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1
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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bae0dc7278 |
File diff suppressed because one or more lines are too long
@@ -88,7 +88,6 @@ _version = 4
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# Hidden blocks (IE ores) are ignored.
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# Expected Compression Ratio: 0.7
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worldCompression = "VISUALLY_EQUAL"
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dataCompression = "Z_STD_BLOCK"
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#
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# Enabling this will drastically increase chunk processing time
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# and you may need to increase your CPU load to handle it.
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@@ -118,7 +117,7 @@ _version = 4
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[common.multiThreading]
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#
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# How many threads should be used by Distant Horizons?
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numberOfThreads = 12
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numberOfThreads = 8
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#
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# A value between 1.0 and 0.0 that represents the percentage
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# of time each thread can run before going idle.
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@@ -170,12 +169,6 @@ _version = 4
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globalFileMaxLevel = "INFO"
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[common.logging.warning]
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#
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# If enabled, a message will be displayed in chat if explicit garbage collection
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# is disabled.
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# This is known to cause out-of-memory issues
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# and is better solved with a concurrent garbage collector.
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showExplicitGcDisabledWarning = true
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#
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# If enabled, a chat message will be displayed when DH has too many chunks
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# queued for updating.
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@@ -185,12 +178,6 @@ _version = 4
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# queued for updating.
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showUpdateQueueOverloadedChatWarning = false
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#
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# If enabled, a message will be logged if explicit garbage collection
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# is disabled.
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# This is known to cause out-of-memory issues
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# and is better solved with a concurrent garbage collector.
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logExplicitGcDisabledWarning = true
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#
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# If enabled, a chat message will be displayed if Java doesn't have enough
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# memory allocated to run DH well.
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showLowMemoryWarningOnStartup = true
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@@ -203,10 +190,6 @@ _version = 4
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# mod is installed alongside DH.
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showModCompatibilityWarningsOnStartup = true
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#
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# If enabled, a chat message will be displayed when DH is using
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# a deprecated renderer.
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showDeprecatedRendererWarningOnStartup = true
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#
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# If enabled, a chat message will be displayed if vanilla MC's
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# render distance is higher than the recommended amount.
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showHighVanillaRenderDistanceWarning = true
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@@ -220,7 +203,7 @@ _version = 4
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# to cause frame stuttering and/or other issues.
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logGarbageCollectorWarning = true
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#
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# If enabled, a chat message will be displayed in chat if the garbage
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# If enabled, a chat message will be displayed if the garbage
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# collector Java is currently using is known
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# to cause frame stuttering and/or other issues.
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showGarbageCollectorWarning = true
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@@ -256,7 +239,7 @@ _version = 4
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# CHAT
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# LOG
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# DISABLED
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showGenerationProgress = "OVERLAY"
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showGenerationProgress = "DISABLED"
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#
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# The max radius in chunks around the central point where world generation is allowed.
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# If this value is set to 0, generation bounds are disabled and the render distance will be used.
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@@ -318,21 +301,6 @@ _version = 4
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# Mod compatibility is not guaranteed.
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lodOnlyMode = false
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#
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# What renderer is active?
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#
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# DEFAULT: Default lod renderer
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# DEBUG_TRIANGLE: Debug testing renderer
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# DISABLED: Disable rendering
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rendererMode = "DEFAULT"
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#
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# If true overlapping quads will be rendered as bright red for easy identification.
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# If false the quads will be rendered normally.
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showOverlappingQuadErrors = false
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#
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# If true OpenGL Buffer garbage collection will be logged
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# this also includes the number of live buffers.
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logBufferGarbageCollection = false
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#
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# Should specialized colors/rendering modes be used?
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#
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# OFF: LODs will be drawn with their normal colors.
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@@ -345,6 +313,13 @@ _version = 4
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# Useful for debugging shaders
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enableWhiteWorld = false
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#
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# What renderer is active?
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#
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# DEFAULT: Default lod renderer
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# DEBUG_TRIANGLE: Debug testing renderer
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# DISABLED: Disable rendering
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rendererMode = "DEFAULT"
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#
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# If enabled the LODs will render as wireframe.
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renderWireframe = false
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#
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@@ -353,6 +328,14 @@ _version = 4
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# F7 - enable/disable LOD only rendering
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# F8 - cycle through the different debug rendering modes
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enableDebugKeybindings = false
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#
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# If true overlapping quads will be rendered as bright red for easy identification.
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# If false the quads will be rendered normally.
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showOverlappingQuadErrors = false
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#
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# If true OpenGL Buffer garbage collection will be logged
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# this also includes the number of live buffers.
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logBufferGarbageCollection = false
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[client.advanced.debugging.debugWireframe]
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#
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@@ -378,6 +361,36 @@ _version = 4
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# will render their debug wireframes.
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enableRendering = false
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[client.advanced.debugging.f3Screen]
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#
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# Shows info about the render thread tasks.
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showRenderThreadTasks = false
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#
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# Shows how many chunks are queued for processing and the max count that can be queued.
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showQueuedChunkUpdateCount = true
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#
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# Shows the memory use and array counts for each DH object pool.
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showSeparatedObjectPools = false
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#
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# Shows the player's LOD position.
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showPlayerPos = true
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#
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# Shows the combined memory use and array counts for all DH pooled objects.
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showCombinedObjectPools = false
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#
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# Defines what internal detail level the player position will be shown as.
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# Internal detail level means: 6 = 1x1 block, 7 = 2x2 blocks, etc.
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playerPosSectionDetailLevel = 6
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#
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# Only show levels that DH is actively rendering.
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onlyShowRenderingLevels = true
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#
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# Shows info about each thread pool.
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showThreadPools = true
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#
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# Shows what levels are loaded and world gen/rendering info about those levels.
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showLevelStatus = true
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[client.advanced.debugging.openGl]
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#
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# Defines how OpenGL errors are handled.
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@@ -416,45 +429,6 @@ _version = 4
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intTest = 69420
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stringTest = "Test input box"
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[client.advanced.debugging.f3Screen]
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#
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# Shows info about the render thread tasks.
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showRenderThreadTasks = false
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#
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# Shows how many chunks are queued for processing and the max count that can be queued.
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showQueuedChunkUpdateCount = true
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#
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# Shows the memory use and array counts for each DH object pool.
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showSeparatedObjectPools = false
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#
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# Shows the player's LOD position.
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showPlayerPos = true
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#
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# Shows the combined memory use and array counts for all DH pooled objects.
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showCombinedObjectPools = false
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#
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# Defines what internal detail level the player position will be shown as.
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# Internal detail level means: 6 = 1x1 block, 7 = 2x2 blocks, etc.
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playerPosSectionDetailLevel = 6
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#
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# Only show levels that DH is actively rendering.
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onlyShowRenderingLevels = true
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#
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# Shows info about each thread pool.
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showThreadPools = true
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#
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# Shows what levels are loaded and world gen/rendering info about those levels.
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showLevelStatus = true
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[client.advanced.debugging.positionFinderDebugging]
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positionFinderEnable = false
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positionFinderMinBlockY = -64
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positionFinderZPos = 0
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positionFinderXPos = 0
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positionFinderMaxBlockY = 125
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positionFinderDetailLevel = 6
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positionFinderMarginPercent = "0.0"
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[client.advanced.graphics]
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#
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# Enable Screen Space Ambient Occlusion
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@@ -468,6 +442,13 @@ _version = 4
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overrideVanillaGraphicsSettings = true
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[client.advanced.graphics.culling]
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#
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# If false all beacons near the camera won't be drawn to prevent vanilla overdraw.
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# If true all beacons will be rendered.
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#
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# Generally this should be left as true. It's main purpose is for debugging
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# beacon updating/rendering.
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disableBeaconDistanceCulling = true
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#
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# Determines how far from the camera Distant Horizons will start rendering.
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# Measured as a percentage of the vanilla render distance.
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@@ -479,58 +460,7 @@ _version = 4
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# Holes are most likely to appear when flying through unloaded terrain.
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#
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# Increasing the vanilla render distance increases the effectiveness of this setting.
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overdrawPrevention = "0.5"
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#
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# Identical to the other frustum culling option
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# only used when a shader mod is present using the DH API
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# and the shadow pass is being rendered.
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#
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# Disable this if shadows render incorrectly.
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disableShadowPassFrustumCulling = false
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#
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# A comma separated list of block resource locations that will be replaced by water
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# if they're visible on the water's surface.
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waterSubSurfaceBlockReplacementCsv = "minecraft:kelp,minecraft:tall_seagrass,minecraft:seagrass"
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#
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# A comma separated list of block resource locations that won't be rendered by DH.
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# Air is always included in this list.
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#
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# Note:
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# If you see gaps, or holes you may have to change
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# worldCompression to [MERGE_SAME_BLOCKS] and re-generate the LODs.
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ignoredRenderBlockCsv = "minecraft:barrier,minecraft:structure_void,minecraft:light,minecraft:tripwire,minecraft:brown_mushroom"
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#
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# A comma separated list of block resource locations that will be removed
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# when on top of water.
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waterSurfaceBlockReplacementCsv = "minecraft:lily_pad"
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#
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# Defines what blocks should be rendered as LODs.
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#
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# NONE: Include all blocks in the LODs
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# NON_COLLIDING: Only render solid blocks in the LODs (tall grass, torches, etc. will be ignored)
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blocksToIgnore = "NON_COLLIDING"
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#
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# If true LODs outside the player's camera
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# aren't drawn, increasing GPU performance.
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#
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# If false all LODs are drawn, even those behind
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# the player's camera, decreasing GPU performance.
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#
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# Disable this if you see LODs disappearing at the corners of your vision.
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disableFrustumCulling = false
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#
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# If false all beacons near the camera won't be drawn to prevent vanilla overdraw.
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# If true all beacons will be rendered.
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#
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# Generally this should be left as true. It's main purpose is for debugging
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# beacon updating/rendering.
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disableBeaconDistanceCulling = true
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#
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# Should the blocks underneath avoided blocks gain the color of the avoided block?
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#
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# True: a red flower will tint the grass below it red.
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# False: skipped blocks will not change color of surface below them.
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tintWithAvoidedBlocks = true
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overdrawPrevention = "-1.0"
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#
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# If enabled caves won't be rendered.
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#
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@@ -540,6 +470,13 @@ _version = 4
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# of those issues.
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enableCaveCulling = true
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#
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# Identical to the other frustum culling option
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# only used when a shader mod is present using the DH API
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# and the shadow pass is being rendered.
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#
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# Disable this if shadows render incorrectly.
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disableShadowPassFrustumCulling = false
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#
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# At what Y value should cave culling start?
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# Lower this value if you get walls for areas with 0 light.
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caveCullingHeight = 60
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@@ -558,62 +495,31 @@ _version = 4
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# This helps reduce issues where Minecraft can't load or
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# generate chunks fast enough to keep up with DH.
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reduceOverdrawWithFastMovement = true
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[client.advanced.graphics.texture]
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#
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# A comma separated list of block resource locations
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# that DH will render their sides using the bottom texture.
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# Partial matches/incomplete resource locations will also match.
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# A comma separated list of block resource locations that will be replaced by water
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# if they're visible on the water's surface.
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waterSubSurfaceBlockReplacementCsv = "minecraft:kelp,minecraft:tall_seagrass,minecraft:seagrass"
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#
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# Example: "minecraft:grass_block,nylium"
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# A comma separated list of block resource locations that won't be rendered by DH.
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# Air is always included in this list.
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#
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# Changes require a restart.
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blocksDontUseSideTextureCsv = "grass_block,mycelium,nylium,dirt_path"
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# Note:
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# If you see gaps, or holes you may have to change
|
||||
# worldCompression to [MERGE_SAME_BLOCKS] and re-generate the LODs.
|
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ignoredRenderBlockCsv = "minecraft:barrier,minecraft:structure_void,minecraft:light,minecraft:tripwire,minecraft:brown_mushroom"
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#
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# The highest detail level number that can render with block textures.
|
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# At higher detail levels each LOD covers multiple blocks,
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# which can essentially make textures smaller than a pixel and therefore invisible.
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# A comma separated list of block resource locations that will be removed
|
||||
# when on top of water.
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waterSurfaceBlockReplacementCsv = "minecraft:lily_pad"
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#
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# Larger numbers texture more distant LODs
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# but increase memory usage.
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maxTexturedLodDetailLevel = 2
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# If true LODs outside the player's camera
|
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# aren't drawn, increasing GPU performance.
|
||||
#
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# If true nearby and zoomed-in LODs will render with their block's
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# actual texture instead of a single flat color.
|
||||
# If false all LODs are drawn, even those behind
|
||||
# the player's camera, decreasing GPU performance.
|
||||
#
|
||||
# Only applies to high detail LODs where the texture is actually visible,
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# distant LODs always use flat colors.
|
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# Some shader packs nay not have an affect.
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enableTexturedLods = true
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#
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# A comma separated list of block resource locations
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# that DH won't render textures on.
|
||||
# Partial matches/incomplete resource locations will also match.
|
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#
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# Example: "minecraft:grass_block,nylium"
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#
|
||||
# Changes require a restart.
|
||||
blocksDontRenderTextureCsv = "minecraft:bamboo"
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#
|
||||
# A comma separated list of tag names
|
||||
# that DH will render their sides using the bottom texture.
|
||||
#
|
||||
# Example: "grass_blocks,nylium"
|
||||
#
|
||||
# Changes require a restart.
|
||||
blockTagsDontUseSideTextureCsv = "grass_blocks,nylium"
|
||||
#
|
||||
# A comma separated list of block resource locations
|
||||
# that DH will use rasterization to determine
|
||||
# the face textures.
|
||||
#
|
||||
# Can be used to fix issues with mods/blocks where
|
||||
# a side uses just part of a modeled block's texture.
|
||||
#
|
||||
# Example: "minecraft:beacon"
|
||||
#
|
||||
# Changes require a restart.
|
||||
blocksAlwaysRasterizeTextureCsv = "minecraft:beacon"
|
||||
# Disable this if you see LODs disappearing at the corners of your vision.
|
||||
disableFrustumCulling = false
|
||||
|
||||
[client.advanced.graphics.noiseTexture]
|
||||
#
|
||||
@@ -651,14 +557,6 @@ _version = 4
|
||||
# BLAZE_3D - Only supported on MC 1.21.11
|
||||
renderingApi = "AUTO"
|
||||
#
|
||||
# Requires a restart to change.
|
||||
#
|
||||
# Options:
|
||||
# AUTO - changes based on the most likely API for that MC version
|
||||
# OPEN_GL - The Default for MC 1.21.11 and older (supports Iris shaders)
|
||||
# BLAZE_3D - The Default for MC 26.1.2 and newer (supports Vulkan)
|
||||
renderingEngine = "AUTO"
|
||||
#
|
||||
# This is the earth size ratio when applying the curvature shader effect.
|
||||
# Note: Enabling this feature may cause rendering bugs.
|
||||
#
|
||||
@@ -678,7 +576,7 @@ _version = 4
|
||||
#
|
||||
# Example: "minecraft:overworld,minecraft:the_end"
|
||||
#
|
||||
# Changes require a world re-load.
|
||||
# Changes will only be seen when the world is re-loaded.
|
||||
dimensionEnabledCloudRenderingCsv = "minecraft:overworld"
|
||||
#
|
||||
# If true LOD clouds will be rendered.
|
||||
@@ -689,25 +587,19 @@ _version = 4
|
||||
# If false all LOD beacon beams will only ever be 1 block wide.
|
||||
expandDistantBeacons = true
|
||||
#
|
||||
# Sets the maximum height beacons will render up to.
|
||||
#
|
||||
# Requires a world re-load to take affect.
|
||||
# Sets the maximum height at which beacons will render.This will only affect new beacons coming into LOD render distance.Beacons currently visible in LOD chunks will not be affected.
|
||||
beaconRenderHeight = 6000
|
||||
#
|
||||
# If true LOD beacon beams will be rendered.
|
||||
enableBeaconRendering = true
|
||||
#
|
||||
# If true non terrain objects will be rendered by DH.
|
||||
# i.e. beacon beams and clouds.
|
||||
# If true non terrain objects will be rendered in DH's terrain.
|
||||
# This includes beacon beams and clouds.
|
||||
enableGenericRendering = true
|
||||
#
|
||||
# False = DH will render a single layer of clouds, like vanilla Minecraft.
|
||||
# True = DH will render 3 layers of clouds at different heights.
|
||||
enableMultiLayerClouds = true
|
||||
|
||||
[client.advanced.graphics.quality]
|
||||
#
|
||||
# What is the maximum detail LODs can render at?
|
||||
# What is the maximum detail LODs should be drawn at?
|
||||
# Higher settings will increase memory and GPU usage.
|
||||
#
|
||||
# CHUNK: render 1 LOD for each Chunk.
|
||||
@@ -716,8 +608,8 @@ _version = 4
|
||||
# TWO_BLOCKS: render 64 LODs for each Chunk.
|
||||
# BLOCK: render 256 LODs for each Chunk (width of one block).
|
||||
#
|
||||
# Fastest: CHUNK
|
||||
# Fanciest: BLOCK
|
||||
# Lowest Quality: CHUNK
|
||||
# Highest Quality: BLOCK
|
||||
maxHorizontalResolution = "BLOCK"
|
||||
#
|
||||
# If true LODs will fade away as you get closer to them.
|
||||
@@ -736,14 +628,6 @@ _version = 4
|
||||
# 2 = near white
|
||||
brightnessMultiplier = "1.0"
|
||||
#
|
||||
# If true DH will try to use the camera position when
|
||||
# determining LOD quality drop-off.
|
||||
# If false DH will use the player's position.
|
||||
#
|
||||
# Enabling helps free-cam mods render correctly.
|
||||
# Disabling helps multi-camera mods render correctly (ie Immersive Portals or camera mods).
|
||||
useCameraPositionForQualityDropOff = true
|
||||
#
|
||||
# How should LODs be shaded?
|
||||
#
|
||||
# AUTO: Uses the same side shading as vanilla Minecraft blocks.
|
||||
@@ -752,13 +636,6 @@ _version = 4
|
||||
# DISABLED: All LOD sides will be rendered with the same brightness.
|
||||
lodShading = "AUTO"
|
||||
#
|
||||
# How many detail levels zooming in can increase LOD quality by.
|
||||
# Higher numbers allow stronger zooms to render crisper terrain,
|
||||
# but will increase memory and GPU usage while zoomed in.
|
||||
#
|
||||
# A vanilla spyglass needs 4 detail levels to reach its full quality.
|
||||
maxZoomQualityIncrease = 4
|
||||
#
|
||||
# How saturated LOD colors are.
|
||||
#
|
||||
# 0 = black and white
|
||||
@@ -771,7 +648,7 @@ _version = 4
|
||||
# Higher options will make the world more accurate, butwill increase memory and GPU usage.
|
||||
#
|
||||
# Lowest Quality: HEIGHT_MAP
|
||||
# Highest Quality: PIXEL_ART
|
||||
# Highest Quality: EXTREME
|
||||
verticalQuality = "MEDIUM"
|
||||
#
|
||||
# What blocks shouldn't be rendered as LODs?
|
||||
@@ -781,10 +658,6 @@ _version = 4
|
||||
blocksToIgnore = "NON_COLLIDING"
|
||||
#
|
||||
# The radius of the mod's render distance. (measured in chunks)
|
||||
#
|
||||
# Note: this is a best effort number.
|
||||
# The actual render distance may be above or below this number
|
||||
# depending on your other graphic settings.
|
||||
lodChunkRenderDistanceRadius = 256
|
||||
#
|
||||
# How should the sides and bottom of grass block LODs render?
|
||||
@@ -800,20 +673,20 @@ _version = 4
|
||||
# False: skipped blocks will not change color of surface below them.
|
||||
tintWithAvoidedBlocks = true
|
||||
#
|
||||
# This indicates how far apart drops in LOD quality are.
|
||||
#
|
||||
# Higher settings will increase the distance between drops
|
||||
# This indicates how quickly LODs decrease in quality the further away they are.
|
||||
# Higher settings will render higher quality fake chunks farther away,
|
||||
# but will increase memory and GPU usage.
|
||||
horizontalQuality = "MEDIUM"
|
||||
#
|
||||
# How should LOD transparency be handled.
|
||||
#
|
||||
# COMPLETE: LODs will render transparent.
|
||||
# FAKE: LODs will be opaque, but shaded to match the blocks underneath.
|
||||
# DISABLED: LODs will be opaque.
|
||||
transparency = "COMPLETE"
|
||||
#
|
||||
# This is the same as vanilla Biome Blending settings for Lod area.
|
||||
# Note: anything above '0' will slow down LOD loading time.
|
||||
# Note that anything other than '0' will greatly effect Lod building time.
|
||||
#
|
||||
# '0' equals to Vanilla Biome Blending of '1x1' or 'OFF',
|
||||
# '1' equals to Vanilla Biome Blending of '3x3',
|
||||
@@ -826,15 +699,6 @@ _version = 4
|
||||
# SINGLE_PASS: Fades after MC's transparent pass, opaque blocks underwater won't be faded.
|
||||
# DOUBLE_PASS: Slowest, fades after both MC's opaque and transparent passes, provides the smoothest transition.
|
||||
vanillaFadeMode = "DOUBLE_PASS"
|
||||
#
|
||||
# If true LOD quality will increase when the camera is zoomed in,
|
||||
# IE when using a spyglass or zoom mod.
|
||||
#
|
||||
# Only LODs visible through the camera view are affected.
|
||||
#
|
||||
# When zoomed in LODs will load to the same detail level
|
||||
# they would have if you were close to them.
|
||||
increaseQualityWhenZoomedIn = true
|
||||
|
||||
[client.advanced.graphics.fog]
|
||||
#
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#safeBlockEntityMap: Boolean. Make 'LevelChunk#blockEntities' thread-safe.
|
||||
#safeClassInstanceMultiMap: Boolean. Make 'ClassInstanceMultiMap' thread-safe.
|
||||
#safeLegacyRandomSource: Boolean. Make LegacyRandomSource thread-safe.
|
||||
#particle$splitTick: Boolean. Enable recursive particle tick.
|
||||
#particle$noCulling: A comma-separated list of classes extending 'Particle' that should not be culled.
|
||||
#particle$noLightCache: A comma-separated list of classes extending 'Particle' that should not use the light cache.
|
||||
#particle$lockRequired: A comma-separated list of classes extending 'Particle' that require a spin lock.
|
||||
@@ -9,13 +8,12 @@
|
||||
#replaceRandom: A comma-separated list of classes that require multithreaded random sources.
|
||||
#create$contraptionNoParticleCollision: A comma-separated list of classes extending 'AbstractContraptionEntity' that should not collide with particles.
|
||||
#
|
||||
#Sun Jul 19 00:08:10 WEST 2026
|
||||
#Thu Apr 30 22:17:37 WEST 2026
|
||||
create$contraptionNoParticleCollision=rbasamoyai.createbigcannons.cannon_control.contraption.PitchOrientedContraptionEntity,rbasamoyai.createbigcannons.cannon_control.contraption.AbstractMountedCannonContraption
|
||||
particle$lockProvider=yesman.epicfight.client.particle.TrailParticle,yesman.epicfight.client.particle.AbstractTrailParticle,com.lowdragmc.photon.client.gameobject.FXObject
|
||||
particle$lockRequired=yesman.epicfight.client.particle.TrailParticle,yesman.epicfight.client.particle.AbstractTrailParticle,com.lowdragmc.photon.client.gameobject.FXObject
|
||||
particle$noCulling=com.lowdragmc.photon.client.gameobject.FXObject,net.bettercombat.client.particle.SlashParticle
|
||||
particle$noCulling=com.lowdragmc.photon.client.gameobject.FXObject
|
||||
particle$noLightCache=dev.shadowsoffire.gateways.client.GatewayParticle,com.chailotl.particular.particles.FireflyParticle,com.lowdragmc.photon.client.gameobject.FXObject,net.diebuddies.minecraft.weather.WeatherParticle,cn.coostack.cooparticlesapi.particles.ControlableParticle
|
||||
particle$splitTick=false
|
||||
replaceRandom=appeng.client.render.effects.LightningArcFX,appeng.client.render.effects.LightningFX,de.cheaterpaul.fallingleaves.util.LeafUtil
|
||||
safeBlockEntityMap=false
|
||||
safeClassInstanceMultiMap=false
|
||||
|
||||
@@ -44,9 +44,9 @@ globalExecutorParallelism = "default"
|
||||
[clientSideConfig.modifyMaxVDConfig]
|
||||
# (Default: true) Whether to modify maximum view distance
|
||||
# Set to false for the following reasons:
|
||||
# Incompatible with bobby@5.2.4.1+mc1.21 (*) (defined in c2me)
|
||||
# Incompatible with bobby@5.2.4+mc1.21 (*) (defined in c2me)
|
||||
enabled = "default"
|
||||
# (Default: 83) Max render distance allowed in game options
|
||||
# (Default: 66) Max render distance allowed in game options
|
||||
maxViewDistance = "default"
|
||||
# (Default: true) Enable client-side support for extended render distance protocol (c2me:ext_render_distance_v1)
|
||||
# This allows requesting render distances higher than 127 chunks from the server
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
# If set to false, warnings will not get logged when a component fails to be resolved (typically due to mods being removed)
|
||||
# Default value: true
|
||||
log-deserialization-warnings = true
|
||||
# If log-deserialization-warnings is enabled, warnings will be printed at most *this number of times* for every component type
|
||||
# Default value: 5
|
||||
max-deserialization-warnings = 5
|
||||
|
||||
# Internal value, do not edit or your changes may be arbitrarily reset
|
||||
config-version = 2
|
||||
@@ -1,28 +0,0 @@
|
||||
[client]
|
||||
|
||||
# Add mod ids here of mods that you wish to disable Crafting Tweaks support for.
|
||||
disabledAddons = [ ]
|
||||
|
||||
# We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it.
|
||||
hideVanillaCraftingGuide = false
|
||||
|
||||
# Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only. Set to 'DISABLED' to disable completely.
|
||||
mode = "DEFAULT"
|
||||
|
||||
# If set to true, right-clicking the result slot in a crafting table will craft a full stack.
|
||||
rightClickCraftsStack = true
|
||||
|
||||
# Offset from the right when repositioning the vanilla recipe book button.
|
||||
vanillaCraftingGuideOffsetX = -25
|
||||
|
||||
# Offset from the top when repositioning the vanilla recipe book button.
|
||||
vanillaCraftingGuideOffsetY = 5
|
||||
|
||||
[common]
|
||||
|
||||
# A list of modid:name entries that will not be crafted by the compress key.
|
||||
compressDenylist = [ "minecraft:sandstone", "minecraft:iron_trapdoor" ]
|
||||
|
||||
# Set this to false if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server while in the player inventory)
|
||||
compressRequiresCraftingGrid = true
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
#Only allow targeting alive entities, as opposed to entities that have already died and only remain to render a death animation. Greatly helps in combat as dead entities will no longer absorb hits.
|
||||
#Default Value: true
|
||||
target_alive_only = true
|
||||
@@ -1,18 +0,0 @@
|
||||
{
|
||||
"inject_layers": [
|
||||
"com.illusivesoulworks.colytra.client.ColytraLayer",
|
||||
"com.illusivesoulworks.elytraslot.client.ElytraSlotLayer",
|
||||
"com.kyanite.deeperdarker.client.render.SoulElytraRenderer",
|
||||
"pw.lakuna.elytra_trinket.ElytraTrinketFeatureRenderer",
|
||||
"org.betterx.betterend.client.render.ArmoredElytraLayer"
|
||||
],
|
||||
"enabled": true,
|
||||
"prevent_snapping": true,
|
||||
"adaptive_gravity": true,
|
||||
"gravity_multiplier": 1.0,
|
||||
"elytra_lean_multiplier": 1.0,
|
||||
"elytra_pan_multiplier": 1.0,
|
||||
"elytra_roll_multiplier": 1.0,
|
||||
"elytra_spread_multiplier": 1.0,
|
||||
"decline_multiplier": 1.0
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
snapping_fix=true
|
||||
@@ -1,30 +0,0 @@
|
||||
screenPositionFP = "BOTTOM_CENTER"
|
||||
optimalIndicatorFP = true
|
||||
textColorFP = 16777215
|
||||
textShadowFP = true
|
||||
hudDelimiterFP = ""
|
||||
showYawFP = false
|
||||
showAltitudeFP = false
|
||||
showVelocityFP = false
|
||||
showDirectionFP = false
|
||||
showDurabilityFP = false
|
||||
showElytraItemFP = false
|
||||
screenPositionTP = "MIDDLE_CENTER"
|
||||
optimalIndicatorTP = true
|
||||
textColorTP = 16777215
|
||||
textShadowTP = true
|
||||
hudDelimiterTP = ""
|
||||
showYawTP = false
|
||||
showAltitudeTP = false
|
||||
showVelocityTP = false
|
||||
showDirectionTP = false
|
||||
showDurabilityTP = false
|
||||
showElytraItemTP = false
|
||||
ascendAngle = -40
|
||||
descendAngle = 40
|
||||
glideAngle = 0
|
||||
indicatorWidth = 5
|
||||
durabilityThreshold = 0.05
|
||||
durabilityPercentage = true
|
||||
messageColor = 12451840
|
||||
boldMessage = true
|
||||
@@ -1,4 +0,0 @@
|
||||
{
|
||||
"add_biomes_to_index": true,
|
||||
"show_height_values_for_current_dimension_by_default": false
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
{
|
||||
"configVersion": 8,
|
||||
"configVersion": 7,
|
||||
"renderNametagsThroughWalls": true,
|
||||
"blockEntityWhitelist": [
|
||||
"create:rope_pulley",
|
||||
@@ -11,15 +11,13 @@
|
||||
"botania:falling_star"
|
||||
],
|
||||
"entityWhitelist": [
|
||||
"botania:mana_burst",
|
||||
"drg_flares:drg_flares",
|
||||
"quark:soul_bead"
|
||||
"botania:mana_burst"
|
||||
],
|
||||
"tracingDistance": 128,
|
||||
"debugMode": false,
|
||||
"sleepDelay": 10,
|
||||
"hitboxLimit": 50,
|
||||
"captureRate": 5,
|
||||
"skipMarkerArmorStands": true,
|
||||
"tickCulling": true,
|
||||
"tickCullingWhitelist": [
|
||||
"create:contraption",
|
||||
@@ -50,28 +48,9 @@
|
||||
"minecraft:spruce_boat",
|
||||
"minecraft:spruce_chest_boat",
|
||||
"minecraft:bamboo_raft",
|
||||
"minecraft:bamboo_chest_raft",
|
||||
"cinematiccataclysm:scylla_cutscene",
|
||||
"minecraft:block_display",
|
||||
"alexscaves:gum_worm",
|
||||
"cinematiccataclysm:maledictus_cutscene",
|
||||
"drg_flares:drg_flares",
|
||||
"drg_flares:drg_flare",
|
||||
"cinematiccataclysm:leviathan_cutscene",
|
||||
"alexscaves:gum_worm_segment",
|
||||
"cinematiccataclysm:ancient_remnant_cutscene",
|
||||
"avm_staff:campfire_flame",
|
||||
"minecraft:text_display",
|
||||
"createbigcannons:cannon_carriage",
|
||||
"createbigcannons:pitch_contraption",
|
||||
"minecraft:item_display",
|
||||
"cinematiccataclysm:ignis_cutscene",
|
||||
"voidscape:corrupted_pawn"
|
||||
"minecraft:bamboo_chest_raft"
|
||||
],
|
||||
"disableF3": false,
|
||||
"skipEntityCulling": false,
|
||||
"skipBlockEntityCulling": false,
|
||||
"blockEntityFrustumCulling": true,
|
||||
"forceDisplayCulling": false,
|
||||
"solidLeaves": false
|
||||
"skipBlockEntityCulling": false
|
||||
}
|
||||
@@ -1,9 +1,3 @@
|
||||
{
|
||||
"ignoredConfigIds": [
|
||||
"quark",
|
||||
"figura",
|
||||
"emf",
|
||||
"iris \u0026 3d skin layers",
|
||||
"enhancedblockentities"
|
||||
]
|
||||
"ignoredConfigIds": []
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
{
|
||||
"shaderHash": "58c08ece24354e050ba5cf69b60824e88a3483c24edeb296a552eb7f32b1a0cd",
|
||||
"EPVersion": "1.9.3",
|
||||
"styleReimagined": false,
|
||||
"styleUnbound": true
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
# This file stores configuration options for the Euphoria Patcher mod
|
||||
# Made for version 1.9.3
|
||||
# Thank you for using Euphoria Patches - SpacEagle17
|
||||
|
||||
[display]
|
||||
# Option for the sodium message popup logging.
|
||||
# Default = true
|
||||
doPopUpLogging = true
|
||||
|
||||
# Option that enables or disables the in-game shader messages, for example an update message made by the shader itself. Only works on Iris or Oculus
|
||||
# Default = true
|
||||
doDisplayShaderInGameMessage = true
|
||||
|
||||
[updates]
|
||||
# Option which determines what updates the update checker considers.
|
||||
# Update checker mode: 'important' (critical or big updates only), 'all' (all updates), 'none' (disabled).
|
||||
# Uses the Modrinth API to fetch update information.
|
||||
# Default = important
|
||||
doUpdateChecking = "important"
|
||||
|
||||
[maintenance]
|
||||
# Option that automatically renames outdated Euphoria Patches folders and config files to a new name.
|
||||
# This makes it easier for users to identify which ones are outdated.
|
||||
# Default = true
|
||||
doRenameOldShaderFiles = true
|
||||
|
||||
# Option that automatically deletes outdated Euphoria Patches folders and config files.
|
||||
# Default = false
|
||||
doDeleteOldShaderFiles = false
|
||||
|
||||
[debug]
|
||||
# Option that enables or disables debug logging. Alternatively, one can also set the JVM argument -DebugEP=true/false which takes priority over this setting.
|
||||
# Default = false
|
||||
doDebugLogging = false
|
||||
|
||||
[advanced]
|
||||
# Here one can set alternative Shader Names which will also be generated alongside the normal one.
|
||||
# This is useful if you want multiple different settings you can quickly switch between
|
||||
# Default = Empty String, which means no alternative names will be generated.
|
||||
# In case of multiple names, separate them with a comma
|
||||
# You can also use {baseVersion} or {patchVersion} in names to insert the base shader or Euphoria Patches version.
|
||||
# Example: Euphoria Saturated, Comp_{baseVersion} + EP_{patchVersion} Dark Settings, EP High Performance, etc...
|
||||
alternativeShaderNames = ""
|
||||
|
||||
# Option that enables or disables automatic merging of the fragmented block.properties files into the main block.properties file.
|
||||
# The properties files inside "Euphoria Patches/shaders/properties/" will be merged into a single block.properties file at the specified interval if any of them have changed.
|
||||
# This helps organizing the files, reduces the number of entries in a single file and improves speed while editing them.
|
||||
# Since they are merged automatically into the final block.properties file, the individual files can be edited without worrying about merge conflicts or losing changes.
|
||||
# Default = false
|
||||
autoMergeBlockProperties = false
|
||||
@@ -1,32 +0,0 @@
|
||||
{
|
||||
"common": {
|
||||
"allowTeleportComment": "Allows a player to teleport to a located structure when in creative mode, opped, or in cheat mode.",
|
||||
"allowTeleport": true,
|
||||
"maxNextSearchesComment": "The maximum number of times a player can search for the next instance of a located structure, excluding already-found locations. Set to 0 to disable searching for additional structure instances and make the compass always locate the nearest instance.",
|
||||
"maxNextSearches": 100,
|
||||
"displayCoordinatesComment": "Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing.",
|
||||
"displayCoordinates": true,
|
||||
"maxRadiusComment": "The maximum radius that will be searched for a structure. Raising this value will increase search accuracy but will potentially make the process more resource intensive.",
|
||||
"maxRadius": 10000,
|
||||
"maxSamplesComment": "The maximum number of samples to be taken when searching for a structure.",
|
||||
"maxSamples": 100000,
|
||||
"compassDurabilityComment": "The number of successful structure searches before the compass breaks and must be repaired. Set to 0 to disable durability.",
|
||||
"compassDurability": 0,
|
||||
"defaultXpLevelComment": "The default number of XP levels consumed when searching for a structure. Individual structures can be configured via perStructureXpLevels. Max of 3 levels.",
|
||||
"defaultXpLevel": 0,
|
||||
"perStructureXpLevelsComment": "A map of per-structure XP level costs that override defaultXpLevels. Structures not listed here use defaultXpLevels. Max of 3 levels. The wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: {\"minecraft:buried_treasure\":3, \"minecraft:end*\":2, \"minecraft:*village*\":1}",
|
||||
"perStructureXpLevels": {},
|
||||
"structureBlacklistComment": "A list of structures that the compass will not display in the GUI and will not be able to search for. The wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex (ignore backslashes): [\"minecraft:stronghold\", \"minecraft:endcity\", \"minecraft:*village*\"]",
|
||||
"structureBlacklist": []
|
||||
},
|
||||
"client": {
|
||||
"displayWithChatOpenComment": "Displays compass information even while chat is open.",
|
||||
"displayWithChatOpen": true,
|
||||
"translateStructureNamesComment": "Attempts to translate structure names before fixing the unlocalized names. Translations may not be available for all structures.",
|
||||
"translateStructureNames": true,
|
||||
"overlayLineOffsetComment": "The line offset for information rendered on the HUD.",
|
||||
"overlayLineOffset": 1,
|
||||
"overlaySideComment": "The side for information rendered on the HUD. Ex: LEFT, RIGHT",
|
||||
"overlaySide": "LEFT"
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
#Indigo properties file
|
||||
#Sun Jul 19 00:34:34 WEST 2026
|
||||
#Thu Apr 30 22:17:43 WEST 2026
|
||||
always-tesselate-blocks=auto
|
||||
ambient-occlusion-mode=hybrid
|
||||
debug-compare-lighting=auto
|
||||
|
||||
@@ -17,21 +17,15 @@ enableBulkTransferAll = true
|
||||
# Should control-space-clicking an item move one of each item from that inventory at once?
|
||||
enableBulkTransferSingle = true
|
||||
|
||||
# Should middle-clicking a slot sort the inventory?
|
||||
enableMiddleClickSort = true
|
||||
|
||||
# Should holding shift and moving your mouse over items quick-transfer them without requiring each to be clicked?
|
||||
enableShiftDrag = true
|
||||
|
||||
# Should ctrl-clicking only move one item at a time instead of the full stack?
|
||||
enableSingleTransfer = true
|
||||
|
||||
# Should depleted block stacks automatically be replaced from the inventory?
|
||||
enableStackRefill = true
|
||||
|
||||
# Should broken tools automatically be replaced from the inventory?
|
||||
enableToolRefill = true
|
||||
|
||||
# Use the client implementation even on servers that have the mod installed - only useful for development purposes.
|
||||
forceClientImplementation = false
|
||||
|
||||
# Choose how middle-click inventory sorting should behave.
|
||||
inventorySorting = "CREATIVE"
|
||||
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
|
||||
# Should space-clicking move all items even if an empty slot was clicked?
|
||||
allowBulkTransferAllOnEmptySlot = false
|
||||
|
||||
# Should space-clicking armor in the inventory swap to all matching armor?
|
||||
bulkTransferArmorSets = true
|
||||
|
||||
# Should shift-ctrl-drop-clicking drop all items of the same type at once?
|
||||
enableBulkDrop = true
|
||||
|
||||
# Should shift-ctrl-clicking move all items of the same type at once?
|
||||
enableBulkTransfer = true
|
||||
|
||||
# Should space-clicking an item move all items from that inventory at once?
|
||||
enableBulkTransferAll = true
|
||||
|
||||
# Should control-space-clicking an item move one of each item from that inventory at once?
|
||||
enableBulkTransferSingle = true
|
||||
|
||||
# Should middle-clicking a slot sort the inventory?
|
||||
enableMiddleClickSort = true
|
||||
|
||||
# Should holding shift and moving your mouse over items quick-transfer them without requiring each to be clicked?
|
||||
enableShiftDrag = true
|
||||
|
||||
# Should ctrl-clicking only move one item at a time instead of the full stack?
|
||||
enableSingleTransfer = true
|
||||
|
||||
# Use the client implementation even on servers that have the mod installed - only useful for development purposes.
|
||||
forceClientImplementation = false
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
{
|
||||
"movement": {},
|
||||
"backgroundHide": {}
|
||||
}
|
||||
@@ -1,4 +0,0 @@
|
||||
{
|
||||
"movement": {},
|
||||
"backgroundHide": {}
|
||||
}
|
||||
@@ -1,9 +1,9 @@
|
||||
#This file stores configuration options for Iris, such as the currently active shaderpack
|
||||
#Sun Jul 19 00:35:15 WEST 2026
|
||||
#Thu Apr 30 22:17:45 WEST 2026
|
||||
allowUnknownShaders=false
|
||||
colorSpace=SRGB
|
||||
disableUpdateMessage=false
|
||||
enableDebugOptions=false
|
||||
enableShaders=true
|
||||
maxShadowRenderDistance=32
|
||||
shaderPack=ComplementaryUnbound_r5.8.1 + EuphoriaPatches_1.9.3
|
||||
shaderPack=ComplementaryUnbound_r5.7.1.zip
|
||||
|
||||
@@ -168,7 +168,7 @@
|
||||
"useFontShadow": false,
|
||||
"useTextBackground": true,
|
||||
"mainRenderingToggle": {
|
||||
"enabled": false,
|
||||
"enabled": true,
|
||||
"hotkey": {
|
||||
"keys": "H"
|
||||
}
|
||||
@@ -502,7 +502,7 @@
|
||||
"overlaySpawnChunkPlayer": false,
|
||||
"§6overlayStructureMainToggle§r": false,
|
||||
"§6overlayVillagerInfo§r": false,
|
||||
"shapeRenderer": false,
|
||||
"shapeRenderer": true,
|
||||
"§6debugDataMainToggle§r": false,
|
||||
"§6debugBeeDataEnabled§r": false,
|
||||
"§6debugBrainEnabled§r": false,
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
"quality": {
|
||||
"weather_quality": "DEFAULT",
|
||||
"leaves_quality": "DEFAULT",
|
||||
"enable_vignette": true,
|
||||
"use_closest_point_entity_sort": false
|
||||
"enable_vignette": true
|
||||
},
|
||||
"advanced": {
|
||||
"enable_memory_tracing": false,
|
||||
@@ -12,13 +11,12 @@
|
||||
},
|
||||
"performance": {
|
||||
"chunk_builder_threads": 0,
|
||||
"chunk_build_defer_mode": "ALWAYS",
|
||||
"always_defer_chunk_updates_v2": true,
|
||||
"animate_only_visible_textures": true,
|
||||
"use_entity_culling": true,
|
||||
"use_fog_occlusion": true,
|
||||
"use_block_face_culling": true,
|
||||
"use_no_error_g_l_context": true,
|
||||
"quad_splitting_mode": "SAFE"
|
||||
"use_no_error_g_l_context": true
|
||||
},
|
||||
"notifications": {
|
||||
"has_cleared_donation_button": true,
|
||||
|
||||
@@ -9,208 +9,208 @@
|
||||
# By block ID:
|
||||
# minecraft\:oak_log=1.0
|
||||
|
||||
# Netherite Block (Sound Type)
|
||||
NETHERITE_BLOCK=1.0
|
||||
# Weeping Vines (Sound Type)
|
||||
WEEPING_VINES=0.0
|
||||
# Amethyst Cluster (Sound Type)
|
||||
AMETHYST_CLUSTER=1.0
|
||||
# Nether Bricks (Sound Type)
|
||||
NETHER_BRICKS=1.0
|
||||
# Candle (Sound Type)
|
||||
CANDLE=1.0
|
||||
# Flowering Azalea (Sound Type)
|
||||
FLOWERING_AZALEA=1.0
|
||||
# Ladder (Sound Type)
|
||||
LADDER=0.0
|
||||
# Basalt (Sound Type)
|
||||
BASALT=1.0
|
||||
# Pointed Dripstone (Sound Type)
|
||||
POINTED_DRIPSTONE=0.0
|
||||
# Spore Blossom (Sound Type)
|
||||
SPORE_BLOSSOM=0.0
|
||||
# Wool (Sound Type)
|
||||
WOOL=1.5
|
||||
# Deepslate (Sound Type)
|
||||
DEEPSLATE=1.0
|
||||
# Moss Carpet (Sound Type)
|
||||
MOSS_CARPET=0.1
|
||||
# Grass (Sound Type)
|
||||
GRASS=1.0
|
||||
# Cave Vines (Sound Type)
|
||||
CAVE_VINES=1.0
|
||||
# Cherry Leaves (Sound Type)
|
||||
CHERRY_LEAVES=1.0
|
||||
# Cherry Sapling (Sound Type)
|
||||
CHERRY_SAPLING=1.0
|
||||
# Fungus (Sound Type)
|
||||
FUNGUS=0.0
|
||||
# Hard Crop (Sound Type)
|
||||
HARD_CROP=1.0
|
||||
# Mud Bricks (Sound Type)
|
||||
MUD_BRICKS=1.0
|
||||
# Coral Block (Sound Type)
|
||||
CORAL_BLOCK=1.0
|
||||
# Sand (Sound Type)
|
||||
SAND=1.0
|
||||
# Metal (Sound Type)
|
||||
METAL=1.0
|
||||
# Scaffolding (Sound Type)
|
||||
SCAFFOLDING=0.0
|
||||
# Soul Soil (Sound Type)
|
||||
SOUL_SOIL=1.0
|
||||
# Tuff (Sound Type)
|
||||
TUFF=1.0
|
||||
# Netherrack (Sound Type)
|
||||
NETHERRACK=1.0
|
||||
# Anvil (Sound Type)
|
||||
ANVIL=1.0
|
||||
# Ancient Debris (Sound Type)
|
||||
ANCIENT_DEBRIS=1.0
|
||||
# Sweet Berry Bush (Sound Type)
|
||||
SWEET_BERRY_BUSH=0.0
|
||||
# Bone Block (Sound Type)
|
||||
BONE_BLOCK=1.0
|
||||
# Deepslate Bricks (Sound Type)
|
||||
DEEPSLATE_BRICKS=1.0
|
||||
# Azalea (Sound Type)
|
||||
AZALEA=1.0
|
||||
# Sculk Catalyst (Sound Type)
|
||||
SCULK_CATALYST=1.0
|
||||
# Netherite Block (Sound Type)
|
||||
NETHERITE_BLOCK=1.0
|
||||
# Hanging Sign (Sound Type)
|
||||
HANGING_SIGN=1.0
|
||||
# Soul Sand (Sound Type)
|
||||
SOUL_SAND=1.0
|
||||
# Roots (Sound Type)
|
||||
ROOTS=0.0
|
||||
# Froglight (Sound Type)
|
||||
FROGLIGHT=1.0
|
||||
# Gilded Blackstone (Sound Type)
|
||||
GILDED_BLACKSTONE=1.0
|
||||
# Sculk Vein (Sound Type)
|
||||
SCULK_VEIN=1.0
|
||||
# Azalea Leaves (Sound Type)
|
||||
AZALEA_LEAVES=1.0
|
||||
# Sculk Sensor (Sound Type)
|
||||
SCULK_SENSOR=1.0
|
||||
# Nylium (Sound Type)
|
||||
NYLIUM=1.0
|
||||
# Bamboo Wood (Sound Type)
|
||||
BAMBOO_WOOD=1.0
|
||||
# Bamboo (Sound Type)
|
||||
BAMBOO=0.1
|
||||
# Mangrove Roots (Sound Type)
|
||||
MANGROVE_ROOTS=1.0
|
||||
# Suspicious Gravel (Sound Type)
|
||||
SUSPICIOUS_GRAVEL=1.0
|
||||
# Amethyst (Sound Type)
|
||||
AMETHYST=1.0
|
||||
# Suspicious Sand (Sound Type)
|
||||
SUSPICIOUS_SAND=1.0
|
||||
# Nether Wood Hanging Sign (Sound Type)
|
||||
NETHER_WOOD_HANGING_SIGN=1.0
|
||||
# Wood (Sound Type)
|
||||
WOOD=1.0
|
||||
# Lantern (Sound Type)
|
||||
LANTERN=1.0
|
||||
# Small Dripleaf (Sound Type)
|
||||
SMALL_DRIPLEAF=0.0
|
||||
# Chain (Sound Type)
|
||||
CHAIN=0.0
|
||||
# Nether Ore (Sound Type)
|
||||
NETHER_ORE=1.0
|
||||
# Bamboo Wood Hanging Sign (Sound Type)
|
||||
BAMBOO_WOOD_HANGING_SIGN=1.0
|
||||
# Nether Gold Ore (Sound Type)
|
||||
NETHER_GOLD_ORE=1.0
|
||||
# Deepslate Tiles (Sound Type)
|
||||
DEEPSLATE_TILES=1.0
|
||||
# Slime Block (Sound Type)
|
||||
SLIME_BLOCK=1.0
|
||||
# Honey Block (Sound Type)
|
||||
HONEY_BLOCK=0.5
|
||||
# Lily Pad (Sound Type)
|
||||
LILY_PAD=0.0
|
||||
# Decorated Pot (Sound Type)
|
||||
DECORATED_POT=1.0
|
||||
# Chiseled Bookshelf (Sound Type)
|
||||
CHISELED_BOOKSHELF=1.0
|
||||
# Crop (Sound Type)
|
||||
CROP=0.0
|
||||
# Twisting Vines (Sound Type)
|
||||
TWISTING_VINES=0.0
|
||||
# Decorated Pot Cracked (Sound Type)
|
||||
DECORATED_POT_CRACKED=1.0
|
||||
# Medium Amethyst Bud (Sound Type)
|
||||
MEDIUM_AMETHYST_BUD=0.0
|
||||
# Mud (Sound Type)
|
||||
MUD=1.0
|
||||
# Vine (Sound Type)
|
||||
VINE=0.0
|
||||
# Cherry Wood (Sound Type)
|
||||
CHERRY_WOOD=1.0
|
||||
# Copper (Sound Type)
|
||||
COPPER=1.0
|
||||
# Wet Grass (Sound Type)
|
||||
WET_GRASS=0.1
|
||||
# Muddy Mangrove Roots (Sound Type)
|
||||
MUDDY_MANGROVE_ROOTS=1.0
|
||||
# Lodestone (Sound Type)
|
||||
LODESTONE=1.0
|
||||
# Stone (Sound Type)
|
||||
STONE=1.0
|
||||
# Dripstone Block (Sound Type)
|
||||
DRIPSTONE_BLOCK=1.0
|
||||
# Nether Wart (Sound Type)
|
||||
NETHER_WART=1.0
|
||||
# Nether Wood (Sound Type)
|
||||
NETHER_WOOD=1.0
|
||||
# Cherry Wood Hanging Sign (Sound Type)
|
||||
CHERRY_WOOD_HANGING_SIGN=1.0
|
||||
# Sculk (Sound Type)
|
||||
SCULK=1.0
|
||||
# Packed Mud (Sound Type)
|
||||
PACKED_MUD=1.0
|
||||
# Gilded Blackstone (Sound Type)
|
||||
GILDED_BLACKSTONE=1.0
|
||||
# Bamboo Sapling (Sound Type)
|
||||
BAMBOO_SAPLING=0.1
|
||||
# Sculk Shrieker (Sound Type)
|
||||
SCULK_SHRIEKER=1.0
|
||||
# Big Dripleaf (Sound Type)
|
||||
BIG_DRIPLEAF=1.0
|
||||
# Powder Snow (Sound Type)
|
||||
POWDER_SNOW=0.1
|
||||
# Gravel (Sound Type)
|
||||
GRAVEL=1.0
|
||||
# Nether Ore (Sound Type)
|
||||
NETHER_ORE=1.0
|
||||
# Moss Carpet (Sound Type)
|
||||
MOSS_CARPET=0.1
|
||||
# Cherry Wood Hanging Sign (Sound Type)
|
||||
CHERRY_WOOD_HANGING_SIGN=1.0
|
||||
# Nylium (Sound Type)
|
||||
NYLIUM=1.0
|
||||
# Pointed Dripstone (Sound Type)
|
||||
POINTED_DRIPSTONE=0.0
|
||||
# Honey Block (Sound Type)
|
||||
HONEY_BLOCK=0.5
|
||||
# Nether Gold Ore (Sound Type)
|
||||
NETHER_GOLD_ORE=1.0
|
||||
# Twisting Vines (Sound Type)
|
||||
TWISTING_VINES=0.0
|
||||
# Bamboo Wood (Sound Type)
|
||||
BAMBOO_WOOD=1.0
|
||||
# Polished Deepslate (Sound Type)
|
||||
POLISHED_DEEPSLATE=1.0
|
||||
# Sweet Berry Bush (Sound Type)
|
||||
SWEET_BERRY_BUSH=0.0
|
||||
# Deepslate Bricks (Sound Type)
|
||||
DEEPSLATE_BRICKS=1.0
|
||||
# Calcite (Sound Type)
|
||||
CALCITE=1.0
|
||||
# Lodestone (Sound Type)
|
||||
LODESTONE=1.0
|
||||
# Deepslate Tiles (Sound Type)
|
||||
DEEPSLATE_TILES=1.0
|
||||
# Nether Wood (Sound Type)
|
||||
NETHER_WOOD=1.0
|
||||
# Grass (Sound Type)
|
||||
GRASS=1.0
|
||||
# Azalea Leaves (Sound Type)
|
||||
AZALEA_LEAVES=1.0
|
||||
# Cherry Leaves (Sound Type)
|
||||
CHERRY_LEAVES=1.0
|
||||
# Netherrack (Sound Type)
|
||||
NETHERRACK=1.0
|
||||
# Sculk Sensor (Sound Type)
|
||||
SCULK_SENSOR=1.0
|
||||
# Frogspawn (Sound Type)
|
||||
FROGSPAWN=1.0
|
||||
# Wood (Sound Type)
|
||||
WOOD=1.0
|
||||
# Hanging Roots (Sound Type)
|
||||
HANGING_ROOTS=1.0
|
||||
# Wart Block (Sound Type)
|
||||
WART_BLOCK=1.0
|
||||
# Sculk Shrieker (Sound Type)
|
||||
SCULK_SHRIEKER=1.0
|
||||
# Basalt (Sound Type)
|
||||
BASALT=1.0
|
||||
# Stone (Sound Type)
|
||||
STONE=1.0
|
||||
# Moss (Sound Type)
|
||||
MOSS=0.75
|
||||
# Sculk Catalyst (Sound Type)
|
||||
SCULK_CATALYST=1.0
|
||||
# Hard Crop (Sound Type)
|
||||
HARD_CROP=1.0
|
||||
# Coral Block (Sound Type)
|
||||
CORAL_BLOCK=1.0
|
||||
# Muddy Mangrove Roots (Sound Type)
|
||||
MUDDY_MANGROVE_ROOTS=1.0
|
||||
# Mud Bricks (Sound Type)
|
||||
MUD_BRICKS=1.0
|
||||
# Fungus (Sound Type)
|
||||
FUNGUS=0.0
|
||||
# Copper (Sound Type)
|
||||
COPPER=1.0
|
||||
# Candle (Sound Type)
|
||||
CANDLE=1.0
|
||||
# Lantern (Sound Type)
|
||||
LANTERN=1.0
|
||||
# Dripstone Block (Sound Type)
|
||||
DRIPSTONE_BLOCK=1.0
|
||||
# Amethyst (Sound Type)
|
||||
AMETHYST=1.0
|
||||
# Amethyst Cluster (Sound Type)
|
||||
AMETHYST_CLUSTER=1.0
|
||||
# Lily Pad (Sound Type)
|
||||
LILY_PAD=0.0
|
||||
# Stem (Sound Type)
|
||||
STEM=1.0
|
||||
# Nether Bricks (Sound Type)
|
||||
NETHER_BRICKS=1.0
|
||||
# Bamboo Wood Hanging Sign (Sound Type)
|
||||
BAMBOO_WOOD_HANGING_SIGN=1.0
|
||||
# Big Dripleaf (Sound Type)
|
||||
BIG_DRIPLEAF=1.0
|
||||
# Bone Block (Sound Type)
|
||||
BONE_BLOCK=1.0
|
||||
# Azalea (Sound Type)
|
||||
AZALEA=1.0
|
||||
# Small Dripleaf (Sound Type)
|
||||
SMALL_DRIPLEAF=0.0
|
||||
# Vine (Sound Type)
|
||||
VINE=0.0
|
||||
# Shroomlight (Sound Type)
|
||||
SHROOMLIGHT=1.0
|
||||
# Medium Amethyst Bud (Sound Type)
|
||||
MEDIUM_AMETHYST_BUD=0.0
|
||||
# Mangrove Roots (Sound Type)
|
||||
MANGROVE_ROOTS=1.0
|
||||
# Decorated Pot Cracked (Sound Type)
|
||||
DECORATED_POT_CRACKED=1.0
|
||||
# Froglight (Sound Type)
|
||||
FROGLIGHT=1.0
|
||||
# Decorated Pot (Sound Type)
|
||||
DECORATED_POT=1.0
|
||||
# Nether Sprouts (Sound Type)
|
||||
NETHER_SPROUTS=1.0
|
||||
# Small Amethyst Bud (Sound Type)
|
||||
SMALL_AMETHYST_BUD=0.0
|
||||
# Wet Grass (Sound Type)
|
||||
WET_GRASS=0.1
|
||||
# Nether Wart (Sound Type)
|
||||
NETHER_WART=1.0
|
||||
# Sculk Vein (Sound Type)
|
||||
SCULK_VEIN=1.0
|
||||
# Deepslate (Sound Type)
|
||||
DEEPSLATE=1.0
|
||||
# Chain (Sound Type)
|
||||
CHAIN=0.0
|
||||
# Anvil (Sound Type)
|
||||
ANVIL=1.0
|
||||
# Rooted Dirt (Sound Type)
|
||||
ROOTED_DIRT=1.0
|
||||
# Soul Soil (Sound Type)
|
||||
SOUL_SOIL=1.0
|
||||
# Suspicious Gravel (Sound Type)
|
||||
SUSPICIOUS_GRAVEL=1.0
|
||||
# Snow (Sound Type)
|
||||
SNOW=0.1
|
||||
# Metal (Sound Type)
|
||||
METAL=1.0
|
||||
# Tuff (Sound Type)
|
||||
TUFF=1.0
|
||||
# Flowering Azalea (Sound Type)
|
||||
FLOWERING_AZALEA=1.0
|
||||
# Ancient Debris (Sound Type)
|
||||
ANCIENT_DEBRIS=1.0
|
||||
# Glow Lichen (Sound Type)
|
||||
GLOW_LICHEN=0.0
|
||||
# Suspicious Sand (Sound Type)
|
||||
SUSPICIOUS_SAND=1.0
|
||||
# Cherry Wood (Sound Type)
|
||||
CHERRY_WOOD=1.0
|
||||
# Slime Block (Sound Type)
|
||||
SLIME_BLOCK=1.0
|
||||
# Wool (Sound Type)
|
||||
WOOL=1.5
|
||||
# Mud (Sound Type)
|
||||
MUD=1.0
|
||||
# Glass (Sound Type)
|
||||
GLASS=0.1
|
||||
# Large Amethyst Bud (Sound Type)
|
||||
LARGE_AMETHYST_BUD=0.0
|
||||
# Hanging Roots (Sound Type)
|
||||
HANGING_ROOTS=1.0
|
||||
# Glow Lichen (Sound Type)
|
||||
GLOW_LICHEN=0.0
|
||||
# Sculk (Sound Type)
|
||||
SCULK=1.0
|
||||
# Stem (Sound Type)
|
||||
STEM=1.0
|
||||
# Calcite (Sound Type)
|
||||
CALCITE=1.0
|
||||
# Frogspawn (Sound Type)
|
||||
FROGSPAWN=1.0
|
||||
# Nether Sprouts (Sound Type)
|
||||
NETHER_SPROUTS=1.0
|
||||
# Rooted Dirt (Sound Type)
|
||||
ROOTED_DIRT=1.0
|
||||
# Snow (Sound Type)
|
||||
SNOW=0.1
|
||||
# Moss (Sound Type)
|
||||
MOSS=0.75
|
||||
# Polished Deepslate (Sound Type)
|
||||
POLISHED_DEEPSLATE=1.0
|
||||
# Wart Block (Sound Type)
|
||||
WART_BLOCK=1.0
|
||||
# Shroomlight (Sound Type)
|
||||
SHROOMLIGHT=1.0
|
||||
# Small Amethyst Bud (Sound Type)
|
||||
SMALL_AMETHYST_BUD=0.0
|
||||
# Gravel (Sound Type)
|
||||
GRAVEL=1.0
|
||||
# Sand (Sound Type)
|
||||
SAND=1.0
|
||||
# Cave Vines (Sound Type)
|
||||
CAVE_VINES=1.0
|
||||
# Roots (Sound Type)
|
||||
ROOTS=0.0
|
||||
# Soul Sand (Sound Type)
|
||||
SOUL_SAND=1.0
|
||||
# Spore Blossom (Sound Type)
|
||||
SPORE_BLOSSOM=0.0
|
||||
# Chiseled Bookshelf (Sound Type)
|
||||
CHISELED_BOOKSHELF=1.0
|
||||
# Nether Wood Hanging Sign (Sound Type)
|
||||
NETHER_WOOD_HANGING_SIGN=1.0
|
||||
# Ladder (Sound Type)
|
||||
LADDER=0.0
|
||||
# Bamboo (Sound Type)
|
||||
BAMBOO=0.1
|
||||
# Cherry Sapling (Sound Type)
|
||||
CHERRY_SAPLING=1.0
|
||||
# Crop (Sound Type)
|
||||
CROP=0.0
|
||||
# Weeping Vines (Sound Type)
|
||||
WEEPING_VINES=0.0
|
||||
# Water (Block)
|
||||
minecraft\:water=0.25
|
||||
# Lava (Block)
|
||||
|
||||
@@ -9,205 +9,205 @@
|
||||
# By block ID:
|
||||
# minecraft\:oak_log=1.0
|
||||
|
||||
# Netherite Block (Sound Type)
|
||||
NETHERITE_BLOCK=1.5
|
||||
# Weeping Vines (Sound Type)
|
||||
WEEPING_VINES=0.5
|
||||
# Amethyst Cluster (Sound Type)
|
||||
AMETHYST_CLUSTER=0.5
|
||||
# Nether Bricks (Sound Type)
|
||||
NETHER_BRICKS=1.5
|
||||
# Candle (Sound Type)
|
||||
CANDLE=0.5
|
||||
# Flowering Azalea (Sound Type)
|
||||
FLOWERING_AZALEA=0.5
|
||||
# Ladder (Sound Type)
|
||||
LADDER=0.5
|
||||
# Basalt (Sound Type)
|
||||
BASALT=1.5
|
||||
# Pointed Dripstone (Sound Type)
|
||||
POINTED_DRIPSTONE=0.5
|
||||
# Spore Blossom (Sound Type)
|
||||
SPORE_BLOSSOM=0.5
|
||||
# Wool (Sound Type)
|
||||
WOOL=0.1
|
||||
# Deepslate (Sound Type)
|
||||
DEEPSLATE=1.5
|
||||
# Moss Carpet (Sound Type)
|
||||
MOSS_CARPET=0.5
|
||||
# Grass (Sound Type)
|
||||
GRASS=0.3
|
||||
# Cave Vines (Sound Type)
|
||||
CAVE_VINES=0.5
|
||||
# Cherry Leaves (Sound Type)
|
||||
CHERRY_LEAVES=0.5
|
||||
# Cherry Sapling (Sound Type)
|
||||
CHERRY_SAPLING=0.5
|
||||
# Fungus (Sound Type)
|
||||
FUNGUS=0.5
|
||||
# Hard Crop (Sound Type)
|
||||
HARD_CROP=0.5
|
||||
# Mud Bricks (Sound Type)
|
||||
MUD_BRICKS=0.5
|
||||
# Coral Block (Sound Type)
|
||||
CORAL_BLOCK=0.2
|
||||
# Sand (Sound Type)
|
||||
SAND=0.2
|
||||
# Metal (Sound Type)
|
||||
METAL=1.25
|
||||
# Scaffolding (Sound Type)
|
||||
SCAFFOLDING=0.5
|
||||
# Soul Soil (Sound Type)
|
||||
SOUL_SOIL=0.2
|
||||
# Tuff (Sound Type)
|
||||
TUFF=1.5
|
||||
# Netherrack (Sound Type)
|
||||
NETHERRACK=1.1
|
||||
# Anvil (Sound Type)
|
||||
ANVIL=0.5
|
||||
# Ancient Debris (Sound Type)
|
||||
ANCIENT_DEBRIS=0.5
|
||||
# Sweet Berry Bush (Sound Type)
|
||||
SWEET_BERRY_BUSH=0.5
|
||||
# Bone Block (Sound Type)
|
||||
BONE_BLOCK=1.5
|
||||
# Deepslate Bricks (Sound Type)
|
||||
DEEPSLATE_BRICKS=1.5
|
||||
# Azalea (Sound Type)
|
||||
AZALEA=0.5
|
||||
# Sculk Catalyst (Sound Type)
|
||||
SCULK_CATALYST=0.5
|
||||
# Netherite Block (Sound Type)
|
||||
NETHERITE_BLOCK=1.5
|
||||
# Hanging Sign (Sound Type)
|
||||
HANGING_SIGN=0.5
|
||||
# Soul Sand (Sound Type)
|
||||
SOUL_SAND=0.2
|
||||
# Roots (Sound Type)
|
||||
ROOTS=0.5
|
||||
# Froglight (Sound Type)
|
||||
FROGLIGHT=0.5
|
||||
# Gilded Blackstone (Sound Type)
|
||||
GILDED_BLACKSTONE=0.5
|
||||
# Sculk Vein (Sound Type)
|
||||
SCULK_VEIN=0.5
|
||||
# Azalea Leaves (Sound Type)
|
||||
AZALEA_LEAVES=0.5
|
||||
# Sculk Sensor (Sound Type)
|
||||
SCULK_SENSOR=0.5
|
||||
# Nylium (Sound Type)
|
||||
NYLIUM=0.5
|
||||
# Bamboo Wood (Sound Type)
|
||||
BAMBOO_WOOD=0.5
|
||||
# Bamboo (Sound Type)
|
||||
BAMBOO=0.5
|
||||
# Mangrove Roots (Sound Type)
|
||||
MANGROVE_ROOTS=0.5
|
||||
# Suspicious Gravel (Sound Type)
|
||||
SUSPICIOUS_GRAVEL=0.5
|
||||
# Amethyst (Sound Type)
|
||||
AMETHYST=1.5
|
||||
# Suspicious Sand (Sound Type)
|
||||
SUSPICIOUS_SAND=0.5
|
||||
# Nether Wood Hanging Sign (Sound Type)
|
||||
NETHER_WOOD_HANGING_SIGN=0.5
|
||||
# Wood (Sound Type)
|
||||
WOOD=0.4
|
||||
# Lantern (Sound Type)
|
||||
LANTERN=0.5
|
||||
# Small Dripleaf (Sound Type)
|
||||
SMALL_DRIPLEAF=0.5
|
||||
# Chain (Sound Type)
|
||||
CHAIN=0.5
|
||||
# Nether Ore (Sound Type)
|
||||
NETHER_ORE=1.1
|
||||
# Bamboo Wood Hanging Sign (Sound Type)
|
||||
BAMBOO_WOOD_HANGING_SIGN=0.5
|
||||
# Nether Gold Ore (Sound Type)
|
||||
NETHER_GOLD_ORE=1.1
|
||||
# Deepslate Tiles (Sound Type)
|
||||
DEEPSLATE_TILES=1.5
|
||||
# Slime Block (Sound Type)
|
||||
SLIME_BLOCK=0.5
|
||||
# Honey Block (Sound Type)
|
||||
HONEY_BLOCK=0.1
|
||||
# Lily Pad (Sound Type)
|
||||
LILY_PAD=0.5
|
||||
# Decorated Pot (Sound Type)
|
||||
DECORATED_POT=0.5
|
||||
# Chiseled Bookshelf (Sound Type)
|
||||
CHISELED_BOOKSHELF=0.5
|
||||
# Crop (Sound Type)
|
||||
CROP=0.5
|
||||
# Twisting Vines (Sound Type)
|
||||
TWISTING_VINES=0.5
|
||||
# Decorated Pot Cracked (Sound Type)
|
||||
DECORATED_POT_CRACKED=0.5
|
||||
# Medium Amethyst Bud (Sound Type)
|
||||
MEDIUM_AMETHYST_BUD=0.5
|
||||
# Mud (Sound Type)
|
||||
MUD=0.5
|
||||
# Vine (Sound Type)
|
||||
VINE=0.5
|
||||
# Cherry Wood (Sound Type)
|
||||
CHERRY_WOOD=0.5
|
||||
# Copper (Sound Type)
|
||||
COPPER=1.25
|
||||
# Wet Grass (Sound Type)
|
||||
WET_GRASS=0.5
|
||||
# Muddy Mangrove Roots (Sound Type)
|
||||
MUDDY_MANGROVE_ROOTS=0.5
|
||||
# Lodestone (Sound Type)
|
||||
LODESTONE=0.5
|
||||
# Stone (Sound Type)
|
||||
STONE=1.5
|
||||
# Dripstone Block (Sound Type)
|
||||
DRIPSTONE_BLOCK=0.5
|
||||
# Nether Wart (Sound Type)
|
||||
NETHER_WART=0.5
|
||||
# Nether Wood (Sound Type)
|
||||
NETHER_WOOD=0.5
|
||||
# Cherry Wood Hanging Sign (Sound Type)
|
||||
CHERRY_WOOD_HANGING_SIGN=0.5
|
||||
# Sculk (Sound Type)
|
||||
SCULK=0.5
|
||||
# Packed Mud (Sound Type)
|
||||
PACKED_MUD=0.5
|
||||
# Gilded Blackstone (Sound Type)
|
||||
GILDED_BLACKSTONE=0.5
|
||||
# Bamboo Sapling (Sound Type)
|
||||
BAMBOO_SAPLING=0.5
|
||||
# Sculk Shrieker (Sound Type)
|
||||
SCULK_SHRIEKER=0.5
|
||||
# Big Dripleaf (Sound Type)
|
||||
BIG_DRIPLEAF=0.5
|
||||
# Powder Snow (Sound Type)
|
||||
POWDER_SNOW=0.5
|
||||
# Gravel (Sound Type)
|
||||
GRAVEL=0.3
|
||||
# Nether Ore (Sound Type)
|
||||
NETHER_ORE=1.1
|
||||
# Moss Carpet (Sound Type)
|
||||
MOSS_CARPET=0.5
|
||||
# Cherry Wood Hanging Sign (Sound Type)
|
||||
CHERRY_WOOD_HANGING_SIGN=0.5
|
||||
# Nylium (Sound Type)
|
||||
NYLIUM=0.5
|
||||
# Pointed Dripstone (Sound Type)
|
||||
POINTED_DRIPSTONE=0.5
|
||||
# Honey Block (Sound Type)
|
||||
HONEY_BLOCK=0.1
|
||||
# Nether Gold Ore (Sound Type)
|
||||
NETHER_GOLD_ORE=1.1
|
||||
# Twisting Vines (Sound Type)
|
||||
TWISTING_VINES=0.5
|
||||
# Bamboo Wood (Sound Type)
|
||||
BAMBOO_WOOD=0.5
|
||||
# Polished Deepslate (Sound Type)
|
||||
POLISHED_DEEPSLATE=1.5
|
||||
# Sweet Berry Bush (Sound Type)
|
||||
SWEET_BERRY_BUSH=0.5
|
||||
# Deepslate Bricks (Sound Type)
|
||||
DEEPSLATE_BRICKS=1.5
|
||||
# Calcite (Sound Type)
|
||||
CALCITE=1.5
|
||||
# Lodestone (Sound Type)
|
||||
LODESTONE=0.5
|
||||
# Deepslate Tiles (Sound Type)
|
||||
DEEPSLATE_TILES=1.5
|
||||
# Nether Wood (Sound Type)
|
||||
NETHER_WOOD=0.5
|
||||
# Grass (Sound Type)
|
||||
GRASS=0.3
|
||||
# Azalea Leaves (Sound Type)
|
||||
AZALEA_LEAVES=0.5
|
||||
# Cherry Leaves (Sound Type)
|
||||
CHERRY_LEAVES=0.5
|
||||
# Netherrack (Sound Type)
|
||||
NETHERRACK=1.1
|
||||
# Sculk Sensor (Sound Type)
|
||||
SCULK_SENSOR=0.5
|
||||
# Frogspawn (Sound Type)
|
||||
FROGSPAWN=0.5
|
||||
# Wood (Sound Type)
|
||||
WOOD=0.4
|
||||
# Hanging Roots (Sound Type)
|
||||
HANGING_ROOTS=0.5
|
||||
# Wart Block (Sound Type)
|
||||
WART_BLOCK=0.5
|
||||
# Sculk Shrieker (Sound Type)
|
||||
SCULK_SHRIEKER=0.5
|
||||
# Basalt (Sound Type)
|
||||
BASALT=1.5
|
||||
# Stone (Sound Type)
|
||||
STONE=1.5
|
||||
# Moss (Sound Type)
|
||||
MOSS=0.1
|
||||
# Sculk Catalyst (Sound Type)
|
||||
SCULK_CATALYST=0.5
|
||||
# Hard Crop (Sound Type)
|
||||
HARD_CROP=0.5
|
||||
# Coral Block (Sound Type)
|
||||
CORAL_BLOCK=0.2
|
||||
# Muddy Mangrove Roots (Sound Type)
|
||||
MUDDY_MANGROVE_ROOTS=0.5
|
||||
# Mud Bricks (Sound Type)
|
||||
MUD_BRICKS=0.5
|
||||
# Fungus (Sound Type)
|
||||
FUNGUS=0.5
|
||||
# Copper (Sound Type)
|
||||
COPPER=1.25
|
||||
# Candle (Sound Type)
|
||||
CANDLE=0.5
|
||||
# Lantern (Sound Type)
|
||||
LANTERN=0.5
|
||||
# Dripstone Block (Sound Type)
|
||||
DRIPSTONE_BLOCK=0.5
|
||||
# Amethyst (Sound Type)
|
||||
AMETHYST=1.5
|
||||
# Amethyst Cluster (Sound Type)
|
||||
AMETHYST_CLUSTER=0.5
|
||||
# Lily Pad (Sound Type)
|
||||
LILY_PAD=0.5
|
||||
# Stem (Sound Type)
|
||||
STEM=0.4
|
||||
# Nether Bricks (Sound Type)
|
||||
NETHER_BRICKS=1.5
|
||||
# Bamboo Wood Hanging Sign (Sound Type)
|
||||
BAMBOO_WOOD_HANGING_SIGN=0.5
|
||||
# Big Dripleaf (Sound Type)
|
||||
BIG_DRIPLEAF=0.5
|
||||
# Bone Block (Sound Type)
|
||||
BONE_BLOCK=1.5
|
||||
# Azalea (Sound Type)
|
||||
AZALEA=0.5
|
||||
# Small Dripleaf (Sound Type)
|
||||
SMALL_DRIPLEAF=0.5
|
||||
# Vine (Sound Type)
|
||||
VINE=0.5
|
||||
# Shroomlight (Sound Type)
|
||||
SHROOMLIGHT=0.5
|
||||
# Medium Amethyst Bud (Sound Type)
|
||||
MEDIUM_AMETHYST_BUD=0.5
|
||||
# Mangrove Roots (Sound Type)
|
||||
MANGROVE_ROOTS=0.5
|
||||
# Decorated Pot Cracked (Sound Type)
|
||||
DECORATED_POT_CRACKED=0.5
|
||||
# Froglight (Sound Type)
|
||||
FROGLIGHT=0.5
|
||||
# Decorated Pot (Sound Type)
|
||||
DECORATED_POT=0.5
|
||||
# Nether Sprouts (Sound Type)
|
||||
NETHER_SPROUTS=0.5
|
||||
# Small Amethyst Bud (Sound Type)
|
||||
SMALL_AMETHYST_BUD=0.5
|
||||
# Wet Grass (Sound Type)
|
||||
WET_GRASS=0.5
|
||||
# Nether Wart (Sound Type)
|
||||
NETHER_WART=0.5
|
||||
# Sculk Vein (Sound Type)
|
||||
SCULK_VEIN=0.5
|
||||
# Deepslate (Sound Type)
|
||||
DEEPSLATE=1.5
|
||||
# Chain (Sound Type)
|
||||
CHAIN=0.5
|
||||
# Anvil (Sound Type)
|
||||
ANVIL=0.5
|
||||
# Rooted Dirt (Sound Type)
|
||||
ROOTED_DIRT=0.5
|
||||
# Soul Soil (Sound Type)
|
||||
SOUL_SOIL=0.2
|
||||
# Suspicious Gravel (Sound Type)
|
||||
SUSPICIOUS_GRAVEL=0.5
|
||||
# Snow (Sound Type)
|
||||
SNOW=0.15
|
||||
# Metal (Sound Type)
|
||||
METAL=1.25
|
||||
# Tuff (Sound Type)
|
||||
TUFF=1.5
|
||||
# Flowering Azalea (Sound Type)
|
||||
FLOWERING_AZALEA=0.5
|
||||
# Ancient Debris (Sound Type)
|
||||
ANCIENT_DEBRIS=0.5
|
||||
# Glow Lichen (Sound Type)
|
||||
GLOW_LICHEN=0.5
|
||||
# Suspicious Sand (Sound Type)
|
||||
SUSPICIOUS_SAND=0.5
|
||||
# Cherry Wood (Sound Type)
|
||||
CHERRY_WOOD=0.5
|
||||
# Slime Block (Sound Type)
|
||||
SLIME_BLOCK=0.5
|
||||
# Wool (Sound Type)
|
||||
WOOL=0.1
|
||||
# Mud (Sound Type)
|
||||
MUD=0.5
|
||||
# Glass (Sound Type)
|
||||
GLASS=0.75
|
||||
# Large Amethyst Bud (Sound Type)
|
||||
LARGE_AMETHYST_BUD=0.5
|
||||
# Hanging Roots (Sound Type)
|
||||
HANGING_ROOTS=0.5
|
||||
# Glow Lichen (Sound Type)
|
||||
GLOW_LICHEN=0.5
|
||||
# Sculk (Sound Type)
|
||||
SCULK=0.5
|
||||
# Stem (Sound Type)
|
||||
STEM=0.4
|
||||
# Calcite (Sound Type)
|
||||
CALCITE=1.5
|
||||
# Frogspawn (Sound Type)
|
||||
FROGSPAWN=0.5
|
||||
# Nether Sprouts (Sound Type)
|
||||
NETHER_SPROUTS=0.5
|
||||
# Rooted Dirt (Sound Type)
|
||||
ROOTED_DIRT=0.5
|
||||
# Snow (Sound Type)
|
||||
SNOW=0.15
|
||||
# Moss (Sound Type)
|
||||
MOSS=0.1
|
||||
# Polished Deepslate (Sound Type)
|
||||
POLISHED_DEEPSLATE=1.5
|
||||
# Wart Block (Sound Type)
|
||||
WART_BLOCK=0.5
|
||||
# Shroomlight (Sound Type)
|
||||
SHROOMLIGHT=0.5
|
||||
# Small Amethyst Bud (Sound Type)
|
||||
SMALL_AMETHYST_BUD=0.5
|
||||
# Gravel (Sound Type)
|
||||
GRAVEL=0.3
|
||||
# Sand (Sound Type)
|
||||
SAND=0.2
|
||||
# Cave Vines (Sound Type)
|
||||
CAVE_VINES=0.5
|
||||
# Roots (Sound Type)
|
||||
ROOTS=0.5
|
||||
# Soul Sand (Sound Type)
|
||||
SOUL_SAND=0.2
|
||||
# Spore Blossom (Sound Type)
|
||||
SPORE_BLOSSOM=0.5
|
||||
# Chiseled Bookshelf (Sound Type)
|
||||
CHISELED_BOOKSHELF=0.5
|
||||
# Nether Wood Hanging Sign (Sound Type)
|
||||
NETHER_WOOD_HANGING_SIGN=0.5
|
||||
# Ladder (Sound Type)
|
||||
LADDER=0.5
|
||||
# Bamboo (Sound Type)
|
||||
BAMBOO=0.5
|
||||
# Cherry Sapling (Sound Type)
|
||||
CHERRY_SAPLING=0.5
|
||||
# Crop (Sound Type)
|
||||
CROP=0.5
|
||||
# Weeping Vines (Sound Type)
|
||||
WEEPING_VINES=0.5
|
||||
|
||||
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Reference in New Issue
Block a user