21.11
|
||||
renderingApi = "AUTO"
|
||||
#
|
||||
# This is the earth size ratio when applying the curvature shader effect.
|
||||
# Note: Enabling this feature may cause rendering bugs.
|
||||
#
|
||||
@@ -571,10 +571,22 @@ _version = 3
|
||||
earthCurveRatio = 0
|
||||
|
||||
[client.advanced.graphics.genericRendering]
|
||||
#
|
||||
# A comma separated separated list of dimension resource locations where DH clouds will render.
|
||||
#
|
||||
# Example: "minecraft:overworld,minecraft:the_end"
|
||||
#
|
||||
# Changes will only be seen when the world is re-loaded.
|
||||
dimensionEnabledCloudRenderingCsv = "minecraft:overworld"
|
||||
#
|
||||
# If true LOD clouds will be rendered.
|
||||
enableCloudRendering = true
|
||||
#
|
||||
# If true LOD beacon beams will be rendered wider at extreme distances,
|
||||
# making them easier to see.
|
||||
# If false all LOD beacon beams will only ever be 1 block wide.
|
||||
expandDistantBeacons = true
|
||||
#
|
||||
# Sets the maximum height at which beacons will render.This will only affect new beacons coming into LOD render distance.Beacons currently visible in LOD chunks will not be affected.
|
||||
beaconRenderHeight = 6000
|
||||
#
|
||||
@@ -584,10 +596,6 @@ _version = 3
|
||||
# If true non terrain objects will be rendered in DH's terrain.
|
||||
# This includes beacon beams and clouds.
|
||||
enableGenericRendering = true
|
||||
#
|
||||
# Can be disabled to use much slower but more compatible direct rendering.
|
||||
# Disabling this can be used to fix some crashes on Mac.
|
||||
enableInstancedRendering = true
|
||||
|
||||
[client.advanced.graphics.quality]
|
||||
#
|
||||
@@ -650,11 +658,7 @@ _version = 3
|
||||
blocksToIgnore = "NON_COLLIDING"
|
||||
#
|
||||
# The radius of the mod's render distance. (measured in chunks)
|
||||
lodChunkRenderDistanceRadius = 64
|
||||
#
|
||||
# What value should vanilla Minecraft's texture LodBias be?
|
||||
# If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0)
|
||||
lodBias = "0.0"
|
||||
lodChunkRenderDistanceRadius = 256
|
||||
#
|
||||
# How should the sides and bottom of grass block LODs render?
|
||||
#
|
||||
@@ -821,4 +825,3 @@ _version = 3
|
||||
# NAME_IP: Example: "Minecraft Server IP 192.168.1.40"
|
||||
# NAME_IP_PORT: Example: "Minecraft Server IP 192.168.1.40:25565"NAME_IP_PORT_MC_VERSION: Example: "Minecraft Server IP 192.168.1.40:25565 GameVersion 1.16.5"
|
||||
serverFolderNameMode = "NAME_ONLY"
|
||||
|
||||
|
||||
@@ -1,65 +0,0 @@
|
||||
# If you need help, you can join our Discord - https://viaversion.com/discord
|
||||
#
|
||||
# Always shows a mapped mob's original name, and not only when hovering over it with the cursor.
|
||||
always-show-original-mob-name: true
|
||||
#
|
||||
# Writes name and level of custom enchantments into the item's lore.
|
||||
# Set this to false if you see the entries doubled/if the custom-enchant plugin already writes these into the lore manually.
|
||||
add-custom-enchants-into-lore: true
|
||||
#
|
||||
# Adds the color of a scoreboard team after its prefix for 1.12 clients on 1.13+ servers.
|
||||
add-teamcolor-to-prefix: true
|
||||
#
|
||||
# Converts the 1.13 face look-at packet for 1.12- players. Requires a bit of extra caching.
|
||||
fix-1_13-face-player: false
|
||||
#
|
||||
# Fixes 1.13 clients and lower not seeing color or formatting in inventory titles by converting them to legacy text.
|
||||
# If you have issues with translatable text being displayed wrongly, disable this.
|
||||
fix-formatted-inventory-titles: true
|
||||
#
|
||||
# Sends inventory acknowledgement packets to act as a replacement for ping packets for sub 1.17 clients.
|
||||
# This only takes effect for ids in the short range. Useful for anticheat compatibility.
|
||||
handle-pings-as-inv-acknowledgements: false
|
||||
#
|
||||
# Adds bedrock blocks at y=0 for sub 1.17 clients. This may allow for weird interactions due to sending fake blocks.
|
||||
bedrock-at-y-0: false
|
||||
#
|
||||
# Shows sculk shriekers as crying obsidian for 1.18.2 clients on 1.19+ servers. This fixes collision and block breaking issues.
|
||||
# If disabled, the client will see them as end portal frames.
|
||||
sculk-shriekers-to-crying-obsidian: true
|
||||
#
|
||||
# Shows scaffolding as water for 1.13.2 clients on 1.14+ servers. This fixes collision issues.
|
||||
# If disabled, the client will see them as hay blocks.
|
||||
scaffolding-to-water: false
|
||||
#
|
||||
# Maps the darkness effect to blindness for 1.18.2 clients on 1.19+ servers.
|
||||
map-darkness-effect: true
|
||||
#
|
||||
# If enabled, 1.21.3 clients will receive the first float of 1.21.4+ custom model data as int. Disable if you handle this change yourself.
|
||||
map-custom-model-data: true
|
||||
#
|
||||
# If enabled, 1.19.3 clients will receive display entities as armor stands with custom entity data on 1.19.4+ servers. Note that
|
||||
# this does not support all features display entities offer.
|
||||
map-display-entities: true
|
||||
#
|
||||
# Suppresses warnings of missing emulations for certain features that are not supported (e.g. world height in 1.17+).
|
||||
suppress-emulation-warnings: false
|
||||
#
|
||||
# If enabled, dialogs will be shown via chest inventories for 1.21.5 clients on 1.21.6+ servers.
|
||||
dialogs-via-chests: true
|
||||
#
|
||||
# Dialog styling. You can also use translation keys here.
|
||||
dialog-style:
|
||||
page-navigation-title: '&9&lPage navigation'
|
||||
page-navigation-next: '&9Left click: &6Go to next page'
|
||||
page-navigation-previous: '&9Right click: &6Go to previous page'
|
||||
toggle-value: '&9Left click: &6Toggle value'
|
||||
increase-value: '&9Left click: &6Increase value by %s'
|
||||
decrease-value: '&9Right click: &6Decrease value by %s'
|
||||
value-range: '&7(Value between &a%s &7and &a%s&7)'
|
||||
current-value: '&7Current value: &a%s'
|
||||
edit-value: '&9Left click: &6Edit text'
|
||||
next-option: '&9Left click: &6Go to next option'
|
||||
previous-option: '&9Right click: &6Go to previous option'
|
||||
set-text: '&9Left click/close: &6Set text'
|
||||
close: '&9Left click: &6Close'
|
||||
@@ -1,22 +0,0 @@
|
||||
# Disclaimer:
|
||||
#
|
||||
# It cannot be guaranteed that this mod is allowed on specific servers as it can possibly cause problems with anti-cheat plugins, (USE ONLY WITH CAUTION!)
|
||||
# This option enables client-side transforming. (can also be enabled in-game)
|
||||
enable-client-side: false
|
||||
# This option sets the protocol version to be used when connecting to servers. (can also be changed in-game)
|
||||
client-side-version: -1
|
||||
# Hides VIA button from multiplayer menu.
|
||||
hide-button: false
|
||||
# List of servers which ViaFabric will force disable transforming on client-side. It can be overwritten by setting per-server version.
|
||||
#
|
||||
# This isn't always the address in multiplayer menu; It will use the SRV record pointer when present, Check the game log for the address.
|
||||
# Uses https://wiki.vg/Mojang_API#Blocked_Servers format (mc.example.com, *.example.com, 192.168.0.1, 192.168.*)
|
||||
client-side-force-disable:
|
||||
- hypixel.net
|
||||
- '*.hypixel.net'
|
||||
- minemen.club
|
||||
- '*.minemen.club'
|
||||
- icantjoinlmfao.club
|
||||
# Fabric registry synchronization will be disabled when installed server-side and validation errors are ignored when installed on client-side.
|
||||
# Note: this setting only works on 1.20.4+ ViaFabric versions, and it might cause issues, use with caution.
|
||||
ignore-registry-sync-errors: false
|
||||
@@ -1,168 +0,0 @@
|
||||
# Thanks for downloading ViaVersion
|
||||
# Ensure you look through all these options
|
||||
# If you need help:
|
||||
# Discord - https://viaversion.com/discord
|
||||
# Docs - https://docs.viaversion.com/display/VIAVERSION/Configuration
|
||||
#
|
||||
#----------------------------------------------------------#
|
||||
# GLOBAL OPTIONS #
|
||||
#----------------------------------------------------------#
|
||||
#
|
||||
# Should ViaVersion check for updates?
|
||||
check-for-updates: true
|
||||
# Send the supported versions with the Status (Ping) response packet
|
||||
send-supported-versions: false
|
||||
# Easier to configure alternative to 'block-protocols'. Uses readable version strings with possible '<' and '>' prefixes.
|
||||
# An example to block 1.16.4, everything below 1.16, as well as everything above 1.17.1 would be: ["<1.16", "1.16.4", ">1.17.1"]
|
||||
# You can use both this and the block-protocols option at the same time as well.
|
||||
block-versions: []
|
||||
# Block specific Minecraft protocol version numbers.
|
||||
# List of all Minecraft protocol versions: https://wiki.vg/Protocol_version_numbers, or use a generator: https://via.krusic22.com
|
||||
block-protocols: []
|
||||
# Change the blocked disconnect message
|
||||
block-disconnect-msg: You are using an unsupported Minecraft version!
|
||||
# If you use ProtocolLib, we can't reload without kicking the players.
|
||||
# (We don't suggest using reload either, use a plugin manager)
|
||||
# You can customize the message we kick people with if you use ProtocolLib here.
|
||||
reload-disconnect-msg: Server reload, please rejoin!
|
||||
# We warn when there's an error converting item and block data over versions, should we suppress these? (Only suggested if spamming)
|
||||
suppress-conversion-warnings: false
|
||||
#
|
||||
#----------------------------------------------------------#
|
||||
# GLOBAL PACKET LIMITER #
|
||||
#----------------------------------------------------------#
|
||||
# THIS FEATURE IS DISABLED ON 1.17.1+ PAPER SERVERS, SINCE IT HAS A BETTER PACKET-LIMITER INBUILT
|
||||
#
|
||||
# Packets Per Second (PPS) limiter (Use -1 on max-pps and tracking-period to disable)
|
||||
# Clients by default send around 20-90 packets per second.
|
||||
#
|
||||
# What is the maximum per second a client can send (Use %pps to display their pps)
|
||||
# Use -1 to disable.
|
||||
max-pps: 800
|
||||
max-pps-kick-msg: You are sending too many packets!
|
||||
#
|
||||
# We can also kick them if over a period they send over a threshold a certain amount of times.
|
||||
#
|
||||
# Period to track (in seconds)
|
||||
# Use -1 to disable.
|
||||
tracking-period: 6
|
||||
# How many packets per second count as a warning?
|
||||
tracking-warning-pps: 120
|
||||
# How many warnings over the interval can we have
|
||||
# This can never be higher than "tracking-period"?
|
||||
tracking-max-warnings: 4
|
||||
# The kick message sent if the user hits the max packets per second.
|
||||
tracking-max-kick-msg: You are sending too many packets, :(
|
||||
# Should we enable our hologram patch?
|
||||
# If they're in the wrong place, enable this
|
||||
hologram-patch: false
|
||||
# This is the offset, should work as default when enabled.
|
||||
hologram-y: -0.96
|
||||
# Should we disable piston animation for 1.11/1.11.1 clients?
|
||||
# In some cases, when firing lots of pistons, it crashes them.
|
||||
piston-animation-patch: false
|
||||
# Should we fix nbt for 1.12 and above clients in chat messages (causes invalid item)
|
||||
chat-nbt-fix: true
|
||||
# Should we use prefix for team color on 1.13 and above clients?
|
||||
team-colour-fix: true
|
||||
# 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.
|
||||
disable-1_13-auto-complete: false
|
||||
# The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled
|
||||
1_13-tab-complete-delay: 0
|
||||
# For 1.13 clients the smallest (1 layer) snow doesn't have collisions, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
|
||||
fix-low-snow-collision: false
|
||||
# Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants
|
||||
fix-infested-block-breaking: true
|
||||
# In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.
|
||||
truncate-1_14-books: false
|
||||
# Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non-full blocks.
|
||||
fix-non-full-blocklight: true
|
||||
# Fixes walk animation not shown when health is set to Float.NaN
|
||||
fix-1_14-health-nan: true
|
||||
# Should 1.15+ clients respawn instantly / without showing a death screen?
|
||||
use-1_15-instant-respawn: false
|
||||
#
|
||||
# Enable serverside block-connections for 1.13+ clients - all the options in this section are built around this option
|
||||
serverside-blockconnections: true
|
||||
# When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks)
|
||||
reduce-blockstorage-memory: false
|
||||
# When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems
|
||||
# Useful for lobbyservers where users can't build and those stems are used decoratively
|
||||
flowerstem-when-block-above: false
|
||||
# Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them.
|
||||
vine-climb-fix: false
|
||||
#
|
||||
# Ignores incoming plugin channel messages of 1.16+ clients with channel names longer than 32 characters.
|
||||
# CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present.
|
||||
ignore-long-1_16-channel-names: true
|
||||
#
|
||||
# Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline.
|
||||
forced-use-1_17-resource-pack: false
|
||||
# The message to be displayed at the prompt when the 1.17+ client receives the server resource pack.
|
||||
resource-pack-1_17-prompt: ''
|
||||
#
|
||||
# Caches light until chunks are unloaded to allow later chunk update packets as opposed to instantly uncaching when the first chunk data is sent.
|
||||
# Only disable this if you know what you are doing.
|
||||
cache-1_17-light: true
|
||||
#
|
||||
# Get the world names which should be returned for each vanilla dimension
|
||||
map-1_16-world-names:
|
||||
overworld: minecraft:overworld
|
||||
nether: minecraft:the_nether
|
||||
end: minecraft:the_end
|
||||
#
|
||||
# If disabled, tamed cats will be displayed as ocelots to 1.14+ clients on 1.13 servers. Otherwise, ocelots (tamed and untamed) will be displayed as cats.
|
||||
translate-ocelot-to-cat: false
|
||||
#
|
||||
# Determines the value sent to 1.19+ clients on join if currently not accessible by ViaVersion.
|
||||
# It is not recommended to fake this value if your server is running 1.19 or later, as 1.20.5 have stricter chat handling and may get kicked otherwise.
|
||||
enforce-secure-chat: false
|
||||
#
|
||||
# Handles items with invalid count values (higher than max stack size) on 1.20.3 servers.
|
||||
handle-invalid-item-count: false
|
||||
#
|
||||
# Hides scoreboard numbers for 1.20.3+ clients on older server versions.
|
||||
hide-scoreboard-numbers: false
|
||||
#
|
||||
# Fixes 1.21+ clients on 1.20.5 servers placing water/lava buckets at the wrong location when moving fast, NOTE: This may cause issues with anti-cheat plugins.
|
||||
fix-1_21-placement-rotation: false
|
||||
#
|
||||
#----------------------------------------------------------#
|
||||
# 1.9+ CLIENTS ON 1.8 SERVERS OPTIONS #
|
||||
#----------------------------------------------------------#
|
||||
#
|
||||
# No collide options, these allow you to configure how collision works.
|
||||
# Do you want us to prevent collision?
|
||||
prevent-collision: true
|
||||
# If the above is true, should we automatically team players until you do?
|
||||
auto-team: true
|
||||
# When enabled if certain entity data can't be read, we won't tell you about it
|
||||
suppress-metadata-errors: false
|
||||
# When enabled, 1.9+ will be able to block by using shields
|
||||
shield-blocking: true
|
||||
# If this setting is active, the main hand is used instead of the off-hand to trigger the blocking of the player.
|
||||
# With the main hand, the blocking starts way faster.
|
||||
# (Requires "show-shield-when-sword-in-hand" to be disabled)
|
||||
no-delay-shield-blocking: false
|
||||
# If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand.
|
||||
# The shield disappears when you switch to another item.
|
||||
# (Requires "shield-blocking" to be enabled)
|
||||
show-shield-when-sword-in-hand: false
|
||||
# Enable player tick simulation, this fixes eating, drinking, nether portals.
|
||||
simulate-pt: true
|
||||
# Should we patch boss bars so they work? (Default: true, disable if you're having issues)
|
||||
bossbar-patch: true
|
||||
# If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)
|
||||
bossbar-anti-flicker: false
|
||||
# This will show the new effect indicator in the top-right corner for 1.9+ players.
|
||||
use-new-effect-indicator: true
|
||||
# Should we replace extended pistons to fix 1.10.1 (Only on chunk loading)?
|
||||
replace-pistons: false
|
||||
# What id should we replace with, default is air. (careful of players getting stuck standing on them)
|
||||
replacement-piston-id: 0
|
||||
# Fix 1.9+ clients not rendering the far away chunks and improve chunk rendering when moving fast (Increases network usage and decreases client fps slightly)
|
||||
chunk-border-fix: false
|
||||
# Allows 1.9+ left-handedness (main hand) on 1.8 servers
|
||||
left-handed-handling: true
|
||||
# Tries to cancel block break/place sounds sent by 1.8 servers to 1.9+ clients to prevent them from playing twice
|
||||
cancel-block-sounds: true
|
||||
@@ -8,7 +8,7 @@
|
||||
#replaceRandom: A comma-separated list of classes that require multithreaded random sources.
|
||||
#create$contraptionNoParticleCollision: A comma-separated list of classes extending 'AbstractContraptionEntity' that should not collide with particles.
|
||||
#
|
||||
#Sat Mar 21 22:49:55 WET 2026
|
||||
#Wed May 20 22:35:47 WEST 2026
|
||||
create$contraptionNoParticleCollision=rbasamoyai.createbigcannons.cannon_control.contraption.PitchOrientedContraptionEntity,rbasamoyai.createbigcannons.cannon_control.contraption.AbstractMountedCannonContraption
|
||||
particle$lockProvider=yesman.epicfight.client.particle.TrailParticle,yesman.epicfight.client.particle.AbstractTrailParticle,com.lowdragmc.photon.client.gameobject.FXObject
|
||||
particle$lockRequired=yesman.epicfight.client.particle.TrailParticle,yesman.epicfight.client.particle.AbstractTrailParticle,com.lowdragmc.photon.client.gameobject.FXObject
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
|
||||
# This is an example boolean property
|
||||
exampleBoolean = true
|
||||
exampleEnum = "Hello"
|
||||
exampleEnumList = [ "Hello", "World" ]
|
||||
exampleInt = 42
|
||||
exampleIntList = [ 12, 24 ]
|
||||
exampleMultilineString = "Hello World"
|
||||
exampleString = "Hello World"
|
||||
exampleStringList = [ "Hello", "World" ]
|
||||
|
||||
|
||||
# This is an example category
|
||||
[exampleCategory]
|
||||
exampleFloat = 42.84
|
||||
|
||||
# This is an example string inside a category
|
||||
innerField = "I am inside"
|
||||
|
||||
@@ -138,6 +138,25 @@
|
||||
"misc": false
|
||||
},
|
||||
"enabled": true
|
||||
},
|
||||
{
|
||||
"name": "target",
|
||||
"name_color": 43775,
|
||||
"value_color": 16777045,
|
||||
"lines": {
|
||||
"id_fluid": false,
|
||||
"fluid_tags": false,
|
||||
"block_states": false,
|
||||
"targeted_block": false,
|
||||
"block_tags": false,
|
||||
"id_block": false,
|
||||
"nothing": true,
|
||||
"nothing2": false,
|
||||
"targeted_fluid": false,
|
||||
"targeted_entity": true,
|
||||
"fluid_states": false
|
||||
},
|
||||
"enabled": true
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"verticalScaling": {
|
||||
"desc:": "The amount by which the chunk render distance sphere is stretched vertically. default:2.0, min 0.5, max 10",
|
||||
"verticalScaling": 2.0
|
||||
},
|
||||
"horizontalScaling": {
|
||||
"desc:": "The amount by which the chunk render distance sphere is stretched horizontally. default:1.0, min 0.05, max 2",
|
||||
"horizontalScaling": 1.1
|
||||
},
|
||||
"affectEntities": {
|
||||
"desc:": "Enables the distance stretch to also affect entity rendering, default = true",
|
||||
"affectEntities": true
|
||||
},
|
||||
"debugMode": {
|
||||
"desc:": "Enables debug mode, which displays how many sections are being hidden(A section is an area of 16x16x16 blocks) default:false",
|
||||
"debugMode": false
|
||||
}
|
||||
}
|
||||
@@ -19,7 +19,7 @@ version = 3
|
||||
# Available variables: is_windows, is_j9vm, is_client, cpus, mem_gb
|
||||
#
|
||||
defaultGlobalExecutorParallelismExpression = "default"
|
||||
# (Default: 6) Configures the parallelism of global executor
|
||||
# (Default: 9) Configures the parallelism of global executor
|
||||
globalExecutorParallelism = "default"
|
||||
|
||||
[fixes]
|
||||
@@ -60,7 +60,7 @@ globalExecutorParallelism = "default"
|
||||
[noTickViewDistance]
|
||||
# (Default: true) Whether to enable no-tick view distance
|
||||
enabled = "default"
|
||||
# (Default: 12) No-tick view distance max concurrent chunk loads
|
||||
# (Default: 18) No-tick view distance max concurrent chunk loads
|
||||
# Lower this for a better latency and higher this for a faster loading
|
||||
maxConcurrentChunkLoads = "default"
|
||||
# (Default: true) Whether to use compatibility mode to send chunks
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
# If set to false, warnings will not get logged when a component fails to be resolved (typically due to mods being removed)
|
||||
# Default value: true
|
||||
log-deserialization-warnings = true
|
||||
# If log-deserialization-warnings is enabled, warnings will be printed at most *this number of times* for every component type
|
||||
# Default value: 5
|
||||
max-deserialization-warnings = 5
|
||||
|
||||
# Internal value, do not edit or your changes may be arbitrarily reset
|
||||
config-version = 2
|
||||
@@ -0,0 +1,28 @@
|
||||
[client]
|
||||
|
||||
# Add mod ids here of mods that you wish to disable Crafting Tweaks support for.
|
||||
disabledAddons = [ ]
|
||||
|
||||
# We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it.
|
||||
hideVanillaCraftingGuide = false
|
||||
|
||||
# Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only. Set to 'DISABLED' to disable completely.
|
||||
mode = "DEFAULT"
|
||||
|
||||
# If set to true, right-clicking the result slot in a crafting table will craft a full stack.
|
||||
rightClickCraftsStack = true
|
||||
|
||||
# Offset from the right when repositioning the vanilla recipe book button.
|
||||
vanillaCraftingGuideOffsetX = -25
|
||||
|
||||
# Offset from the top when repositioning the vanilla recipe book button.
|
||||
vanillaCraftingGuideOffsetY = 5
|
||||
|
||||
[common]
|
||||
|
||||
# A list of modid:name entries that will not be crafted by the compress key.
|
||||
compressDenylist = [ "minecraft:sandstone", "minecraft:iron_trapdoor" ]
|
||||
|
||||
# Set this to false if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server while in the player inventory)
|
||||
compressRequiresCraftingGrid = true
|
||||
|
||||
@@ -3,5 +3,5 @@
|
||||
"preferredFullscreenMode": "BORDERLESS",
|
||||
"fullscreenType": "minecraft:default",
|
||||
"borderlessFullscreenType": "windows:windowed",
|
||||
"preferredMonitor": "0,0,3440,1440"
|
||||
"preferredMonitor": "0,0,1920,1080"
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"showCommandExecutionErrors": {
|
||||
"desc:": "Whether to display errors during command execution: default:true",
|
||||
"showCommandExecutionErrors": true
|
||||
},
|
||||
"debugChunkloadAttempts": {
|
||||
"desc:": "Enables debug logging of chunks being forceloaded on serverthread by directly accessing an unloaded chunk, which stalls the server until the chunk finishes loading, incompatible with lithium and its forks: default:false",
|
||||
"debugChunkloadAttempts": false
|
||||
},
|
||||
"skipErrorOnEntityLoad": {
|
||||
"desc:": "Prevent crashes on entity loading: default:false",
|
||||
"skipErrorOnEntityLoad": false
|
||||
},
|
||||
"logOffthreadEntityAdd": {
|
||||
"desc:": "Entities should only be added on the server thread itself, cupboard fixes the crashes caused by mods violating that, this option enables the logging of those: default:true",
|
||||
"logOffthreadEntityAdd": true
|
||||
},
|
||||
"forceHeapDumpOnOOM": {
|
||||
"desc:": "Enables creating a heap dump automatically once the game crashes with an out of memory issue, use with care heapdumps take a lot of space. default:false",
|
||||
"forceHeapDumpOnOOM": false
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
#Only allow targeting alive entities, as opposed to entities that have already died and only remain to render a death animation. Greatly helps in combat as dead entities will no longer absorb hits.
|
||||
#Default Value: true
|
||||
target_alive_only = true
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"inject_layers": [
|
||||
"com.illusivesoulworks.colytra.client.ColytraLayer",
|
||||
"com.illusivesoulworks.elytraslot.client.ElytraSlotLayer",
|
||||
"com.kyanite.deeperdarker.client.render.SoulElytraRenderer",
|
||||
"pw.lakuna.elytra_trinket.ElytraTrinketFeatureRenderer",
|
||||
"org.betterx.betterend.client.render.ArmoredElytraLayer"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
screenPositionFP = "BOTTOM_CENTER"
|
||||
optimalIndicatorFP = true
|
||||
textColorFP = 16777215
|
||||
textShadowFP = true
|
||||
hudDelimiterFP = ""
|
||||
showYawFP = false
|
||||
showAltitudeFP = false
|
||||
showVelocityFP = false
|
||||
showDirectionFP = false
|
||||
showDurabilityFP = false
|
||||
showElytraItemFP = false
|
||||
screenPositionTP = "MIDDLE_CENTER"
|
||||
optimalIndicatorTP = true
|
||||
textColorTP = 16777215
|
||||
textShadowTP = true
|
||||
hudDelimiterTP = ""
|
||||
showYawTP = false
|
||||
showAltitudeTP = false
|
||||
showVelocityTP = false
|
||||
showDirectionTP = false
|
||||
showDurabilityTP = false
|
||||
showElytraItemTP = false
|
||||
ascendAngle = -40
|
||||
descendAngle = 40
|
||||
glideAngle = 0
|
||||
indicatorWidth = 5
|
||||
durabilityThreshold = 0.05
|
||||
durabilityPercentage = true
|
||||
messageColor = 12451840
|
||||
boldMessage = true
|
||||
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"add_biomes_to_index": true
|
||||
}
|
||||
@@ -1,3 +1,9 @@
|
||||
{
|
||||
"ignoredConfigIds": []
|
||||
"ignoredConfigIds": [
|
||||
"quark",
|
||||
"figura",
|
||||
"emf",
|
||||
"iris \u0026 3d skin layers",
|
||||
"enhancedblockentities"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"shaderHash": "58c08ece24354e050ba5cf69b60824e88a3483c24edeb296a552eb7f32b1a0cd",
|
||||
"EPVersion": "1.9.0",
|
||||
"styleReimagined": false,
|
||||
"styleUnbound": true
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
# This file stores configuration options for the Euphoria Patcher mod
|
||||
# Made for version 1.9.0
|
||||
# Thank you for using Euphoria Patches - SpacEagle17
|
||||
|
||||
[display]
|
||||
# Option for the sodium message popup logging.
|
||||
# Default = true
|
||||
doPopUpLogging = true
|
||||
|
||||
# Option that enables or disables the in-game shader messages, for example an update message made by the shader itself. Only works on Iris or Oculus
|
||||
# Default = true
|
||||
doDisplayShaderInGameMessage = true
|
||||
|
||||
[updates]
|
||||
# Option which determines what updates the update checker considers.
|
||||
# Update checker mode: 'important' (critical or big updates only), 'all' (all updates), 'none' (disabled).
|
||||
# Uses the Modrinth API to fetch update information.
|
||||
# Default = important
|
||||
doUpdateChecking = "important"
|
||||
|
||||
[maintenance]
|
||||
# Option that automatically renames outdated Euphoria Patches folders and config files to a new name.
|
||||
# This makes it easier for users to identify which ones are outdated.
|
||||
# Default = true
|
||||
doRenameOldShaderFiles = true
|
||||
|
||||
# Option that automatically deletes outdated Euphoria Patches folders and config files.
|
||||
# Default = false
|
||||
doDeleteOldShaderFiles = false
|
||||
|
||||
[debug]
|
||||
# Option that enables or disables debug logging. Alternatively, one can also set the JVM argument -DebugEP=true/false which takes priority over this setting.
|
||||
# Default = false
|
||||
doDebugLogging = false
|
||||
|
||||
[advanced]
|
||||
# Here one can set alternative Shader Names which will also be generated alongside the normal one.
|
||||
# This is useful if you want multiple different settings you can quickly switch between
|
||||
# Default = Empty String, which means no alternative names will be generated.
|
||||
# In case of multiple names, separate them with a comma
|
||||
# You can also use {baseVersion} or {patchVersion} in names to insert the base shader or Euphoria Patches version.
|
||||
# Example: Euphoria Saturated, Comp_{baseVersion} + EP_{patchVersion} Dark Settings, EP High Performance, etc...
|
||||
alternativeShaderNames = ""
|
||||
|
||||
# Option that enables or disables automatic merging of the fragmented block.properties files into the main block.properties file.
|
||||
# The properties files inside "Euphoria Patches/shaders/properties/" will be merged into a single block.properties file at the specified interval if any of them have changed.
|
||||
# This helps organizing the files, reduces the number of entries in a single file and improves speed while editing them.
|
||||
# Since they are merged automatically into the final block.properties file, the individual files can be edited without worrying about merge conflicts or losing changes.
|
||||
# Default = false
|
||||
autoMergeBlockProperties = false
|
||||
@@ -0,0 +1,32 @@
|
||||
{
|
||||
"common": {
|
||||
"allowTeleportComment": "Allows a player to teleport to a located structure when in creative mode, opped, or in cheat mode.",
|
||||
"allowTeleport": true,
|
||||
"maxNextSearchesComment": "The maximum number of times a player can search for the next instance of a located structure, excluding already-found locations. Set to 0 to disable searching for additional structure instances and make the compass always locate the nearest instance.",
|
||||
"maxNextSearches": 100,
|
||||
"displayCoordinatesComment": "Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing.",
|
||||
"displayCoordinates": true,
|
||||
"maxRadiusComment": "The maximum radius that will be searched for a structure. Raising this value will increase search accuracy but will potentially make the process more resource intensive.",
|
||||
"maxRadius": 10000,
|
||||
"maxSamplesComment": "The maximum number of samples to be taken when searching for a structure.",
|
||||
"maxSamples": 100000,
|
||||
"compassDurabilityComment": "The number of successful structure searches before the compass breaks and must be repaired. Set to 0 to disable durability.",
|
||||
"compassDurability": 0,
|
||||
"defaultXpLevelComment": "The default number of XP levels consumed when searching for a structure. Individual structures can be configured via perStructureXpLevels. Max of 3 levels.",
|
||||
"defaultXpLevel": 0,
|
||||
"perStructureXpLevelsComment": "A map of per-structure XP level costs that override defaultXpLevels. Structures not listed here use defaultXpLevels. Max of 3 levels. The wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: {\"minecraft:buried_treasure\":3, \"minecraft:end*\":2, \"minecraft:*village*\":1}",
|
||||
"perStructureXpLevels": {},
|
||||
"structureBlacklistComment": "A list of structures that the compass will not display in the GUI and will not be able to search for. The wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex (ignore backslashes): [\"minecraft:stronghold\", \"minecraft:endcity\", \"minecraft:*village*\"]",
|
||||
"structureBlacklist": []
|
||||
},
|
||||
"client": {
|
||||
"displayWithChatOpenComment": "Displays compass information even while chat is open.",
|
||||
"displayWithChatOpen": true,
|
||||
"translateStructureNamesComment": "Attempts to translate structure names before fixing the unlocalized names. Translations may not be available for all structures.",
|
||||
"translateStructureNames": true,
|
||||
"overlayLineOffsetComment": "The line offset for information rendered on the HUD.",
|
||||
"overlayLineOffset": 1,
|
||||
"overlaySideComment": "The side for information rendered on the HUD. Ex: LEFT, RIGHT",
|
||||
"overlaySide": "LEFT"
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
#Indigo properties file
|
||||
#Sat Mar 21 22:50:05 WET 2026
|
||||
#Wed May 20 22:35:54 WEST 2026
|
||||
always-tesselate-blocks=auto
|
||||
ambient-occlusion-mode=hybrid
|
||||
debug-compare-lighting=auto
|
||||
|
||||
@@ -17,15 +17,21 @@ enableBulkTransferAll = true
|
||||
# Should control-space-clicking an item move one of each item from that inventory at once?
|
||||
enableBulkTransferSingle = true
|
||||
|
||||
# Should middle-clicking a slot sort the inventory?
|
||||
enableMiddleClickSort = true
|
||||
|
||||
# Should holding shift and moving your mouse over items quick-transfer them without requiring each to be clicked?
|
||||
enableShiftDrag = true
|
||||
|
||||
# Should ctrl-clicking only move one item at a time instead of the full stack?
|
||||
enableSingleTransfer = true
|
||||
|
||||
# Should depleted block stacks automatically be replaced from the inventory?
|
||||
enableStackRefill = true
|
||||
|
||||
# Should broken tools automatically be replaced from the inventory?
|
||||
enableToolRefill = true
|
||||
|
||||
# Use the client implementation even on servers that have the mod installed - only useful for development purposes.
|
||||
forceClientImplementation = false
|
||||
|
||||
# Choose how middle-click inventory sorting should behave.
|
||||
inventorySorting = "CREATIVE"
|
||||
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
|
||||
# Should space-clicking move all items even if an empty slot was clicked?
|
||||
allowBulkTransferAllOnEmptySlot = false
|
||||
|
||||
# Should space-clicking armor in the inventory swap to all matching armor?
|
||||
bulkTransferArmorSets = true
|
||||
|
||||
# Should shift-ctrl-drop-clicking drop all items of the same type at once?
|
||||
enableBulkDrop = true
|
||||
|
||||
# Should shift-ctrl-clicking move all items of the same type at once?
|
||||
enableBulkTransfer = true
|
||||
|
||||
# Should space-clicking an item move all items from that inventory at once?
|
||||
enableBulkTransferAll = true
|
||||
|
||||
# Should control-space-clicking an item move one of each item from that inventory at once?
|
||||
enableBulkTransferSingle = true
|
||||
|
||||
# Should middle-clicking a slot sort the inventory?
|
||||
enableMiddleClickSort = true
|
||||
|
||||
# Should holding shift and moving your mouse over items quick-transfer them without requiring each to be clicked?
|
||||
enableShiftDrag = true
|
||||
|
||||
# Should ctrl-clicking only move one item at a time instead of the full stack?
|
||||
enableSingleTransfer = true
|
||||
|
||||
# Use the client implementation even on servers that have the mod installed - only useful for development purposes.
|
||||
forceClientImplementation = false
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"movement": {},
|
||||
"backgroundHide": {}
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"movement": {},
|
||||
"backgroundHide": {}
|
||||
}
|
||||
@@ -31,7 +31,8 @@
|
||||
"dev.tr7zw.itemswapper.overlay.SwitchItemOverlay": true,
|
||||
"red.jackf.chesttracker.impl.gui.screen.ChestTrackerScreen": true,
|
||||
"fi.dy.masa.litematica.gui.GuiSubRegionConfiguration": true,
|
||||
"fi.dy.masa.litematica.gui.GuiSchematicManager": true
|
||||
"fi.dy.masa.litematica.gui.GuiSchematicManager": true,
|
||||
"com.chaosthedude.naturescompass.gui.NaturesCompassScreen": true
|
||||
},
|
||||
"hideBackground": {
|
||||
"mezz.jei.gui.recipes.RecipesGui": true,
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#This file stores configuration options for Iris, such as the currently active shaderpack
|
||||
#Sat Mar 21 22:50:08 WET 2026
|
||||
#Wed May 20 22:35:55 WEST 2026
|
||||
allowUnknownShaders=false
|
||||
colorSpace=SRGB
|
||||
disableUpdateMessage=false
|
||||
enableDebugOptions=false
|
||||
enableShaders=true
|
||||
maxShadowRenderDistance=32
|
||||
shaderPack=ComplementaryUnbound_r5.6.1.zip
|
||||
shaderPack=ComplementaryUnbound_r5.8 + EuphoriaPatches_1.9.0
|
||||
|
||||
@@ -358,7 +358,7 @@
|
||||
"verifierErrorHilightMaxPositions": 1000
|
||||
},
|
||||
"Visuals": {
|
||||
"enableRendering": true,
|
||||
"enableRendering": false,
|
||||
"enableSchematicRendering": true,
|
||||
"enableAreaSelectionBoxesRendering": true,
|
||||
"enablePlacementBoxesRendering": true,
|
||||
|
||||
@@ -168,7 +168,7 @@
|
||||
"useFontShadow": false,
|
||||
"useTextBackground": true,
|
||||
"mainRenderingToggle": {
|
||||
"enabled": false,
|
||||
"enabled": true,
|
||||
"hotkey": {
|
||||
"keys": "H"
|
||||
}
|
||||
@@ -187,7 +187,7 @@
|
||||
"keys": ""
|
||||
},
|
||||
"shapeEditor": {
|
||||
"keys": "SEMICOLON"
|
||||
"keys": "H,S"
|
||||
},
|
||||
"blockGridOverlayMode": "all",
|
||||
"lightLevelMarkerCondition": "spawnable",
|
||||
@@ -492,7 +492,7 @@
|
||||
"overlayBiomeBorder": false,
|
||||
"overlayBlockGrid": false,
|
||||
"overlayConduitRange": false,
|
||||
"overlayLightLevel": true,
|
||||
"overlayLightLevel": false,
|
||||
"overlayRandomTicksFixed": false,
|
||||
"overlayRandomTicksPlayer": false,
|
||||
"overlayRegionFile": false,
|
||||
@@ -502,7 +502,7 @@
|
||||
"overlaySpawnChunkPlayer": false,
|
||||
"§6overlayStructureMainToggle§r": false,
|
||||
"§6overlayVillagerInfo§r": false,
|
||||
"shapeRenderer": true,
|
||||
"shapeRenderer": false,
|
||||
"§6debugDataMainToggle§r": false,
|
||||
"§6debugBeeDataEnabled§r": false,
|
||||
"§6debugBrainEnabled§r": false,
|
||||
@@ -763,7 +763,7 @@
|
||||
},
|
||||
"StructureToggles": {
|
||||
"Ancient City": false,
|
||||
"Bastion Remnant": true,
|
||||
"Bastion Remnant": false,
|
||||
"Buried Treasure": false,
|
||||
"Desert Pyramid": false,
|
||||
"End City": false,
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
"common": {
|
||||
"allowTeleportComment": "Allows a player to teleport to a located biome when in creative mode, opped, or in cheat mode.",
|
||||
"allowTeleport": true,
|
||||
"maxNextSearchesComment": "The maximum number of times a player can search for the next instance of a located biome. Set to 0 to disable searching for additional biome instances and make the compass always locate the nearest biome.",
|
||||
"maxNextSearches": 25,
|
||||
"displayCoordinatesComment": "Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing.",
|
||||
"displayCoordinates": true,
|
||||
"maxSamplesComment": "The maximum number of samples to be taken when searching for a biome.",
|
||||
@@ -11,7 +13,13 @@
|
||||
"sampleSpaceModifierComment": "biomeSize * sampleSpaceModifier = sampleSpace. Lowering this value will increase search accuracy but will make the process more resource intensive.",
|
||||
"sampleSpaceModifier": 16,
|
||||
"biomeBlacklistComment": "A list of biomes that the compass will not be able to search for, specified by resource location. The wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex (ignore backslashes): [\"minecraft:savanna\", \"minecraft:desert\", \"minecraft:*ocean*\"]",
|
||||
"biomeBlacklist": []
|
||||
"biomeBlacklist": [],
|
||||
"defaultXpLevelsComment": "The default number of XP levels consumed when searching for a biome. Individual biomes can be configured via perBiomeXpLevels. Max of 3 levels.",
|
||||
"defaultXpLevels": 0,
|
||||
"perBiomeXpLevelsComment": "A map of per-biome XP level costs that override defaultXpLevels. Biomes not listed here use defaultXpLevels. Max of 3 levels. The wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: {\"minecraft:deep_dark\":3, \"minecraft:end*\":2, \"minecraft:*caves\":3}",
|
||||
"perBiomeXpLevels": {},
|
||||
"compassDurabilityComment": "The number of successful biome searches before the compass breaks and must be repaired. Set to 0 to disable durability.",
|
||||
"compassDurability": 0
|
||||
},
|
||||
"client": {
|
||||
"displayWithChatOpenComment": "Displays Nature's Compass information even while chat is open.",
|
||||
|
||||
@@ -16,7 +16,8 @@
|
||||
"use_entity_culling": true,
|
||||
"use_fog_occlusion": true,
|
||||
"use_block_face_culling": true,
|
||||
"use_no_error_g_l_context": true
|
||||
"use_no_error_g_l_context": true,
|
||||
"leaf_culling_quality": "SOLID_AGGRESSIVE"
|
||||
},
|
||||
"notifications": {
|
||||
"has_cleared_donation_button": true,
|
||||
|
||||
@@ -570,6 +570,7 @@ minecraft\:entity.villager.yes=true
|
||||
minecraft\:music.nether.soul_sand_valley=true
|
||||
minecraft\:entity.ender_dragon.growl=true
|
||||
minecraft\:entity.vindicator.hurt=true
|
||||
subtle_effects\:block.monster_spawner.ambient=true
|
||||
minecraft\:entity.llama.swag=true
|
||||
minecraft\:block.small_dripleaf.break=true
|
||||
minecraft\:block.polished_tuff.break=true
|
||||
@@ -578,6 +579,7 @@ minecraft\:item.bucket.fill_fish=true
|
||||
minecraft\:block.vault.close_shutter=true
|
||||
minecraft\:block.moss_carpet.break=true
|
||||
minecraft\:block.bamboo_sapling.hit=true
|
||||
subtle_effects\:item.spawn_egg.spawn_mob=true
|
||||
minecraft\:block.nether_wood_hanging_sign.break=true
|
||||
minecraft\:block.sponge.place=true
|
||||
minecraft\:block.spore_blossom.place=true
|
||||
@@ -1138,6 +1140,7 @@ coolrain\:rolling_thunder=true
|
||||
minecraft\:block.suspicious_gravel.step=true
|
||||
minecraft\:entity.parrot.imitate.spider=true
|
||||
minecraft\:block.sculk_shrieker.shriek=true
|
||||
subtle_effects\:block.monster_spawner.spawn_mob=true
|
||||
minecraft\:block.chest.close=true
|
||||
minecraft\:entity.dolphin.attack=true
|
||||
minecraft\:block.frogspawn.break=true
|
||||
|
||||
@@ -9,208 +9,208 @@
|
||||
# By block ID:
|
||||
# minecraft\:oak_log=1.0
|
||||
|
||||
# Mangrove Roots (Sound Type)
|
||||
MANGROVE_ROOTS=1.0
|
||||
# Cave Vines (Sound Type)
|
||||
CAVE_VINES=1.0
|
||||
# Rooted Dirt (Sound Type)
|
||||
ROOTED_DIRT=1.0
|
||||
# Powder Snow (Sound Type)
|
||||
POWDER_SNOW=0.1
|
||||
# Slime Block (Sound Type)
|
||||
SLIME_BLOCK=1.0
|
||||
# Stone (Sound Type)
|
||||
STONE=1.0
|
||||
# Nether Gold Ore (Sound Type)
|
||||
NETHER_GOLD_ORE=1.0
|
||||
# Muddy Mangrove Roots (Sound Type)
|
||||
MUDDY_MANGROVE_ROOTS=1.0
|
||||
# Deepslate (Sound Type)
|
||||
DEEPSLATE=1.0
|
||||
# Soul Soil (Sound Type)
|
||||
SOUL_SOIL=1.0
|
||||
# Wet Grass (Sound Type)
|
||||
WET_GRASS=0.1
|
||||
# Shroomlight (Sound Type)
|
||||
SHROOMLIGHT=1.0
|
||||
# Fungus (Sound Type)
|
||||
FUNGUS=0.0
|
||||
# Decorated Pot (Sound Type)
|
||||
DECORATED_POT=1.0
|
||||
# Amethyst (Sound Type)
|
||||
AMETHYST=1.0
|
||||
# Cherry Wood Hanging Sign (Sound Type)
|
||||
CHERRY_WOOD_HANGING_SIGN=1.0
|
||||
# Bone Block (Sound Type)
|
||||
BONE_BLOCK=1.0
|
||||
# Ladder (Sound Type)
|
||||
LADDER=0.0
|
||||
# Tuff (Sound Type)
|
||||
TUFF=1.0
|
||||
# Nylium (Sound Type)
|
||||
NYLIUM=1.0
|
||||
# Small Dripleaf (Sound Type)
|
||||
SMALL_DRIPLEAF=0.0
|
||||
# Mud Bricks (Sound Type)
|
||||
MUD_BRICKS=1.0
|
||||
# Lodestone (Sound Type)
|
||||
LODESTONE=1.0
|
||||
# Anvil (Sound Type)
|
||||
ANVIL=1.0
|
||||
# Nether Bricks (Sound Type)
|
||||
NETHER_BRICKS=1.0
|
||||
# Vine (Sound Type)
|
||||
VINE=0.0
|
||||
# Muddy Mangrove Roots (Sound Type)
|
||||
MUDDY_MANGROVE_ROOTS=1.0
|
||||
# Nether Ore (Sound Type)
|
||||
NETHER_ORE=1.0
|
||||
# Dripstone Block (Sound Type)
|
||||
DRIPSTONE_BLOCK=1.0
|
||||
# Basalt (Sound Type)
|
||||
BASALT=1.0
|
||||
# Nether Wood (Sound Type)
|
||||
NETHER_WOOD=1.0
|
||||
# Soul Soil (Sound Type)
|
||||
SOUL_SOIL=1.0
|
||||
# Spore Blossom (Sound Type)
|
||||
SPORE_BLOSSOM=0.0
|
||||
# Slime Block (Sound Type)
|
||||
SLIME_BLOCK=1.0
|
||||
# Gilded Blackstone (Sound Type)
|
||||
GILDED_BLACKSTONE=1.0
|
||||
# Bamboo (Sound Type)
|
||||
BAMBOO=0.1
|
||||
# Cherry Wood Hanging Sign (Sound Type)
|
||||
CHERRY_WOOD_HANGING_SIGN=1.0
|
||||
# Cherry Sapling (Sound Type)
|
||||
CHERRY_SAPLING=1.0
|
||||
# Twisting Vines (Sound Type)
|
||||
TWISTING_VINES=0.0
|
||||
# Azalea (Sound Type)
|
||||
AZALEA=1.0
|
||||
# Decorated Pot Cracked (Sound Type)
|
||||
DECORATED_POT_CRACKED=1.0
|
||||
# Roots (Sound Type)
|
||||
ROOTS=0.0
|
||||
# Pointed Dripstone (Sound Type)
|
||||
POINTED_DRIPSTONE=0.0
|
||||
# Nether Wart (Sound Type)
|
||||
NETHER_WART=1.0
|
||||
# Crop (Sound Type)
|
||||
CROP=0.0
|
||||
# Chiseled Bookshelf (Sound Type)
|
||||
CHISELED_BOOKSHELF=1.0
|
||||
# Medium Amethyst Bud (Sound Type)
|
||||
MEDIUM_AMETHYST_BUD=0.0
|
||||
# Wool (Sound Type)
|
||||
WOOL=1.5
|
||||
# Azalea Leaves (Sound Type)
|
||||
AZALEA_LEAVES=1.0
|
||||
# Sand (Sound Type)
|
||||
SAND=1.0
|
||||
# Sculk Sensor (Sound Type)
|
||||
SCULK_SENSOR=1.0
|
||||
# Glass (Sound Type)
|
||||
GLASS=0.1
|
||||
# Bamboo Wood Hanging Sign (Sound Type)
|
||||
BAMBOO_WOOD_HANGING_SIGN=1.0
|
||||
# Cherry Leaves (Sound Type)
|
||||
CHERRY_LEAVES=1.0
|
||||
# Sculk Sensor (Sound Type)
|
||||
SCULK_SENSOR=1.0
|
||||
# Tuff (Sound Type)
|
||||
TUFF=1.0
|
||||
# Grass (Sound Type)
|
||||
GRASS=1.0
|
||||
# Nether Wart (Sound Type)
|
||||
NETHER_WART=1.0
|
||||
# Bamboo Wood (Sound Type)
|
||||
BAMBOO_WOOD=1.0
|
||||
# Deepslate Bricks (Sound Type)
|
||||
DEEPSLATE_BRICKS=1.0
|
||||
# Nether Wood Hanging Sign (Sound Type)
|
||||
NETHER_WOOD_HANGING_SIGN=1.0
|
||||
# Large Amethyst Bud (Sound Type)
|
||||
LARGE_AMETHYST_BUD=0.0
|
||||
# Cherry Wood (Sound Type)
|
||||
CHERRY_WOOD=1.0
|
||||
# Copper (Sound Type)
|
||||
COPPER=1.0
|
||||
# Froglight (Sound Type)
|
||||
FROGLIGHT=1.0
|
||||
# Anvil (Sound Type)
|
||||
ANVIL=1.0
|
||||
# Bone Block (Sound Type)
|
||||
BONE_BLOCK=1.0
|
||||
# Lodestone (Sound Type)
|
||||
LODESTONE=1.0
|
||||
# Mud Bricks (Sound Type)
|
||||
MUD_BRICKS=1.0
|
||||
# Lily Pad (Sound Type)
|
||||
LILY_PAD=0.0
|
||||
# Bamboo Sapling (Sound Type)
|
||||
BAMBOO_SAPLING=0.1
|
||||
# Honey Block (Sound Type)
|
||||
HONEY_BLOCK=0.5
|
||||
# Nether Bricks (Sound Type)
|
||||
NETHER_BRICKS=1.0
|
||||
# Hanging Sign (Sound Type)
|
||||
HANGING_SIGN=1.0
|
||||
# Cave Vines (Sound Type)
|
||||
CAVE_VINES=1.0
|
||||
# Mangrove Roots (Sound Type)
|
||||
MANGROVE_ROOTS=1.0
|
||||
# Shroomlight (Sound Type)
|
||||
SHROOMLIGHT=1.0
|
||||
# Netherite Block (Sound Type)
|
||||
NETHERITE_BLOCK=1.0
|
||||
# Glow Lichen (Sound Type)
|
||||
GLOW_LICHEN=0.0
|
||||
# Fungus (Sound Type)
|
||||
FUNGUS=0.0
|
||||
# Small Dripleaf (Sound Type)
|
||||
SMALL_DRIPLEAF=0.0
|
||||
# Sculk Catalyst (Sound Type)
|
||||
SCULK_CATALYST=1.0
|
||||
# Sculk (Sound Type)
|
||||
SCULK=1.0
|
||||
# Deepslate (Sound Type)
|
||||
DEEPSLATE=1.0
|
||||
# Sweet Berry Bush (Sound Type)
|
||||
SWEET_BERRY_BUSH=0.0
|
||||
# Moss (Sound Type)
|
||||
MOSS=0.75
|
||||
# Spore Blossom (Sound Type)
|
||||
SPORE_BLOSSOM=0.0
|
||||
# Hanging Sign (Sound Type)
|
||||
HANGING_SIGN=1.0
|
||||
# Glass (Sound Type)
|
||||
GLASS=0.1
|
||||
# Bamboo Sapling (Sound Type)
|
||||
BAMBOO_SAPLING=0.1
|
||||
# Dripstone Block (Sound Type)
|
||||
DRIPSTONE_BLOCK=1.0
|
||||
# Metal (Sound Type)
|
||||
METAL=1.0
|
||||
# Ancient Debris (Sound Type)
|
||||
ANCIENT_DEBRIS=1.0
|
||||
# Calcite (Sound Type)
|
||||
CALCITE=1.0
|
||||
# Sculk (Sound Type)
|
||||
SCULK=1.0
|
||||
# Gilded Blackstone (Sound Type)
|
||||
GILDED_BLACKSTONE=1.0
|
||||
# Sculk Shrieker (Sound Type)
|
||||
SCULK_SHRIEKER=1.0
|
||||
# Scaffolding (Sound Type)
|
||||
SCAFFOLDING=0.0
|
||||
# Deepslate Bricks (Sound Type)
|
||||
DEEPSLATE_BRICKS=1.0
|
||||
# Netherrack (Sound Type)
|
||||
NETHERRACK=1.0
|
||||
# Nether Wood Hanging Sign (Sound Type)
|
||||
NETHER_WOOD_HANGING_SIGN=1.0
|
||||
# Copper (Sound Type)
|
||||
COPPER=1.0
|
||||
# Big Dripleaf (Sound Type)
|
||||
BIG_DRIPLEAF=1.0
|
||||
# Honey Block (Sound Type)
|
||||
HONEY_BLOCK=0.5
|
||||
# Mud (Sound Type)
|
||||
MUD=1.0
|
||||
# Frogspawn (Sound Type)
|
||||
FROGSPAWN=1.0
|
||||
# Vine (Sound Type)
|
||||
VINE=0.0
|
||||
# Snow (Sound Type)
|
||||
SNOW=0.1
|
||||
# Wood (Sound Type)
|
||||
WOOD=1.0
|
||||
# Wart Block (Sound Type)
|
||||
WART_BLOCK=1.0
|
||||
# Lily Pad (Sound Type)
|
||||
LILY_PAD=0.0
|
||||
# Hanging Roots (Sound Type)
|
||||
HANGING_ROOTS=1.0
|
||||
# Suspicious Sand (Sound Type)
|
||||
SUSPICIOUS_SAND=1.0
|
||||
# Gravel (Sound Type)
|
||||
GRAVEL=1.0
|
||||
# Lantern (Sound Type)
|
||||
LANTERN=1.0
|
||||
# Chain (Sound Type)
|
||||
CHAIN=0.0
|
||||
# Metal (Sound Type)
|
||||
METAL=1.0
|
||||
# Pointed Dripstone (Sound Type)
|
||||
POINTED_DRIPSTONE=0.0
|
||||
# Packed Mud (Sound Type)
|
||||
PACKED_MUD=1.0
|
||||
# Azalea Leaves (Sound Type)
|
||||
AZALEA_LEAVES=1.0
|
||||
# Decorated Pot Cracked (Sound Type)
|
||||
DECORATED_POT_CRACKED=1.0
|
||||
# Sculk Shrieker (Sound Type)
|
||||
SCULK_SHRIEKER=1.0
|
||||
# Coral Block (Sound Type)
|
||||
CORAL_BLOCK=1.0
|
||||
# Crop (Sound Type)
|
||||
CROP=0.0
|
||||
# Powder Snow (Sound Type)
|
||||
POWDER_SNOW=0.1
|
||||
# Big Dripleaf (Sound Type)
|
||||
BIG_DRIPLEAF=1.0
|
||||
# Flowering Azalea (Sound Type)
|
||||
FLOWERING_AZALEA=1.0
|
||||
# Mud (Sound Type)
|
||||
MUD=1.0
|
||||
# Weeping Vines (Sound Type)
|
||||
WEEPING_VINES=0.0
|
||||
# Decorated Pot (Sound Type)
|
||||
DECORATED_POT=1.0
|
||||
# Soul Sand (Sound Type)
|
||||
SOUL_SAND=1.0
|
||||
# Candle (Sound Type)
|
||||
CANDLE=1.0
|
||||
# Medium Amethyst Bud (Sound Type)
|
||||
MEDIUM_AMETHYST_BUD=0.0
|
||||
# Gravel (Sound Type)
|
||||
GRAVEL=1.0
|
||||
# Nether Sprouts (Sound Type)
|
||||
NETHER_SPROUTS=1.0
|
||||
# Frogspawn (Sound Type)
|
||||
FROGSPAWN=1.0
|
||||
# Stone (Sound Type)
|
||||
STONE=1.0
|
||||
# Sand (Sound Type)
|
||||
SAND=1.0
|
||||
# Azalea (Sound Type)
|
||||
AZALEA=1.0
|
||||
# Roots (Sound Type)
|
||||
ROOTS=0.0
|
||||
# Chiseled Bookshelf (Sound Type)
|
||||
CHISELED_BOOKSHELF=1.0
|
||||
# Small Amethyst Bud (Sound Type)
|
||||
SMALL_AMETHYST_BUD=0.0
|
||||
# Suspicious Gravel (Sound Type)
|
||||
SUSPICIOUS_GRAVEL=1.0
|
||||
# Amethyst Cluster (Sound Type)
|
||||
AMETHYST_CLUSTER=1.0
|
||||
# Sculk Catalyst (Sound Type)
|
||||
SCULK_CATALYST=1.0
|
||||
# Basalt (Sound Type)
|
||||
BASALT=1.0
|
||||
# Scaffolding (Sound Type)
|
||||
SCAFFOLDING=0.0
|
||||
# Suspicious Sand (Sound Type)
|
||||
SUSPICIOUS_SAND=1.0
|
||||
# Moss Carpet (Sound Type)
|
||||
MOSS_CARPET=0.1
|
||||
# Polished Deepslate (Sound Type)
|
||||
POLISHED_DEEPSLATE=1.0
|
||||
# Cherry Wood (Sound Type)
|
||||
CHERRY_WOOD=1.0
|
||||
# Chain (Sound Type)
|
||||
CHAIN=0.0
|
||||
# Grass (Sound Type)
|
||||
GRASS=1.0
|
||||
# Nether Ore (Sound Type)
|
||||
NETHER_ORE=1.0
|
||||
# Candle (Sound Type)
|
||||
CANDLE=1.0
|
||||
# Sculk Vein (Sound Type)
|
||||
SCULK_VEIN=1.0
|
||||
# Packed Mud (Sound Type)
|
||||
PACKED_MUD=1.0
|
||||
# Froglight (Sound Type)
|
||||
FROGLIGHT=1.0
|
||||
# Cherry Leaves (Sound Type)
|
||||
CHERRY_LEAVES=1.0
|
||||
# Hard Crop (Sound Type)
|
||||
HARD_CROP=1.0
|
||||
# Nether Sprouts (Sound Type)
|
||||
NETHER_SPROUTS=1.0
|
||||
# Snow (Sound Type)
|
||||
SNOW=0.1
|
||||
# Bamboo (Sound Type)
|
||||
BAMBOO=0.1
|
||||
# Small Amethyst Bud (Sound Type)
|
||||
SMALL_AMETHYST_BUD=0.0
|
||||
# Stem (Sound Type)
|
||||
STEM=1.0
|
||||
# Glow Lichen (Sound Type)
|
||||
GLOW_LICHEN=0.0
|
||||
# Netherite Block (Sound Type)
|
||||
NETHERITE_BLOCK=1.0
|
||||
# Large Amethyst Bud (Sound Type)
|
||||
LARGE_AMETHYST_BUD=0.0
|
||||
# Soul Sand (Sound Type)
|
||||
SOUL_SAND=1.0
|
||||
# Nether Wood (Sound Type)
|
||||
NETHER_WOOD=1.0
|
||||
# Flowering Azalea (Sound Type)
|
||||
FLOWERING_AZALEA=1.0
|
||||
# Coral Block (Sound Type)
|
||||
CORAL_BLOCK=1.0
|
||||
# Bamboo Wood (Sound Type)
|
||||
BAMBOO_WOOD=1.0
|
||||
# Twisting Vines (Sound Type)
|
||||
TWISTING_VINES=0.0
|
||||
# Lantern (Sound Type)
|
||||
LANTERN=1.0
|
||||
# Netherrack (Sound Type)
|
||||
NETHERRACK=1.0
|
||||
# Hanging Roots (Sound Type)
|
||||
HANGING_ROOTS=1.0
|
||||
# Amethyst (Sound Type)
|
||||
AMETHYST=1.0
|
||||
# Wool (Sound Type)
|
||||
WOOL=1.5
|
||||
# Wart Block (Sound Type)
|
||||
WART_BLOCK=1.0
|
||||
# Calcite (Sound Type)
|
||||
CALCITE=1.0
|
||||
# Deepslate Tiles (Sound Type)
|
||||
DEEPSLATE_TILES=1.0
|
||||
# Rooted Dirt (Sound Type)
|
||||
ROOTED_DIRT=1.0
|
||||
# Ladder (Sound Type)
|
||||
LADDER=0.0
|
||||
# Wet Grass (Sound Type)
|
||||
WET_GRASS=0.1
|
||||
# Amethyst Cluster (Sound Type)
|
||||
AMETHYST_CLUSTER=1.0
|
||||
# Sculk Vein (Sound Type)
|
||||
SCULK_VEIN=1.0
|
||||
# Nether Gold Ore (Sound Type)
|
||||
NETHER_GOLD_ORE=1.0
|
||||
# Hard Crop (Sound Type)
|
||||
HARD_CROP=1.0
|
||||
# Stem (Sound Type)
|
||||
STEM=1.0
|
||||
# Ancient Debris (Sound Type)
|
||||
ANCIENT_DEBRIS=1.0
|
||||
# Water (Block)
|
||||
minecraft\:water=0.25
|
||||
# Lava (Block)
|
||||
|
||||
@@ -9,205 +9,205 @@
|
||||
# By block ID:
|
||||
# minecraft\:oak_log=1.0
|
||||
|
||||
# Mangrove Roots (Sound Type)
|
||||
MANGROVE_ROOTS=0.5
|
||||
# Cave Vines (Sound Type)
|
||||
CAVE_VINES=0.5
|
||||
# Rooted Dirt (Sound Type)
|
||||
ROOTED_DIRT=0.5
|
||||
# Powder Snow (Sound Type)
|
||||
POWDER_SNOW=0.5
|
||||
# Slime Block (Sound Type)
|
||||
SLIME_BLOCK=0.5
|
||||
# Stone (Sound Type)
|
||||
STONE=1.5
|
||||
# Nether Gold Ore (Sound Type)
|
||||
NETHER_GOLD_ORE=1.1
|
||||
# Muddy Mangrove Roots (Sound Type)
|
||||
MUDDY_MANGROVE_ROOTS=0.5
|
||||
# Deepslate (Sound Type)
|
||||
DEEPSLATE=1.5
|
||||
# Soul Soil (Sound Type)
|
||||
SOUL_SOIL=0.2
|
||||
# Wet Grass (Sound Type)
|
||||
WET_GRASS=0.5
|
||||
# Shroomlight (Sound Type)
|
||||
SHROOMLIGHT=0.5
|
||||
# Fungus (Sound Type)
|
||||
FUNGUS=0.5
|
||||
# Decorated Pot (Sound Type)
|
||||
DECORATED_POT=0.5
|
||||
# Amethyst (Sound Type)
|
||||
AMETHYST=1.5
|
||||
# Cherry Wood Hanging Sign (Sound Type)
|
||||
CHERRY_WOOD_HANGING_SIGN=0.5
|
||||
# Bone Block (Sound Type)
|
||||
BONE_BLOCK=1.5
|
||||
# Ladder (Sound Type)
|
||||
LADDER=0.5
|
||||
# Tuff (Sound Type)
|
||||
TUFF=1.5
|
||||
# Nylium (Sound Type)
|
||||
NYLIUM=0.5
|
||||
# Small Dripleaf (Sound Type)
|
||||
SMALL_DRIPLEAF=0.5
|
||||
# Mud Bricks (Sound Type)
|
||||
MUD_BRICKS=0.5
|
||||
# Lodestone (Sound Type)
|
||||
LODESTONE=0.5
|
||||
# Anvil (Sound Type)
|
||||
ANVIL=0.5
|
||||
# Nether Bricks (Sound Type)
|
||||
NETHER_BRICKS=1.5
|
||||
# Vine (Sound Type)
|
||||
VINE=0.5
|
||||
# Muddy Mangrove Roots (Sound Type)
|
||||
MUDDY_MANGROVE_ROOTS=0.5
|
||||
# Nether Ore (Sound Type)
|
||||
NETHER_ORE=1.1
|
||||
# Dripstone Block (Sound Type)
|
||||
DRIPSTONE_BLOCK=0.5
|
||||
# Basalt (Sound Type)
|
||||
BASALT=1.5
|
||||
# Nether Wood (Sound Type)
|
||||
NETHER_WOOD=0.5
|
||||
# Soul Soil (Sound Type)
|
||||
SOUL_SOIL=0.2
|
||||
# Spore Blossom (Sound Type)
|
||||
SPORE_BLOSSOM=0.5
|
||||
# Slime Block (Sound Type)
|
||||
SLIME_BLOCK=0.5
|
||||
# Gilded Blackstone (Sound Type)
|
||||
GILDED_BLACKSTONE=0.5
|
||||
# Bamboo (Sound Type)
|
||||
BAMBOO=0.5
|
||||
# Cherry Wood Hanging Sign (Sound Type)
|
||||
CHERRY_WOOD_HANGING_SIGN=0.5
|
||||
# Cherry Sapling (Sound Type)
|
||||
CHERRY_SAPLING=0.5
|
||||
# Twisting Vines (Sound Type)
|
||||
TWISTING_VINES=0.5
|
||||
# Azalea (Sound Type)
|
||||
AZALEA=0.5
|
||||
# Decorated Pot Cracked (Sound Type)
|
||||
DECORATED_POT_CRACKED=0.5
|
||||
# Roots (Sound Type)
|
||||
ROOTS=0.5
|
||||
# Pointed Dripstone (Sound Type)
|
||||
POINTED_DRIPSTONE=0.5
|
||||
# Nether Wart (Sound Type)
|
||||
NETHER_WART=0.5
|
||||
# Crop (Sound Type)
|
||||
CROP=0.5
|
||||
# Chiseled Bookshelf (Sound Type)
|
||||
CHISELED_BOOKSHELF=0.5
|
||||
# Medium Amethyst Bud (Sound Type)
|
||||
MEDIUM_AMETHYST_BUD=0.5
|
||||
# Wool (Sound Type)
|
||||
WOOL=0.1
|
||||
# Azalea Leaves (Sound Type)
|
||||
AZALEA_LEAVES=0.5
|
||||
# Sand (Sound Type)
|
||||
SAND=0.2
|
||||
# Sculk Sensor (Sound Type)
|
||||
SCULK_SENSOR=0.5
|
||||
# Glass (Sound Type)
|
||||
GLASS=0.75
|
||||
# Bamboo Wood Hanging Sign (Sound Type)
|
||||
BAMBOO_WOOD_HANGING_SIGN=0.5
|
||||
# Cherry Leaves (Sound Type)
|
||||
CHERRY_LEAVES=0.5
|
||||
# Sculk Sensor (Sound Type)
|
||||
SCULK_SENSOR=0.5
|
||||
# Tuff (Sound Type)
|
||||
TUFF=1.5
|
||||
# Grass (Sound Type)
|
||||
GRASS=0.3
|
||||
# Nether Wart (Sound Type)
|
||||
NETHER_WART=0.5
|
||||
# Bamboo Wood (Sound Type)
|
||||
BAMBOO_WOOD=0.5
|
||||
# Deepslate Bricks (Sound Type)
|
||||
DEEPSLATE_BRICKS=1.5
|
||||
# Nether Wood Hanging Sign (Sound Type)
|
||||
NETHER_WOOD_HANGING_SIGN=0.5
|
||||
# Large Amethyst Bud (Sound Type)
|
||||
LARGE_AMETHYST_BUD=0.5
|
||||
# Cherry Wood (Sound Type)
|
||||
CHERRY_WOOD=0.5
|
||||
# Copper (Sound Type)
|
||||
COPPER=1.25
|
||||
# Froglight (Sound Type)
|
||||
FROGLIGHT=0.5
|
||||
# Anvil (Sound Type)
|
||||
ANVIL=0.5
|
||||
# Bone Block (Sound Type)
|
||||
BONE_BLOCK=1.5
|
||||
# Lodestone (Sound Type)
|
||||
LODESTONE=0.5
|
||||
# Mud Bricks (Sound Type)
|
||||
MUD_BRICKS=0.5
|
||||
# Lily Pad (Sound Type)
|
||||
LILY_PAD=0.5
|
||||
# Bamboo Sapling (Sound Type)
|
||||
BAMBOO_SAPLING=0.5
|
||||
# Honey Block (Sound Type)
|
||||
HONEY_BLOCK=0.1
|
||||
# Nether Bricks (Sound Type)
|
||||
NETHER_BRICKS=1.5
|
||||
# Hanging Sign (Sound Type)
|
||||
HANGING_SIGN=0.5
|
||||
# Cave Vines (Sound Type)
|
||||
CAVE_VINES=0.5
|
||||
# Mangrove Roots (Sound Type)
|
||||
MANGROVE_ROOTS=0.5
|
||||
# Shroomlight (Sound Type)
|
||||
SHROOMLIGHT=0.5
|
||||
# Netherite Block (Sound Type)
|
||||
NETHERITE_BLOCK=1.5
|
||||
# Glow Lichen (Sound Type)
|
||||
GLOW_LICHEN=0.5
|
||||
# Fungus (Sound Type)
|
||||
FUNGUS=0.5
|
||||
# Small Dripleaf (Sound Type)
|
||||
SMALL_DRIPLEAF=0.5
|
||||
# Sculk Catalyst (Sound Type)
|
||||
SCULK_CATALYST=0.5
|
||||
# Sculk (Sound Type)
|
||||
SCULK=0.5
|
||||
# Deepslate (Sound Type)
|
||||
DEEPSLATE=1.5
|
||||
# Sweet Berry Bush (Sound Type)
|
||||
SWEET_BERRY_BUSH=0.5
|
||||
# Moss (Sound Type)
|
||||
MOSS=0.1
|
||||
# Spore Blossom (Sound Type)
|
||||
SPORE_BLOSSOM=0.5
|
||||
# Hanging Sign (Sound Type)
|
||||
HANGING_SIGN=0.5
|
||||
# Glass (Sound Type)
|
||||
GLASS=0.75
|
||||
# Bamboo Sapling (Sound Type)
|
||||
BAMBOO_SAPLING=0.5
|
||||
# Dripstone Block (Sound Type)
|
||||
DRIPSTONE_BLOCK=0.5
|
||||
# Metal (Sound Type)
|
||||
METAL=1.25
|
||||
# Ancient Debris (Sound Type)
|
||||
ANCIENT_DEBRIS=0.5
|
||||
# Calcite (Sound Type)
|
||||
CALCITE=1.5
|
||||
# Sculk (Sound Type)
|
||||
SCULK=0.5
|
||||
# Gilded Blackstone (Sound Type)
|
||||
GILDED_BLACKSTONE=0.5
|
||||
# Sculk Shrieker (Sound Type)
|
||||
SCULK_SHRIEKER=0.5
|
||||
# Scaffolding (Sound Type)
|
||||
SCAFFOLDING=0.5
|
||||
# Deepslate Bricks (Sound Type)
|
||||
DEEPSLATE_BRICKS=1.5
|
||||
# Netherrack (Sound Type)
|
||||
NETHERRACK=1.1
|
||||
# Nether Wood Hanging Sign (Sound Type)
|
||||
NETHER_WOOD_HANGING_SIGN=0.5
|
||||
# Copper (Sound Type)
|
||||
COPPER=1.25
|
||||
# Big Dripleaf (Sound Type)
|
||||
BIG_DRIPLEAF=0.5
|
||||
# Honey Block (Sound Type)
|
||||
HONEY_BLOCK=0.1
|
||||
# Mud (Sound Type)
|
||||
MUD=0.5
|
||||
# Frogspawn (Sound Type)
|
||||
FROGSPAWN=0.5
|
||||
# Vine (Sound Type)
|
||||
VINE=0.5
|
||||
# Snow (Sound Type)
|
||||
SNOW=0.15
|
||||
# Wood (Sound Type)
|
||||
WOOD=0.4
|
||||
# Wart Block (Sound Type)
|
||||
WART_BLOCK=0.5
|
||||
# Lily Pad (Sound Type)
|
||||
LILY_PAD=0.5
|
||||
# Hanging Roots (Sound Type)
|
||||
HANGING_ROOTS=0.5
|
||||
# Suspicious Sand (Sound Type)
|
||||
SUSPICIOUS_SAND=0.5
|
||||
# Gravel (Sound Type)
|
||||
GRAVEL=0.3
|
||||
# Lantern (Sound Type)
|
||||
LANTERN=0.5
|
||||
# Chain (Sound Type)
|
||||
CHAIN=0.5
|
||||
# Metal (Sound Type)
|
||||
METAL=1.25
|
||||
# Pointed Dripstone (Sound Type)
|
||||
POINTED_DRIPSTONE=0.5
|
||||
# Packed Mud (Sound Type)
|
||||
PACKED_MUD=0.5
|
||||
# Azalea Leaves (Sound Type)
|
||||
AZALEA_LEAVES=0.5
|
||||
# Decorated Pot Cracked (Sound Type)
|
||||
DECORATED_POT_CRACKED=0.5
|
||||
# Sculk Shrieker (Sound Type)
|
||||
SCULK_SHRIEKER=0.5
|
||||
# Coral Block (Sound Type)
|
||||
CORAL_BLOCK=0.2
|
||||
# Crop (Sound Type)
|
||||
CROP=0.5
|
||||
# Powder Snow (Sound Type)
|
||||
POWDER_SNOW=0.5
|
||||
# Big Dripleaf (Sound Type)
|
||||
BIG_DRIPLEAF=0.5
|
||||
# Flowering Azalea (Sound Type)
|
||||
FLOWERING_AZALEA=0.5
|
||||
# Mud (Sound Type)
|
||||
MUD=0.5
|
||||
# Weeping Vines (Sound Type)
|
||||
WEEPING_VINES=0.5
|
||||
# Decorated Pot (Sound Type)
|
||||
DECORATED_POT=0.5
|
||||
# Soul Sand (Sound Type)
|
||||
SOUL_SAND=0.2
|
||||
# Candle (Sound Type)
|
||||
CANDLE=0.5
|
||||
# Medium Amethyst Bud (Sound Type)
|
||||
MEDIUM_AMETHYST_BUD=0.5
|
||||
# Gravel (Sound Type)
|
||||
GRAVEL=0.3
|
||||
# Nether Sprouts (Sound Type)
|
||||
NETHER_SPROUTS=0.5
|
||||
# Frogspawn (Sound Type)
|
||||
FROGSPAWN=0.5
|
||||
# Stone (Sound Type)
|
||||
STONE=1.5
|
||||
# Sand (Sound Type)
|
||||
SAND=0.2
|
||||
# Azalea (Sound Type)
|
||||
AZALEA=0.5
|
||||
# Roots (Sound Type)
|
||||
ROOTS=0.5
|
||||
# Chiseled Bookshelf (Sound Type)
|
||||
CHISELED_BOOKSHELF=0.5
|
||||
# Small Amethyst Bud (Sound Type)
|
||||
SMALL_AMETHYST_BUD=0.5
|
||||
# Suspicious Gravel (Sound Type)
|
||||
SUSPICIOUS_GRAVEL=0.5
|
||||
# Amethyst Cluster (Sound Type)
|
||||
AMETHYST_CLUSTER=0.5
|
||||
# Sculk Catalyst (Sound Type)
|
||||
SCULK_CATALYST=0.5
|
||||
# Basalt (Sound Type)
|
||||
BASALT=1.5
|
||||
# Scaffolding (Sound Type)
|
||||
SCAFFOLDING=0.5
|
||||
# Suspicious Sand (Sound Type)
|
||||
SUSPICIOUS_SAND=0.5
|
||||
# Moss Carpet (Sound Type)
|
||||
MOSS_CARPET=0.5
|
||||
# Polished Deepslate (Sound Type)
|
||||
POLISHED_DEEPSLATE=1.5
|
||||
# Cherry Wood (Sound Type)
|
||||
CHERRY_WOOD=0.5
|
||||
# Chain (Sound Type)
|
||||
CHAIN=0.5
|
||||
# Grass (Sound Type)
|
||||
GRASS=0.3
|
||||
# Nether Ore (Sound Type)
|
||||
NETHER_ORE=1.1
|
||||
# Candle (Sound Type)
|
||||
CANDLE=0.5
|
||||
# Sculk Vein (Sound Type)
|
||||
SCULK_VEIN=0.5
|
||||
# Packed Mud (Sound Type)
|
||||
PACKED_MUD=0.5
|
||||
# Froglight (Sound Type)
|
||||
FROGLIGHT=0.5
|
||||
# Cherry Leaves (Sound Type)
|
||||
CHERRY_LEAVES=0.5
|
||||
# Hard Crop (Sound Type)
|
||||
HARD_CROP=0.5
|
||||
# Nether Sprouts (Sound Type)
|
||||
NETHER_SPROUTS=0.5
|
||||
# Snow (Sound Type)
|
||||
SNOW=0.15
|
||||
# Bamboo (Sound Type)
|
||||
BAMBOO=0.5
|
||||
# Small Amethyst Bud (Sound Type)
|
||||
SMALL_AMETHYST_BUD=0.5
|
||||
# Stem (Sound Type)
|
||||
STEM=0.4
|
||||
# Glow Lichen (Sound Type)
|
||||
GLOW_LICHEN=0.5
|
||||
# Netherite Block (Sound Type)
|
||||
NETHERITE_BLOCK=1.5
|
||||
# Large Amethyst Bud (Sound Type)
|
||||
LARGE_AMETHYST_BUD=0.5
|
||||
# Soul Sand (Sound Type)
|
||||
SOUL_SAND=0.2
|
||||
# Nether Wood (Sound Type)
|
||||
NETHER_WOOD=0.5
|
||||
# Flowering Azalea (Sound Type)
|
||||
FLOWERING_AZALEA=0.5
|
||||
# Coral Block (Sound Type)
|
||||
CORAL_BLOCK=0.2
|
||||
# Bamboo Wood (Sound Type)
|
||||
BAMBOO_WOOD=0.5
|
||||
# Twisting Vines (Sound Type)
|
||||
TWISTING_VINES=0.5
|
||||
# Lantern (Sound Type)
|
||||
LANTERN=0.5
|
||||
# Netherrack (Sound Type)
|
||||
NETHERRACK=1.1
|
||||
# Hanging Roots (Sound Type)
|
||||
HANGING_ROOTS=0.5
|
||||
# Amethyst (Sound Type)
|
||||
AMETHYST=1.5
|
||||
# Wool (Sound Type)
|
||||
WOOL=0.1
|
||||
# Wart Block (Sound Type)
|
||||
WART_BLOCK=0.5
|
||||
# Calcite (Sound Type)
|
||||
CALCITE=1.5
|
||||
# Deepslate Tiles (Sound Type)
|
||||
DEEPSLATE_TILES=1.5
|
||||
# Rooted Dirt (Sound Type)
|
||||
ROOTED_DIRT=0.5
|
||||
# Ladder (Sound Type)
|
||||
LADDER=0.5
|
||||
# Wet Grass (Sound Type)
|
||||
WET_GRASS=0.5
|
||||
# Amethyst Cluster (Sound Type)
|
||||
AMETHYST_CLUSTER=0.5
|
||||
# Sculk Vein (Sound Type)
|
||||
SCULK_VEIN=0.5
|
||||
# Nether Gold Ore (Sound Type)
|
||||
NETHER_GOLD_ORE=1.1
|
||||
# Hard Crop (Sound Type)
|
||||
HARD_CROP=0.5
|
||||
# Stem (Sound Type)
|
||||
STEM=0.4
|
||||
# Ancient Debris (Sound Type)
|
||||
ANCIENT_DEBRIS=0.5
|
||||
|
||||
@@ -70,10 +70,13 @@ underwaterBlockBreakBubbles = true
|
||||
decoratedPotsSpawnBubbles = true
|
||||
openingBarrelsSpawnsBubbles = true
|
||||
openingChestsSpawnsBubbles = true
|
||||
chestsOpenRandomlyUnderwater = true
|
||||
chestsOpenRandomlyUnderwaterFrequency = 5
|
||||
randomChestOpeningNeedsSoulSand = false
|
||||
dispenseItemBubbles = true
|
||||
rainIncreasesLeavesSpawningParticles = true
|
||||
purpleMonsterSpawnerParticles = false
|
||||
monsterSpawnerSpawnMobSoundVolume = 1.0
|
||||
monsterSpawnerAmbientSoundVolume = 1.0
|
||||
|
||||
[sparks]
|
||||
removeVanillaCampfireSparks = true
|
||||
@@ -86,6 +89,7 @@ lanternSparksDensity = 5
|
||||
lavaSparksDisplayType = "ON"
|
||||
lavaSparksDensity = 1.0
|
||||
brewingStandSparks = true
|
||||
monsterSpawnerSparks = true
|
||||
|
||||
[updatedSmoke]
|
||||
candleSmoke = true
|
||||
|
||||
@@ -34,6 +34,8 @@ animalFeedingSoundVolume = 1.0
|
||||
underwaterEntityPoofBubbles = true
|
||||
improvedWetWolfShakeEffects = true
|
||||
improvedVillagerSweatingEffects = true
|
||||
magmaCubeLandSparks = true
|
||||
snowGolemStepSounds = true
|
||||
|
||||
[sleeping]
|
||||
playerSnoreChance = 1.0
|
||||
@@ -112,14 +114,13 @@ creeperSparks = true
|
||||
splashEffects = true
|
||||
splashRipples = true
|
||||
splashDroplets = true
|
||||
splashBubbles = true
|
||||
splashDropletSounds = true
|
||||
waterSplashBubbles = true
|
||||
explosionsCauseSplashes = true
|
||||
splashOverlayTint = 0.2
|
||||
splashOverlayAlpha = 0.8
|
||||
splashVelocityThreshold = 0.35
|
||||
entityBlocklist = [ ]
|
||||
secondarySplash = true
|
||||
secondarySplashRipples = false
|
||||
secondarySplashRipples = true
|
||||
secondarySplashVelocityThreshold = 0.3
|
||||
lavaSplashes = true
|
||||
lavaSplashRipples = true
|
||||
@@ -4,19 +4,19 @@ biomeColorRain = true
|
||||
|
||||
[biomes]
|
||||
biomeParticlesRadius = 32
|
||||
mushroomSporeDensity = 10
|
||||
mushroomSporeBiomes = [
|
||||
"minecraft:mushroom_fields"
|
||||
]
|
||||
mushroomSporeDensity = 10
|
||||
pollenDensity = 50
|
||||
pollenBiomes = [
|
||||
"minecraft:flower_forest",
|
||||
"minecraft:sunflower_plains"
|
||||
]
|
||||
pollenDensity = 50
|
||||
sculkDustDensity = 5
|
||||
sculkDustBiomes = [
|
||||
"minecraft:deep_dark"
|
||||
]
|
||||
sculkDustDensity = 5
|
||||
|
||||
[geysers]
|
||||
useUpdatedSmoke = false
|
||||
@@ -85,7 +85,7 @@ defaultDensity = 3
|
||||
ignoredSeasons = "DEFAULT"
|
||||
fireflyType = "ORIGINAL"
|
||||
fireflySoundVolume = 1.0
|
||||
onlyAllowInHabitatBiomes = false
|
||||
onlyAllowInHabitatBiomes = true
|
||||
habitatBiomes = [
|
||||
"minecraft:swamp",
|
||||
"minecraft:mangrove_swamp"
|
||||
|
||||
@@ -27,6 +27,7 @@ leavesLandingOnWaterRipples = true
|
||||
leavesLandingOnWaterKeepMomentum = true
|
||||
fallenLeavesLifeTime = 40
|
||||
rainIncreasesLeavesMovementSpeed = true
|
||||
staticFlameBrightness = true
|
||||
fireOverlayHeight = -0.15
|
||||
fireOverlayAlpha = 0.9
|
||||
fireOverlayAlphaWithFireResistance = 0.4
|
||||
|
||||
@@ -7,16 +7,18 @@ boneMealUsingParticles = true
|
||||
flintAndSteelParticles = true
|
||||
increasedItemBreakParticles = true
|
||||
waterEvaporateFromBucketSteam = true
|
||||
waterBucketUseParticles = true
|
||||
lavaBucketUseParticles = true
|
||||
fluidBucketUseParticles = true
|
||||
powderSnowBucketUseParticles = true
|
||||
powderSnowBucketBlockPlaceSound = true
|
||||
lingeringPotionClouds = true
|
||||
splashPotionClouds = true
|
||||
structureVoidItemMarker = true
|
||||
armadilloBrushParticles = true
|
||||
spawnEggUseSoundVolume = 0.5
|
||||
spawnEggUseParticles = true
|
||||
|
||||
[itemRarity]
|
||||
particlesDisplayType = "NOT_COMMON"
|
||||
particlesDisplayType = "ON"
|
||||
particleColorType = "NAME_COLOR"
|
||||
mixedColorName = true
|
||||
useItemBorder = true
|
||||
|
||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user