Author SHA1 Message Date
didas 95f9d20538 wPwZ/2026-07-19_00-37-42 2026-07-19 00:38:08 +01:00
1464 changed files with 4949 additions and 4092 deletions
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@@ -1,65 +0,0 @@
# If you need help, you can join our Discord - https://viaversion.com/discord
#
# Always shows a mapped mob's original name, and not only when hovering over it with the cursor.
always-show-original-mob-name: true
#
# Writes name and level of custom enchantments into the item's lore.
# Set this to false if you see the entries doubled/if the custom-enchant plugin already writes these into the lore manually.
add-custom-enchants-into-lore: true
#
# Adds the color of a scoreboard team after its prefix for 1.12 clients on 1.13+ servers.
add-teamcolor-to-prefix: true
#
# Converts the 1.13 face look-at packet for 1.12- players. Requires a bit of extra caching.
fix-1_13-face-player: false
#
# Fixes 1.13 clients and lower not seeing color or formatting in inventory titles by converting them to legacy text.
# If you have issues with translatable text being displayed wrongly, disable this.
fix-formatted-inventory-titles: true
#
# Sends inventory acknowledgement packets to act as a replacement for ping packets for sub 1.17 clients.
# This only takes effect for ids in the short range. Useful for anticheat compatibility.
handle-pings-as-inv-acknowledgements: false
#
# Adds bedrock blocks at y=0 for sub 1.17 clients. This may allow for weird interactions due to sending fake blocks.
bedrock-at-y-0: false
#
# Shows sculk shriekers as crying obsidian for 1.18.2 clients on 1.19+ servers. This fixes collision and block breaking issues.
# If disabled, the client will see them as end portal frames.
sculk-shriekers-to-crying-obsidian: true
#
# Shows scaffolding as water for 1.13.2 clients on 1.14+ servers. This fixes collision issues.
# If disabled, the client will see them as hay blocks.
scaffolding-to-water: false
#
# Maps the darkness effect to blindness for 1.18.2 clients on 1.19+ servers.
map-darkness-effect: true
#
# If enabled, 1.21.3 clients will receive the first float of 1.21.4+ custom model data as int. Disable if you handle this change yourself.
map-custom-model-data: true
#
# If enabled, 1.19.3 clients will receive display entities as armor stands with custom entity data on 1.19.4+ servers. Note that
# this does not support all features display entities offer.
map-display-entities: true
#
# Suppresses warnings of missing emulations for certain features that are not supported (e.g. world height in 1.17+).
suppress-emulation-warnings: false
#
# If enabled, dialogs will be shown via chest inventories for 1.21.5 clients on 1.21.6+ servers.
dialogs-via-chests: true
#
# Dialog styling. You can also use translation keys here.
dialog-style:
page-navigation-title: '&9&lPage navigation'
page-navigation-next: '&9Left click: &6Go to next page'
page-navigation-previous: '&9Right click: &6Go to previous page'
toggle-value: '&9Left click: &6Toggle value'
increase-value: '&9Left click: &6Increase value by %s'
decrease-value: '&9Right click: &6Decrease value by %s'
value-range: '&7(Value between &a%s &7and &a%s&7)'
current-value: '&7Current value: &a%s'
edit-value: '&9Left click: &6Edit text'
next-option: '&9Left click: &6Go to next option'
previous-option: '&9Right click: &6Go to previous option'
set-text: '&9Left click/close: &6Set text'
close: '&9Left click: &6Close'
@@ -1,22 +0,0 @@
# Disclaimer:
#
# It cannot be guaranteed that this mod is allowed on specific servers as it can possibly cause problems with anti-cheat plugins, (USE ONLY WITH CAUTION!)
# This option enables client-side transforming. (can also be enabled in-game)
enable-client-side: false
# This option sets the protocol version to be used when connecting to servers. (can also be changed in-game)
client-side-version: -1
# Hides VIA button from multiplayer menu.
hide-button: false
# List of servers which ViaFabric will force disable transforming on client-side. It can be overwritten by setting per-server version.
#
# This isn't always the address in multiplayer menu; It will use the SRV record pointer when present, Check the game log for the address.
# Uses https://wiki.vg/Mojang_API#Blocked_Servers format (mc.example.com, *.example.com, 192.168.0.1, 192.168.*)
client-side-force-disable:
- hypixel.net
- '*.hypixel.net'
- minemen.club
- '*.minemen.club'
- icantjoinlmfao.club
# Fabric registry synchronization will be disabled when installed server-side and validation errors are ignored when installed on client-side.
# Note: this setting only works on 1.20.4+ ViaFabric versions, and it might cause issues, use with caution.
ignore-registry-sync-errors: false
@@ -1,168 +0,0 @@
# Thanks for downloading ViaVersion
# Ensure you look through all these options
# If you need help:
# Discord - https://viaversion.com/discord
# Docs - https://docs.viaversion.com/display/VIAVERSION/Configuration
#
#----------------------------------------------------------#
# GLOBAL OPTIONS #
#----------------------------------------------------------#
#
# Should ViaVersion check for updates?
check-for-updates: true
# Send the supported versions with the Status (Ping) response packet
send-supported-versions: false
# Easier to configure alternative to 'block-protocols'. Uses readable version strings with possible '<' and '>' prefixes.
# An example to block 1.16.4, everything below 1.16, as well as everything above 1.17.1 would be: ["<1.16", "1.16.4", ">1.17.1"]
# You can use both this and the block-protocols option at the same time as well.
block-versions: []
# Block specific Minecraft protocol version numbers.
# List of all Minecraft protocol versions: https://wiki.vg/Protocol_version_numbers, or use a generator: https://via.krusic22.com
block-protocols: []
# Change the blocked disconnect message
block-disconnect-msg: You are using an unsupported Minecraft version!
# If you use ProtocolLib, we can't reload without kicking the players.
# (We don't suggest using reload either, use a plugin manager)
# You can customize the message we kick people with if you use ProtocolLib here.
reload-disconnect-msg: Server reload, please rejoin!
# We warn when there's an error converting item and block data over versions, should we suppress these? (Only suggested if spamming)
suppress-conversion-warnings: false
#
#----------------------------------------------------------#
# GLOBAL PACKET LIMITER #
#----------------------------------------------------------#
# THIS FEATURE IS DISABLED ON 1.17.1+ PAPER SERVERS, SINCE IT HAS A BETTER PACKET-LIMITER INBUILT
#
# Packets Per Second (PPS) limiter (Use -1 on max-pps and tracking-period to disable)
# Clients by default send around 20-90 packets per second.
#
# What is the maximum per second a client can send (Use %pps to display their pps)
# Use -1 to disable.
max-pps: 800
max-pps-kick-msg: You are sending too many packets!
#
# We can also kick them if over a period they send over a threshold a certain amount of times.
#
# Period to track (in seconds)
# Use -1 to disable.
tracking-period: 6
# How many packets per second count as a warning?
tracking-warning-pps: 120
# How many warnings over the interval can we have
# This can never be higher than "tracking-period"?
tracking-max-warnings: 4
# The kick message sent if the user hits the max packets per second.
tracking-max-kick-msg: You are sending too many packets, :(
# Should we enable our hologram patch?
# If they're in the wrong place, enable this
hologram-patch: false
# This is the offset, should work as default when enabled.
hologram-y: -0.96
# Should we disable piston animation for 1.11/1.11.1 clients?
# In some cases, when firing lots of pistons, it crashes them.
piston-animation-patch: false
# Should we fix nbt for 1.12 and above clients in chat messages (causes invalid item)
chat-nbt-fix: true
# Should we use prefix for team color on 1.13 and above clients?
team-colour-fix: true
# 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.
disable-1_13-auto-complete: false
# The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled
1_13-tab-complete-delay: 0
# For 1.13 clients the smallest (1 layer) snow doesn't have collisions, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
fix-low-snow-collision: false
# Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants
fix-infested-block-breaking: true
# In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.
truncate-1_14-books: false
# Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non-full blocks.
fix-non-full-blocklight: true
# Fixes walk animation not shown when health is set to Float.NaN
fix-1_14-health-nan: true
# Should 1.15+ clients respawn instantly / without showing a death screen?
use-1_15-instant-respawn: false
#
# Enable serverside block-connections for 1.13+ clients - all the options in this section are built around this option
serverside-blockconnections: true
# When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks)
reduce-blockstorage-memory: false
# When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems
# Useful for lobbyservers where users can't build and those stems are used decoratively
flowerstem-when-block-above: false
# Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them.
vine-climb-fix: false
#
# Ignores incoming plugin channel messages of 1.16+ clients with channel names longer than 32 characters.
# CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present.
ignore-long-1_16-channel-names: true
#
# Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline.
forced-use-1_17-resource-pack: false
# The message to be displayed at the prompt when the 1.17+ client receives the server resource pack.
resource-pack-1_17-prompt: ''
#
# Caches light until chunks are unloaded to allow later chunk update packets as opposed to instantly uncaching when the first chunk data is sent.
# Only disable this if you know what you are doing.
cache-1_17-light: true
#
# Get the world names which should be returned for each vanilla dimension
map-1_16-world-names:
overworld: minecraft:overworld
nether: minecraft:the_nether
end: minecraft:the_end
#
# If disabled, tamed cats will be displayed as ocelots to 1.14+ clients on 1.13 servers. Otherwise, ocelots (tamed and untamed) will be displayed as cats.
translate-ocelot-to-cat: false
#
# Determines the value sent to 1.19+ clients on join if currently not accessible by ViaVersion.
# It is not recommended to fake this value if your server is running 1.19 or later, as 1.20.5 have stricter chat handling and may get kicked otherwise.
enforce-secure-chat: false
#
# Handles items with invalid count values (higher than max stack size) on 1.20.3 servers.
handle-invalid-item-count: false
#
# Hides scoreboard numbers for 1.20.3+ clients on older server versions.
hide-scoreboard-numbers: false
#
# Fixes 1.21+ clients on 1.20.5 servers placing water/lava buckets at the wrong location when moving fast, NOTE: This may cause issues with anti-cheat plugins.
fix-1_21-placement-rotation: false
#
#----------------------------------------------------------#
# 1.9+ CLIENTS ON 1.8 SERVERS OPTIONS #
#----------------------------------------------------------#
#
# No collide options, these allow you to configure how collision works.
# Do you want us to prevent collision?
prevent-collision: true
# If the above is true, should we automatically team players until you do?
auto-team: true
# When enabled if certain entity data can't be read, we won't tell you about it
suppress-metadata-errors: false
# When enabled, 1.9+ will be able to block by using shields
shield-blocking: true
# If this setting is active, the main hand is used instead of the off-hand to trigger the blocking of the player.
# With the main hand, the blocking starts way faster.
# (Requires "show-shield-when-sword-in-hand" to be disabled)
no-delay-shield-blocking: false
# If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand.
# The shield disappears when you switch to another item.
# (Requires "shield-blocking" to be enabled)
show-shield-when-sword-in-hand: false
# Enable player tick simulation, this fixes eating, drinking, nether portals.
simulate-pt: true
# Should we patch boss bars so they work? (Default: true, disable if you're having issues)
bossbar-patch: true
# If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)
bossbar-anti-flicker: false
# This will show the new effect indicator in the top-right corner for 1.9+ players.
use-new-effect-indicator: true
# Should we replace extended pistons to fix 1.10.1 (Only on chunk loading)?
replace-pistons: false
# What id should we replace with, default is air. (careful of players getting stuck standing on them)
replacement-piston-id: 0
# Fix 1.9+ clients not rendering the far away chunks and improve chunk rendering when moving fast (Increases network usage and decreases client fps slightly)
chunk-border-fix: false
# Allows 1.9+ left-handedness (main hand) on 1.8 servers
left-handed-handling: true
# Tries to cancel block break/place sounds sent by 1.8 servers to 1.9+ clients to prevent them from playing twice
cancel-block-sounds: true
@@ -1,73 +1,73 @@
#Client Configuration
[client]
[client.visual_options]
# If plaques should show on the top of the screen.
on_top = true
# The distance from the top or bottom of the screen, in pixels.
#Range: 8 ~ 256
distance = 16
# The horizontal offset from the center, in pixels.
#Range: -256 ~ 256
horizontal_offset = 0
# Hide waila/hwyla/jade popups while plaques are showing.
hide_waila = false
# If plaques should show for task advancements (normal advancements).
tasks = true
# If plaques should show for goal advancements (medium-difficulty advancements).
goals = true
# If plaques should show for challenge advancements (high-difficulty advancements).
challenges = true
# Text color to use for plaque titles (like "Advancement made!"). Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
title_color = "#FF332200"
# Text color to use for advancement names on plaques. Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
name_color = "#FFFFFFFF"
[client.duration_options]
# Duration of the shiny effect fade in for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadein = 0.5
# Duration of the shiny effect fade out for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadeout = 1.5
# Duration of the plaques for tasks (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
task_duration = 7.0
# Duration of the shiny effect fade in for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadein = 0.5
# Duration of the shiny effect fade out for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadeout = 1.5
# Duration of the plaques for goals (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
goal_duration = 7.0
# Duration of the shiny effect fade in for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadein = 1.25
# Duration of the shiny effect fade out for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadeout = 1.5
# Duration of the plaques for challenges (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
challenge_duration = 7.0
[client.functionality_options]
# Blacklist of advancements to never show plaques for. Takes precedence over whitelist if they conflict.
# Options:
# Advancement ID (eg. "minecraft:adventure/adventuring_time")
# Mod ID (Omit the colon, eg. "minecraft")
# Advancement Category (End with a /, eg. "minecraft:story/")
blacklist = []
# Whitelist of advancements to show plaques for. Leave empty to display for all.
# Same options available as blacklist.
whitelist = []
# Volume of task sounds. Set to 0 to mute.
#Range: 0.0 ~ 1.0
task_volume = 1.0
# Volume of goal sounds. Set to 0 to mute.
#Range: 0.0 ~ 1.0
goal_volume = 1.0
# Volume of challenge sounds. Set to 0 to mute.
#Range: 0.0 ~ 1.0
challenge_volume = 1.0
#Client Configuration
[client]
[client.visual_options]
# If plaques should show on the top of the screen.
on_top = true
# The distance from the top or bottom of the screen, in pixels.
#Range: 8 ~ 256
distance = 16
# The horizontal offset from the center, in pixels.
#Range: -256 ~ 256
horizontal_offset = 0
# Hide waila/hwyla/jade popups while plaques are showing.
hide_waila = false
# If plaques should show for task advancements (normal advancements).
tasks = true
# If plaques should show for goal advancements (medium-difficulty advancements).
goals = true
# If plaques should show for challenge advancements (high-difficulty advancements).
challenges = true
# Text color to use for plaque titles (like "Advancement made!"). Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
title_color = "#FF332200"
# Text color to use for advancement names on plaques. Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
name_color = "#FFFFFFFF"
[client.duration_options]
# Duration of the shiny effect fade in for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadein = 0.5
# Duration of the shiny effect fade out for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadeout = 1.5
# Duration of the plaques for tasks (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
task_duration = 7.0
# Duration of the shiny effect fade in for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadein = 0.5
# Duration of the shiny effect fade out for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadeout = 1.5
# Duration of the plaques for goals (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
goal_duration = 7.0
# Duration of the shiny effect fade in for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadein = 1.25
# Duration of the shiny effect fade out for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadeout = 1.5
# Duration of the plaques for challenges (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
challenge_duration = 7.0
[client.functionality_options]
# Blacklist of advancements to never show plaques for. Takes precedence over whitelist if they conflict.
# Options:
# Advancement ID (eg. "minecraft:adventure/adventuring_time")
# Mod ID (Omit the colon, eg. "minecraft")
# Advancement Category (End with a /, eg. "minecraft:story/")
blacklist = []
# Whitelist of advancements to show plaques for. Leave empty to display for all.
# Same options available as blacklist.
whitelist = []
# Volume of task sounds. Set to 0 to mute.
#Range: 0.0 ~ 1.0
task_volume = 1.0
# Volume of goal sounds. Set to 0 to mute.
#Range: 0.0 ~ 1.0
goal_volume = 1.0
# Volume of challenge sounds. Set to 0 to mute.
#Range: 0.0 ~ 1.0
challenge_volume = 1.0
+10 -10
View File
@@ -1,10 +1,10 @@
#Enables parallel processing of entity.
disabled = false
#Maximum number of threads to use for parallel processing. Set to -1 to use default value. Note: If 'virtualThreads' is enabled, this setting will be ignored.
paraMax = -1
#List of entity class for sync processing.
synchronizedEntities = ["minecraft:experience_orb", "minecraft:tnt", "minecraft:item"]
#Enables parallel processing of entity spawns. Warning, incompatible with Carpet mod lagFreeSpawning rule.
enableAsyncSpawn = true
#Enables async processing of random ticks.
enableAsyncRandomTicks = false
#Enables parallel processing of entity.
disabled = false
#Maximum number of threads to use for parallel processing. Set to -1 to use default value. Note: If 'virtualThreads' is enabled, this setting will be ignored.
paraMax = -1
#List of entity class for sync processing.
synchronizedEntities = ["minecraft:experience_orb", "minecraft:tnt", "minecraft:item"]
#Enables parallel processing of entity spawns. Warning, incompatible with Carpet mod lagFreeSpawning rule.
enableAsyncSpawn = true
#Enables async processing of random ticks.
enableAsyncRandomTicks = false
@@ -1,21 +1,23 @@
#safeBlockEntityMap: Boolean. Make 'LevelChunk#blockEntities' thread-safe.
#safeClassInstanceMultiMap: Boolean. Make 'ClassInstanceMultiMap' thread-safe.
#safeLegacyRandomSource: Boolean. Make LegacyRandomSource thread-safe.
#particle$noCulling: A comma-separated list of classes extending 'Particle' that should not be culled.
#particle$noLightCache: A comma-separated list of classes extending 'Particle' that should not use the light cache.
#particle$lockRequired: A comma-separated list of classes extending 'Particle' that require a spin lock.
#particle$lockProvider: A comma-separated list of classes extending 'Particle' that provide a spin lock.
#replaceRandom: A comma-separated list of classes that require multithreaded random sources.
#create$contraptionNoParticleCollision: A comma-separated list of classes extending 'AbstractContraptionEntity' that should not collide with particles.
#
#Sat Mar 21 22:49:55 WET 2026
create$contraptionNoParticleCollision=rbasamoyai.createbigcannons.cannon_control.contraption.PitchOrientedContraptionEntity,rbasamoyai.createbigcannons.cannon_control.contraption.AbstractMountedCannonContraption
particle$lockProvider=yesman.epicfight.client.particle.TrailParticle,yesman.epicfight.client.particle.AbstractTrailParticle,com.lowdragmc.photon.client.gameobject.FXObject
particle$lockRequired=yesman.epicfight.client.particle.TrailParticle,yesman.epicfight.client.particle.AbstractTrailParticle,com.lowdragmc.photon.client.gameobject.FXObject
particle$noCulling=com.lowdragmc.photon.client.gameobject.FXObject
particle$noLightCache=dev.shadowsoffire.gateways.client.GatewayParticle,com.chailotl.particular.particles.FireflyParticle,com.lowdragmc.photon.client.gameobject.FXObject,net.diebuddies.minecraft.weather.WeatherParticle,cn.coostack.cooparticlesapi.particles.ControlableParticle
replaceRandom=appeng.client.render.effects.LightningArcFX,appeng.client.render.effects.LightningFX,de.cheaterpaul.fallingleaves.util.LeafUtil
safeBlockEntityMap=false
safeClassInstanceMultiMap=false
safeLegacyRandomSource=false
version=2
#safeBlockEntityMap: Boolean. Make 'LevelChunk#blockEntities' thread-safe.
#safeClassInstanceMultiMap: Boolean. Make 'ClassInstanceMultiMap' thread-safe.
#safeLegacyRandomSource: Boolean. Make LegacyRandomSource thread-safe.
#particle$splitTick: Boolean. Enable recursive particle tick.
#particle$noCulling: A comma-separated list of classes extending 'Particle' that should not be culled.
#particle$noLightCache: A comma-separated list of classes extending 'Particle' that should not use the light cache.
#particle$lockRequired: A comma-separated list of classes extending 'Particle' that require a spin lock.
#particle$lockProvider: A comma-separated list of classes extending 'Particle' that provide a spin lock.
#replaceRandom: A comma-separated list of classes that require multithreaded random sources.
#create$contraptionNoParticleCollision: A comma-separated list of classes extending 'AbstractContraptionEntity' that should not collide with particles.
#
#Sun Jul 19 00:08:10 WEST 2026
create$contraptionNoParticleCollision=rbasamoyai.createbigcannons.cannon_control.contraption.PitchOrientedContraptionEntity,rbasamoyai.createbigcannons.cannon_control.contraption.AbstractMountedCannonContraption
particle$lockProvider=yesman.epicfight.client.particle.TrailParticle,yesman.epicfight.client.particle.AbstractTrailParticle,com.lowdragmc.photon.client.gameobject.FXObject
particle$lockRequired=yesman.epicfight.client.particle.TrailParticle,yesman.epicfight.client.particle.AbstractTrailParticle,com.lowdragmc.photon.client.gameobject.FXObject
particle$noCulling=com.lowdragmc.photon.client.gameobject.FXObject,net.bettercombat.client.particle.SlashParticle
particle$noLightCache=dev.shadowsoffire.gateways.client.GatewayParticle,com.chailotl.particular.particles.FireflyParticle,com.lowdragmc.photon.client.gameobject.FXObject,net.diebuddies.minecraft.weather.WeatherParticle,cn.coostack.cooparticlesapi.particles.ControlableParticle
particle$splitTick=false
replaceRandom=appeng.client.render.effects.LightningArcFX,appeng.client.render.effects.LightningFX,de.cheaterpaul.fallingleaves.util.LeafUtil
safeBlockEntityMap=false
safeClassInstanceMultiMap=false
safeLegacyRandomSource=false
version=2
@@ -1,19 +0,0 @@
# This is an example boolean property
exampleBoolean = true
exampleEnum = "Hello"
exampleEnumList = [ "Hello", "World" ]
exampleInt = 42
exampleIntList = [ 12, 24 ]
exampleMultilineString = "Hello World"
exampleString = "Hello World"
exampleStringList = [ "Hello", "World" ]
# This is an example category
[exampleCategory]
exampleFloat = 42.84
# This is an example string inside a category
innerField = "I am inside"
+161 -142
View File
@@ -1,143 +1,162 @@
{
"general": {
"disable_mod": false,
"hide_bossbar": true,
"shadow_text": true,
"auto_start": false,
"animationSpeed": 1.0,
"always_show_ping": false,
"hide_debug_crosshair": false,
"background_color": 1867534416,
"space_modules": false,
"always_show_profiler": false,
"animations": true,
"fontScale": 0.75,
"hide_sidebar": true,
"always_show_tps": false
},
"modules_right": [
{
"name": "system",
"name_color": 16755200,
"value_color": 5636095,
"lines": {
"opengl_version": false,
"allocation_rate": true,
"display": false,
"java_version": false,
"gpu_driver": false,
"memory_usage": true,
"allocated_memory": true,
"cpu": false,
"gpu_utilization": true,
"time": false,
"gpu": false
},
"enabled": true
},
{
"empty_lines": 1,
"name": "empty",
"lines": {
"nothing": true
},
"enabled": true
},
{
"name": "target",
"name_color": 43775,
"value_color": 16777045,
"lines": {
"id_fluid": false,
"fluid_tags": false,
"block_states": true,
"targeted_block": true,
"block_tags": true,
"id_block": true,
"nothing": true,
"nothing2": false,
"targeted_fluid": false,
"targeted_entity": false,
"fluid_states": false
},
"enabled": true
}
],
"modules_left": [
{
"name": "minecraft",
"name_color": 10506797,
"value_color": 43520,
"lines": {
"minecraft": true
},
"enabled": true
},
{
"color_high": 5635925,
"color_med": 16777045,
"name": "fps",
"lines": {
"fps": true
},
"enabled": true,
"color_low": 16733525
},
{
"color_x": 16733525,
"color_y": 5635925,
"color_z": 5636095,
"name": "coords",
"name_color": 16733525,
"lines": {
"chunk_coords": true,
"player_coords": false,
"block_coords": true,
"absolute_velocity": true,
"velocity": true,
"chunk_relative_coords": true,
"horizontal_velocity": true
},
"enabled": true
},
{
"name": "location",
"name_color": 43520,
"value_color": 5636095,
"lines": {
"light": true,
"biome": true,
"rotation": true,
"facing": true,
"slime_chunk": true,
"local_difficulty": false,
"day_ticks": false,
"days_played": true,
"dimension": false,
"highest_block": false,
"highest_block_server": false,
"light_server": false
},
"enabled": true
},
{
"name": "entity",
"name_color": 16733525,
"value_color": 16777045,
"total_entities_color": 16755200,
"lines": {
"entities": false,
"water_creature": false,
"underground_water_creature": false,
"ambient": false,
"particles": false,
"axolotls": false,
"creature": false,
"water_ambient": false,
"monster": true,
"misc": false
},
"enabled": true
}
]
{
"general": {
"disable_mod": false,
"hide_bossbar": true,
"shadow_text": true,
"auto_start": false,
"animationSpeed": 1.0,
"always_show_ping": false,
"hide_debug_crosshair": false,
"background_color": 1867534416,
"space_modules": false,
"always_show_profiler": false,
"animations": true,
"fontScale": 0.75,
"hide_sidebar": true,
"always_show_tps": false
},
"modules_right": [
{
"name": "system",
"name_color": 16755200,
"value_color": 5636095,
"lines": {
"opengl_version": false,
"allocation_rate": true,
"display": false,
"java_version": false,
"gpu_driver": false,
"memory_usage": true,
"allocated_memory": true,
"cpu": false,
"gpu_utilization": true,
"time": false,
"gpu": false
},
"enabled": true
},
{
"empty_lines": 1,
"name": "empty",
"lines": {
"nothing": true
},
"enabled": true
},
{
"name": "target",
"name_color": 43775,
"value_color": 16777045,
"lines": {
"id_fluid": false,
"fluid_tags": false,
"block_states": true,
"targeted_block": true,
"block_tags": true,
"id_block": true,
"nothing": true,
"nothing2": false,
"targeted_fluid": false,
"targeted_entity": false,
"fluid_states": false
},
"enabled": true
}
],
"modules_left": [
{
"name": "minecraft",
"name_color": 10506797,
"value_color": 43520,
"lines": {
"minecraft": true
},
"enabled": true
},
{
"color_high": 5635925,
"color_med": 16777045,
"name": "fps",
"lines": {
"fps": true
},
"enabled": true,
"color_low": 16733525
},
{
"color_x": 16733525,
"color_y": 5635925,
"color_z": 5636095,
"name": "coords",
"name_color": 16733525,
"lines": {
"chunk_coords": true,
"player_coords": false,
"block_coords": true,
"absolute_velocity": true,
"velocity": true,
"chunk_relative_coords": true,
"horizontal_velocity": true
},
"enabled": true
},
{
"name": "location",
"name_color": 43520,
"value_color": 5636095,
"lines": {
"light": true,
"biome": true,
"rotation": true,
"facing": true,
"slime_chunk": true,
"local_difficulty": false,
"day_ticks": false,
"days_played": true,
"dimension": false,
"highest_block": false,
"highest_block_server": false,
"light_server": false
},
"enabled": true
},
{
"name": "entity",
"name_color": 16733525,
"value_color": 16777045,
"total_entities_color": 16755200,
"lines": {
"entities": false,
"water_creature": false,
"underground_water_creature": false,
"ambient": false,
"particles": false,
"axolotls": false,
"creature": false,
"water_ambient": false,
"monster": true,
"misc": false
},
"enabled": true
},
{
"name": "target",
"name_color": 43775,
"value_color": 16777045,
"lines": {
"id_fluid": false,
"fluid_tags": false,
"block_states": false,
"targeted_block": false,
"block_tags": false,
"id_block": false,
"nothing": true,
"nothing2": false,
"targeted_fluid": false,
"targeted_entity": true,
"fluid_states": false
},
"enabled": true
}
]
}
@@ -0,0 +1,18 @@
{
"verticalScaling": {
"desc:": "The amount by which the chunk render distance sphere is stretched vertically. default:2.0, min 0.5, max 10",
"verticalScaling": 2.0
},
"horizontalScaling": {
"desc:": "The amount by which the chunk render distance sphere is stretched horizontally. default:1.0, min 0.05, max 2",
"horizontalScaling": 1.1
},
"affectEntities": {
"desc:": "Enables the distance stretch to also affect entity rendering, default = true",
"affectEntities": true
},
"debugMode": {
"desc:": "Enables debug mode, which displays how many sections are being hidden(A section is an area of 16x16x16 blocks) default:false",
"debugMode": false
}
}
+208 -208
View File
@@ -1,208 +1,208 @@
version = 3
# (Default:
# max(
# 1,
# min(
# if( is_windows,
# (cpus / 1.6 - 2),
# (cpus / 1.2 - 2)
# ),
# if( is_j9vm,
# ( ( mem_gb - (if(is_client, 0.6, 0.2)) ) / 0.4 ),
# ( ( mem_gb - (if(is_client, 1.2, 0.6)) ) / 0.6 )
# )
# ) - if(is_client, 2, 0)
# )
# )
# The expression for the default value of global executor parallelism.
# This is used when the parallelism isn't overridden.
# Available variables: is_windows, is_j9vm, is_client, cpus, mem_gb
#
defaultGlobalExecutorParallelismExpression = "default"
# (Default: 6) Configures the parallelism of global executor
globalExecutorParallelism = "default"
[fixes]
# (Default: true)
# Whether to disable the shutdown hook of log4j2 on dedicated servers.
# Enabling this also makes the JVM exit when the dedicated server is considered fully shut down.
# This option have no effect on client-side.
# We has historically been doing this, and this config option allows you to disable this behavior.
#
disableLoggingShutdownHook = "default"
# (Default: true) Enforces safe world random access.
# This feature detects unsafe off-thread world random access, helping to find the causes
# of mysterious "Accessing LegacyRandomSource from multiple threads" crash.
# The default behavior is to fail hard when such bad things happens.
# Disabling this option will replace this behavior with a warning.
#
# It is generally not recommended to disable this settings unless you know what you are doing
#
#
enforceSafeWorldRandomAccess = "default"
[clientSideConfig.modifyMaxVDConfig]
# (Default: true) Whether to modify maximum view distance
# Set to false for the following reasons:
# Incompatible with bobby@5.2.4+mc1.21 (*) (defined in c2me)
enabled = "default"
# (Default: 66) Max render distance allowed in game options
maxViewDistance = "default"
# (Default: true) Enable client-side support for extended render distance protocol (c2me:ext_render_distance_v1)
# This allows requesting render distances higher than 127 chunks from the server
#
# Requires Fabric API (currently available)
#
# Note: The server must advertise support this protocol for this to work
#
enableExtRenderDistanceProtocol = "default"
[noTickViewDistance]
# (Default: true) Whether to enable no-tick view distance
enabled = "default"
# (Default: 12) No-tick view distance max concurrent chunk loads
# Lower this for a better latency and higher this for a faster loading
maxConcurrentChunkLoads = "default"
# (Default: true) Whether to use compatibility mode to send chunks
# This may fix some mod compatibility issues
compatibilityMode = "default"
# (Default: true) Enable server-side support for extended render distance protocol (c2me:ext_render_distance_v1)
# This allows requesting render distances higher than 127 chunks from the server
#
# Requires Fabric API (currently available)
#
enableExtRenderDistanceProtocol = "default"
# (Default: false) Whether to ensure correct chunks within normal render distance
# This will send chunks twice increasing network load
ensureChunkCorrectness = "default"
# (Default: 2048) Maximum view distance for no-tick view distance
#
# This allows you to specify the maximum view distance that no-tick view distance can support.
# The maximum supported is 1073741823 and the minimum that make sense is 32,
# This option is purely to save memory, as it needs to reserve memory for the maximum view distance
#
# Note: on the client side, `clientSideConfig.modifyMaxVDConfig.maxViewDistance` should also
# be increased to actually expose the view distance in video settings
#
#
maxViewDistance = "default"
[generalOptimizations]
# (Default: true) Whether to let async chunk request no longer block server thread
# (may cause incompatibility with other mods)
optimizeAsyncChunkRequest = "default"
# (Default: 100000) The task interval of mid-tick chunk tasks in nanoseconds (-1 to disable)
# Mid-tick chunk tasks is to execute chunk tasks during server tick loop
# to speed up chunk loading and generation
# This helps chunks loading and generating under high MSPT but may raise
# MSPT when chunks are loading or generating
#
# It is generally not recommended to adjust this value unless you know
# what you are doing
#
# Incompatible with Dimensional Threading (dimthread)
#
midTickChunkTasksInterval = "default"
[generalOptimizations.autoSave]
# (Default: ENHANCED) Defines how auto save should be handled
# VANILLA: Use vanilla auto-save behavior (auto-save performed every tick during ticking)
# ENHANCED: Use C2ME enhanced auto-save (auto-save performed when the server have spare time after ticking)
# PERIODIC: Use pre-1.18 vanilla auto-save behavior (auto-save performed every 6000 ticks during ticking)
#
# Please preserve quotes so this config don't break
#
mode = "default"
[ioSystem]
# (Default: 8192) Soft limit for io worker nbt cache
chunkDataCacheSoftLimit = "default"
# (Default: 32678) Hard limit for io worker nbt cache
chunkDataCacheLimit = "default"
# (Default: false) EXPERIMENTAL FEATURE
# This replaces the way your chunks are saved.
# Please keep regular backups of your world if you are using this feature,
# and report any world issues you encounter with this feature to our GitHub.
#
# Whether to use the fast reduced allocation chunk serializer
# (may cause incompatibility with other mods)
#
# Set to false for the following reasons:
# Incompatible with architectury@13.0.8 (*) (defined in c2me)
gcFreeChunkSerializer = "default"
# (Default: true) Whether to use the optimized implementation of IO system
replaceImpl = "default"
[vanillaWorldGenOptimizations]
# (Default: false) Whether to use density function compiler to accelerate world generation
#
# Density function: https://minecraft.wiki/w/Density_function
#
# This functionality compiles density functions from world generation
# datapacks (including vanilla generation) to JVM bytecode to increase
# performance by allowing JVM JIT to better optimize the code
#
# Currently, all functions provided by vanilla are implemented.
# Chunk upgrades from pre-1.18 versions are not implemented and will
# fall back to the unoptimized version of density functions.
#
useDensityFunctionCompiler = "default"
# (Default: true) Whether to enable aquifer optimizations to accelerate overworld worldgen
# (may cause incompatibility with other mods)
optimizeAquifer = "default"
# (Default: true) Whether to enable End Biome Cache to accelerate The End worldgen
# This is no longer included in lithium-fabric
# (may cause incompatibility with other mods)
#
useEndBiomeCache = "default"
# (Default: true) Whether to enable StructureWeightSampler optimizations to accelerate world generation
#
optimizeStructureWeightSampler = "default"
[vanillaWorldGenOptimizations.nativeAcceleration]
# (Default: false) Enable the use of AVX512 for native acceleration
#
# Currently, AVX512 implementation is generally slower than AVX2 implementations.
# If you ever decide to enable this, make sure you have verified that
# AVX512 implementations are faster on your machine.
#
allowAVX512 = "default"
# (Default: false) Enable the use of bundled native libraries to accelerate world generation
#
enabled = "default"
[chunkSystem]
# (Default: true) Whether to enable async serialization
#
asyncSerialization = "default"
# (Default: false) Whether to recover from errors when loading chunks
# This will cause errored chunk to be regenerated entirely, which may cause data loss
# Only applies when async chunk loading is enabled
#
recoverFromErrors = "default"
# (Default: true) Whether to allow POIs (Point of Interest) to be unloaded
# Unloaded POIs are reloaded on-demand or when the corresponding chunks are loaded again,
# which should not cause any behavior change
#
# Note:
# Vanilla never unloads POIs when chunks unload, causing small memory leaks
# These leaks adds up and eventually cause issues after generating millions of chunks
# in a single world instance
#
allowPOIUnloading = "default"
# (Default: true) This option workarounds MC-276863, a bug that makes mushrooms appear in non-postprocessed chunks
# This bug is amplified with notickvd as it exposes non-postprocessed chunks to players
#
# This should not affect other worldgen behavior and game mechanics in general
#
suppressGhostMushrooms = "default"
# (Default: true) Whether to synchronize the management of player tickets
#
# In vanilla Minecraft, player tickets are not always removed immediately when players leave an area.
# The delay in removal increases with the chunk systems throughput, but due to vanillas typically
# slow chunk loading, tickets are almost always removed immediately. However, some contraptions rely
# on this immediate removal behavior and tend to be broken with the increased chunk throughput.
# Enabling this option synchronizes player ticket handling, making it more predictable and
# thus improving compatibility with these contraptions.
#
syncPlayerTickets = "default"
version = 3
# (Default:
# max(
# 1,
# min(
# if( is_windows,
# (cpus / 1.6 - 2),
# (cpus / 1.2 - 2)
# ),
# if( is_j9vm,
# ( ( mem_gb - (if(is_client, 0.6, 0.2)) ) / 0.4 ),
# ( ( mem_gb - (if(is_client, 1.2, 0.6)) ) / 0.6 )
# )
# ) - if(is_client, 2, 0)
# )
# )
# The expression for the default value of global executor parallelism.
# This is used when the parallelism isn't overridden.
# Available variables: is_windows, is_j9vm, is_client, cpus, mem_gb
#
defaultGlobalExecutorParallelismExpression = "default"
# (Default: 9) Configures the parallelism of global executor
globalExecutorParallelism = "default"
[fixes]
# (Default: true)
# Whether to disable the shutdown hook of log4j2 on dedicated servers.
# Enabling this also makes the JVM exit when the dedicated server is considered fully shut down.
# This option have no effect on client-side.
# We has historically been doing this, and this config option allows you to disable this behavior.
#
disableLoggingShutdownHook = "default"
# (Default: true) Enforces safe world random access.
# This feature detects unsafe off-thread world random access, helping to find the causes
# of mysterious "Accessing LegacyRandomSource from multiple threads" crash.
# The default behavior is to fail hard when such bad things happens.
# Disabling this option will replace this behavior with a warning.
#
# It is generally not recommended to disable this settings unless you know what you are doing
#
#
enforceSafeWorldRandomAccess = "default"
[clientSideConfig.modifyMaxVDConfig]
# (Default: true) Whether to modify maximum view distance
# Set to false for the following reasons:
# Incompatible with bobby@5.2.4.1+mc1.21 (*) (defined in c2me)
enabled = "default"
# (Default: 83) Max render distance allowed in game options
maxViewDistance = "default"
# (Default: true) Enable client-side support for extended render distance protocol (c2me:ext_render_distance_v1)
# This allows requesting render distances higher than 127 chunks from the server
#
# Requires Fabric API (currently available)
#
# Note: The server must advertise support this protocol for this to work
#
enableExtRenderDistanceProtocol = "default"
[noTickViewDistance]
# (Default: true) Whether to enable no-tick view distance
enabled = "default"
# (Default: 18) No-tick view distance max concurrent chunk loads
# Lower this for a better latency and higher this for a faster loading
maxConcurrentChunkLoads = "default"
# (Default: true) Whether to use compatibility mode to send chunks
# This may fix some mod compatibility issues
compatibilityMode = "default"
# (Default: true) Enable server-side support for extended render distance protocol (c2me:ext_render_distance_v1)
# This allows requesting render distances higher than 127 chunks from the server
#
# Requires Fabric API (currently available)
#
enableExtRenderDistanceProtocol = "default"
# (Default: false) Whether to ensure correct chunks within normal render distance
# This will send chunks twice increasing network load
ensureChunkCorrectness = "default"
# (Default: 2048) Maximum view distance for no-tick view distance
#
# This allows you to specify the maximum view distance that no-tick view distance can support.
# The maximum supported is 1073741823 and the minimum that make sense is 32,
# This option is purely to save memory, as it needs to reserve memory for the maximum view distance
#
# Note: on the client side, `clientSideConfig.modifyMaxVDConfig.maxViewDistance` should also
# be increased to actually expose the view distance in video settings
#
#
maxViewDistance = "default"
[generalOptimizations]
# (Default: true) Whether to let async chunk request no longer block server thread
# (may cause incompatibility with other mods)
optimizeAsyncChunkRequest = "default"
# (Default: 100000) The task interval of mid-tick chunk tasks in nanoseconds (-1 to disable)
# Mid-tick chunk tasks is to execute chunk tasks during server tick loop
# to speed up chunk loading and generation
# This helps chunks loading and generating under high MSPT but may raise
# MSPT when chunks are loading or generating
#
# It is generally not recommended to adjust this value unless you know
# what you are doing
#
# Incompatible with Dimensional Threading (dimthread)
#
midTickChunkTasksInterval = "default"
[generalOptimizations.autoSave]
# (Default: ENHANCED) Defines how auto save should be handled
# VANILLA: Use vanilla auto-save behavior (auto-save performed every tick during ticking)
# ENHANCED: Use C2ME enhanced auto-save (auto-save performed when the server have spare time after ticking)
# PERIODIC: Use pre-1.18 vanilla auto-save behavior (auto-save performed every 6000 ticks during ticking)
#
# Please preserve quotes so this config don't break
#
mode = "default"
[ioSystem]
# (Default: 8192) Soft limit for io worker nbt cache
chunkDataCacheSoftLimit = "default"
# (Default: 32678) Hard limit for io worker nbt cache
chunkDataCacheLimit = "default"
# (Default: false) EXPERIMENTAL FEATURE
# This replaces the way your chunks are saved.
# Please keep regular backups of your world if you are using this feature,
# and report any world issues you encounter with this feature to our GitHub.
#
# Whether to use the fast reduced allocation chunk serializer
# (may cause incompatibility with other mods)
#
# Set to false for the following reasons:
# Incompatible with architectury@13.0.8 (*) (defined in c2me)
gcFreeChunkSerializer = "default"
# (Default: true) Whether to use the optimized implementation of IO system
replaceImpl = "default"
[vanillaWorldGenOptimizations]
# (Default: false) Whether to use density function compiler to accelerate world generation
#
# Density function: https://minecraft.wiki/w/Density_function
#
# This functionality compiles density functions from world generation
# datapacks (including vanilla generation) to JVM bytecode to increase
# performance by allowing JVM JIT to better optimize the code
#
# Currently, all functions provided by vanilla are implemented.
# Chunk upgrades from pre-1.18 versions are not implemented and will
# fall back to the unoptimized version of density functions.
#
useDensityFunctionCompiler = "default"
# (Default: true) Whether to enable aquifer optimizations to accelerate overworld worldgen
# (may cause incompatibility with other mods)
optimizeAquifer = "default"
# (Default: true) Whether to enable End Biome Cache to accelerate The End worldgen
# This is no longer included in lithium-fabric
# (may cause incompatibility with other mods)
#
useEndBiomeCache = "default"
# (Default: true) Whether to enable StructureWeightSampler optimizations to accelerate world generation
#
optimizeStructureWeightSampler = "default"
[vanillaWorldGenOptimizations.nativeAcceleration]
# (Default: false) Enable the use of AVX512 for native acceleration
#
# Currently, AVX512 implementation is generally slower than AVX2 implementations.
# If you ever decide to enable this, make sure you have verified that
# AVX512 implementations are faster on your machine.
#
allowAVX512 = "default"
# (Default: false) Enable the use of bundled native libraries to accelerate world generation
#
enabled = "default"
[chunkSystem]
# (Default: true) Whether to enable async serialization
#
asyncSerialization = "default"
# (Default: false) Whether to recover from errors when loading chunks
# This will cause errored chunk to be regenerated entirely, which may cause data loss
# Only applies when async chunk loading is enabled
#
recoverFromErrors = "default"
# (Default: true) Whether to allow POIs (Point of Interest) to be unloaded
# Unloaded POIs are reloaded on-demand or when the corresponding chunks are loaded again,
# which should not cause any behavior change
#
# Note:
# Vanilla never unloads POIs when chunks unload, causing small memory leaks
# These leaks adds up and eventually cause issues after generating millions of chunks
# in a single world instance
#
allowPOIUnloading = "default"
# (Default: true) This option workarounds MC-276863, a bug that makes mushrooms appear in non-postprocessed chunks
# This bug is amplified with notickvd as it exposes non-postprocessed chunks to players
#
# This should not affect other worldgen behavior and game mechanics in general
#
suppressGhostMushrooms = "default"
# (Default: true) Whether to synchronize the management of player tickets
#
# In vanilla Minecraft, player tickets are not always removed immediately when players leave an area.
# The delay in removal increases with the chunk systems throughput, but due to vanillas typically
# slow chunk loading, tickets are almost always removed immediately. However, some contraptions rely
# on this immediate removal behavior and tend to be broken with the increased chunk throughput.
# Enabling this option synchronizes player ticket handling, making it more predictable and
# thus improving compatibility with these contraptions.
#
syncPlayerTickets = "default"
@@ -0,0 +1,9 @@
# If set to false, warnings will not get logged when a component fails to be resolved (typically due to mods being removed)
# Default value: true
log-deserialization-warnings = true
# If log-deserialization-warnings is enabled, warnings will be printed at most *this number of times* for every component type
# Default value: 5
max-deserialization-warnings = 5
# Internal value, do not edit or your changes may be arbitrarily reset
config-version = 2
@@ -0,0 +1,28 @@
[client]
# Add mod ids here of mods that you wish to disable Crafting Tweaks support for.
disabledAddons = [ ]
# We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it.
hideVanillaCraftingGuide = false
# Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only. Set to 'DISABLED' to disable completely.
mode = "DEFAULT"
# If set to true, right-clicking the result slot in a crafting table will craft a full stack.
rightClickCraftsStack = true
# Offset from the right when repositioning the vanilla recipe book button.
vanillaCraftingGuideOffsetX = -25
# Offset from the top when repositioning the vanilla recipe book button.
vanillaCraftingGuideOffsetY = 5
[common]
# A list of modid:name entries that will not be crafted by the compress key.
compressDenylist = [ "minecraft:sandstone", "minecraft:iron_trapdoor" ]
# Set this to false if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server while in the player inventory)
compressRequiresCraftingGrid = true
@@ -3,5 +3,5 @@
"preferredFullscreenMode": "BORDERLESS",
"fullscreenType": "minecraft:default",
"borderlessFullscreenType": "windows:windowed",
"preferredMonitor": "0,0,3440,1440"
"preferredMonitor": "0,0,1920,1080"
}
@@ -0,0 +1,22 @@
{
"showCommandExecutionErrors": {
"desc:": "Whether to display errors during command execution: default:true",
"showCommandExecutionErrors": true
},
"debugChunkloadAttempts": {
"desc:": "Enables debug logging of chunks being forceloaded on serverthread by directly accessing an unloaded chunk, which stalls the server until the chunk finishes loading, incompatible with lithium and its forks: default:false",
"debugChunkloadAttempts": false
},
"skipErrorOnEntityLoad": {
"desc:": "Prevent crashes on entity loading: default:false",
"skipErrorOnEntityLoad": false
},
"logOffthreadEntityAdd": {
"desc:": "Entities should only be added on the server thread itself, cupboard fixes the crashes caused by mods violating that, this option enables the logging of those: default:true",
"logOffthreadEntityAdd": true
},
"forceHeapDumpOnOOM": {
"desc:": "Enables creating a heap dump automatically once the game crashes with an out of memory issue, use with care heapdumps take a lot of space. default:false",
"forceHeapDumpOnOOM": false
}
}
@@ -0,0 +1,3 @@
#Only allow targeting alive entities, as opposed to entities that have already died and only remain to render a death animation. Greatly helps in combat as dead entities will no longer absorb hits.
#Default Value: true
target_alive_only = true
@@ -0,0 +1,18 @@
{
"inject_layers": [
"com.illusivesoulworks.colytra.client.ColytraLayer",
"com.illusivesoulworks.elytraslot.client.ElytraSlotLayer",
"com.kyanite.deeperdarker.client.render.SoulElytraRenderer",
"pw.lakuna.elytra_trinket.ElytraTrinketFeatureRenderer",
"org.betterx.betterend.client.render.ArmoredElytraLayer"
],
"enabled": true,
"prevent_snapping": true,
"adaptive_gravity": true,
"gravity_multiplier": 1.0,
"elytra_lean_multiplier": 1.0,
"elytra_pan_multiplier": 1.0,
"elytra_roll_multiplier": 1.0,
"elytra_spread_multiplier": 1.0,
"decline_multiplier": 1.0
}
@@ -0,0 +1 @@
snapping_fix=true
@@ -0,0 +1,30 @@
screenPositionFP = "BOTTOM_CENTER"
optimalIndicatorFP = true
textColorFP = 16777215
textShadowFP = true
hudDelimiterFP = ""
showYawFP = false
showAltitudeFP = false
showVelocityFP = false
showDirectionFP = false
showDurabilityFP = false
showElytraItemFP = false
screenPositionTP = "MIDDLE_CENTER"
optimalIndicatorTP = true
textColorTP = 16777215
textShadowTP = true
hudDelimiterTP = ""
showYawTP = false
showAltitudeTP = false
showVelocityTP = false
showDirectionTP = false
showDurabilityTP = false
showElytraItemTP = false
ascendAngle = -40
descendAngle = 40
glideAngle = 0
indicatorWidth = 5
durabilityThreshold = 0.05
durabilityPercentage = true
messageColor = 12451840
boldMessage = true
@@ -0,0 +1,4 @@
{
"add_biomes_to_index": true,
"show_height_values_for_current_dimension_by_default": false
}
@@ -1,5 +1,5 @@
{
"configVersion": 7,
"configVersion": 8,
"renderNametagsThroughWalls": true,
"blockEntityWhitelist": [
"create:rope_pulley",
@@ -11,13 +11,15 @@
"botania:falling_star"
],
"entityWhitelist": [
"botania:mana_burst"
"botania:mana_burst",
"drg_flares:drg_flares",
"quark:soul_bead"
],
"tracingDistance": 128,
"debugMode": false,
"sleepDelay": 10,
"hitboxLimit": 50,
"skipMarkerArmorStands": true,
"captureRate": 5,
"tickCulling": true,
"tickCullingWhitelist": [
"create:contraption",
@@ -48,9 +50,28 @@
"minecraft:spruce_boat",
"minecraft:spruce_chest_boat",
"minecraft:bamboo_raft",
"minecraft:bamboo_chest_raft"
"minecraft:bamboo_chest_raft",
"cinematiccataclysm:scylla_cutscene",
"minecraft:block_display",
"alexscaves:gum_worm",
"cinematiccataclysm:maledictus_cutscene",
"drg_flares:drg_flares",
"drg_flares:drg_flare",
"cinematiccataclysm:leviathan_cutscene",
"alexscaves:gum_worm_segment",
"cinematiccataclysm:ancient_remnant_cutscene",
"avm_staff:campfire_flame",
"minecraft:text_display",
"createbigcannons:cannon_carriage",
"createbigcannons:pitch_contraption",
"minecraft:item_display",
"cinematiccataclysm:ignis_cutscene",
"voidscape:corrupted_pawn"
],
"disableF3": false,
"skipEntityCulling": false,
"skipBlockEntityCulling": false
"skipBlockEntityCulling": false,
"blockEntityFrustumCulling": true,
"forceDisplayCulling": false,
"solidLeaves": false
}
@@ -1,3 +1,9 @@
{
"ignoredConfigIds": []
"ignoredConfigIds": [
"quark",
"figura",
"emf",
"iris \u0026 3d skin layers",
"enhancedblockentities"
]
}
@@ -0,0 +1,6 @@
{
"shaderHash": "58c08ece24354e050ba5cf69b60824e88a3483c24edeb296a552eb7f32b1a0cd",
"EPVersion": "1.9.3",
"styleReimagined": false,
"styleUnbound": true
}
@@ -0,0 +1,50 @@
# This file stores configuration options for the Euphoria Patcher mod
# Made for version 1.9.3
# Thank you for using Euphoria Patches - SpacEagle17
[display]
# Option for the sodium message popup logging.
# Default = true
doPopUpLogging = true
# Option that enables or disables the in-game shader messages, for example an update message made by the shader itself. Only works on Iris or Oculus
# Default = true
doDisplayShaderInGameMessage = true
[updates]
# Option which determines what updates the update checker considers.
# Update checker mode: 'important' (critical or big updates only), 'all' (all updates), 'none' (disabled).
# Uses the Modrinth API to fetch update information.
# Default = important
doUpdateChecking = "important"
[maintenance]
# Option that automatically renames outdated Euphoria Patches folders and config files to a new name.
# This makes it easier for users to identify which ones are outdated.
# Default = true
doRenameOldShaderFiles = true
# Option that automatically deletes outdated Euphoria Patches folders and config files.
# Default = false
doDeleteOldShaderFiles = false
[debug]
# Option that enables or disables debug logging. Alternatively, one can also set the JVM argument -DebugEP=true/false which takes priority over this setting.
# Default = false
doDebugLogging = false
[advanced]
# Here one can set alternative Shader Names which will also be generated alongside the normal one.
# This is useful if you want multiple different settings you can quickly switch between
# Default = Empty String, which means no alternative names will be generated.
# In case of multiple names, separate them with a comma
# You can also use {baseVersion} or {patchVersion} in names to insert the base shader or Euphoria Patches version.
# Example: Euphoria Saturated, Comp_{baseVersion} + EP_{patchVersion} Dark Settings, EP High Performance, etc...
alternativeShaderNames = ""
# Option that enables or disables automatic merging of the fragmented block.properties files into the main block.properties file.
# The properties files inside "Euphoria Patches/shaders/properties/" will be merged into a single block.properties file at the specified interval if any of them have changed.
# This helps organizing the files, reduces the number of entries in a single file and improves speed while editing them.
# Since they are merged automatically into the final block.properties file, the individual files can be edited without worrying about merge conflicts or losing changes.
# Default = false
autoMergeBlockProperties = false
@@ -0,0 +1,32 @@
{
"common": {
"allowTeleportComment": "Allows a player to teleport to a located structure when in creative mode, opped, or in cheat mode.",
"allowTeleport": true,
"maxNextSearchesComment": "The maximum number of times a player can search for the next instance of a located structure, excluding already-found locations. Set to 0 to disable searching for additional structure instances and make the compass always locate the nearest instance.",
"maxNextSearches": 100,
"displayCoordinatesComment": "Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing.",
"displayCoordinates": true,
"maxRadiusComment": "The maximum radius that will be searched for a structure. Raising this value will increase search accuracy but will potentially make the process more resource intensive.",
"maxRadius": 10000,
"maxSamplesComment": "The maximum number of samples to be taken when searching for a structure.",
"maxSamples": 100000,
"compassDurabilityComment": "The number of successful structure searches before the compass breaks and must be repaired. Set to 0 to disable durability.",
"compassDurability": 0,
"defaultXpLevelComment": "The default number of XP levels consumed when searching for a structure. Individual structures can be configured via perStructureXpLevels. Max of 3 levels.",
"defaultXpLevel": 0,
"perStructureXpLevelsComment": "A map of per-structure XP level costs that override defaultXpLevels. Structures not listed here use defaultXpLevels. Max of 3 levels. The wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: {\"minecraft:buried_treasure\":3, \"minecraft:end*\":2, \"minecraft:*village*\":1}",
"perStructureXpLevels": {},
"structureBlacklistComment": "A list of structures that the compass will not display in the GUI and will not be able to search for. The wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex (ignore backslashes): [\"minecraft:stronghold\", \"minecraft:endcity\", \"minecraft:*village*\"]",
"structureBlacklist": []
},
"client": {
"displayWithChatOpenComment": "Displays compass information even while chat is open.",
"displayWithChatOpen": true,
"translateStructureNamesComment": "Attempts to translate structure names before fixing the unlocalized names. Translations may not be available for all structures.",
"translateStructureNames": true,
"overlayLineOffsetComment": "The line offset for information rendered on the HUD.",
"overlayLineOffset": 1,
"overlaySideComment": "The side for information rendered on the HUD. Ex: LEFT, RIGHT",
"overlaySide": "LEFT"
}
}
@@ -1,9 +1,9 @@
#Indigo properties file
#Sat Mar 21 22:50:05 WET 2026
always-tesselate-blocks=auto
ambient-occlusion-mode=hybrid
debug-compare-lighting=auto
fix-exterior-vertex-lighting=auto
fix-luminous-block-ambient-occlusion=auto
fix-mean-light-calculation=auto
fix-smooth-lighting-offset=auto
#Indigo properties file
#Sun Jul 19 00:34:34 WEST 2026
always-tesselate-blocks=auto
ambient-occlusion-mode=hybrid
debug-compare-lighting=auto
fix-exterior-vertex-lighting=auto
fix-luminous-block-ambient-occlusion=auto
fix-mean-light-calculation=auto
fix-smooth-lighting-offset=auto
@@ -1,24 +1,24 @@
# Replace the blockstate neighbor table
replaceNeighborLookup = true
# Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
# Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
# Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
# Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
# Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
# Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true
# Use smaller data structures for "simple" models, especially models with few side-specific faces
modelSides = true
# Save memory overhead from empty data component maps/patched
dataComponentPatch = true
# Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = false
# Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
# Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false
# Replace the blockstate neighbor table
replaceNeighborLookup = true
# Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
# Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
# Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
# Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
# Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
# Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true
# Use smaller data structures for "simple" models, especially models with few side-specific faces
modelSides = true
# Save memory overhead from empty data component maps/patched
dataComponentPatch = true
# Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = false
# Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
# Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false
@@ -1,6 +1,6 @@
#Disables File Watcher. Used to automatically update config if its file has been modified.
disableConfigWatcher = false
#A config option mainly for developers. Logs out configuration values that do not have translations when running a client in a development environment.
logUntranslatedConfigurationWarnings = true
#Path to load default configs from, intended for setting global server configs for newly created worlds, but also works when recreating client and common configs.
defaultConfigsPath = "defaultconfigs"
#Disables File Watcher. Used to automatically update config if its file has been modified.
disableConfigWatcher = false
#A config option mainly for developers. Logs out configuration values that do not have translations when running a client in a development environment.
logUntranslatedConfigurationWarnings = true
#Path to load default configs from, intended for setting global server configs for newly created worlds, but also works when recreating client and common configs.
defaultConfigsPath = "defaultconfigs"
@@ -17,15 +17,21 @@ enableBulkTransferAll = true
# Should control-space-clicking an item move one of each item from that inventory at once?
enableBulkTransferSingle = true
# Should middle-clicking a slot sort the inventory?
enableMiddleClickSort = true
# Should holding shift and moving your mouse over items quick-transfer them without requiring each to be clicked?
enableShiftDrag = true
# Should ctrl-clicking only move one item at a time instead of the full stack?
enableSingleTransfer = true
# Should depleted block stacks automatically be replaced from the inventory?
enableStackRefill = true
# Should broken tools automatically be replaced from the inventory?
enableToolRefill = true
# Use the client implementation even on servers that have the mod installed - only useful for development purposes.
forceClientImplementation = false
# Choose how middle-click inventory sorting should behave.
inventorySorting = "CREATIVE"
@@ -0,0 +1,31 @@
# Should space-clicking move all items even if an empty slot was clicked?
allowBulkTransferAllOnEmptySlot = false
# Should space-clicking armor in the inventory swap to all matching armor?
bulkTransferArmorSets = true
# Should shift-ctrl-drop-clicking drop all items of the same type at once?
enableBulkDrop = true
# Should shift-ctrl-clicking move all items of the same type at once?
enableBulkTransfer = true
# Should space-clicking an item move all items from that inventory at once?
enableBulkTransferAll = true
# Should control-space-clicking an item move one of each item from that inventory at once?
enableBulkTransferSingle = true
# Should middle-clicking a slot sort the inventory?
enableMiddleClickSort = true
# Should holding shift and moving your mouse over items quick-transfer them without requiring each to be clicked?
enableShiftDrag = true
# Should ctrl-clicking only move one item at a time instead of the full stack?
enableSingleTransfer = true
# Use the client implementation even on servers that have the mod installed - only useful for development purposes.
forceClientImplementation = false
@@ -0,0 +1,4 @@
{
"movement": {},
"backgroundHide": {}
}
@@ -0,0 +1,4 @@
{
"movement": {},
"backgroundHide": {}
}
@@ -31,7 +31,8 @@
"dev.tr7zw.itemswapper.overlay.SwitchItemOverlay": true,
"red.jackf.chesttracker.impl.gui.screen.ChestTrackerScreen": true,
"fi.dy.masa.litematica.gui.GuiSubRegionConfiguration": true,
"fi.dy.masa.litematica.gui.GuiSchematicManager": true
"fi.dy.masa.litematica.gui.GuiSchematicManager": true,
"com.chaosthedude.naturescompass.gui.NaturesCompassScreen": true
},
"hideBackground": {
"mezz.jei.gui.recipes.RecipesGui": true,
+9 -9
View File
@@ -1,9 +1,9 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Sat Mar 21 22:50:08 WET 2026
allowUnknownShaders=false
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
enableShaders=true
maxShadowRenderDistance=32
shaderPack=ComplementaryUnbound_r5.6.1.zip
#This file stores configuration options for Iris, such as the currently active shaderpack
#Sun Jul 19 00:35:15 WEST 2026
allowUnknownShaders=false
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
enableShaders=true
maxShadowRenderDistance=32
shaderPack=ComplementaryUnbound_r5.8.1 + EuphoriaPatches_1.9.3
+1 -1
View File
@@ -358,7 +358,7 @@
"verifierErrorHilightMaxPositions": 1000
},
"Visuals": {
"enableRendering": true,
"enableRendering": false,
"enableSchematicRendering": true,
"enableAreaSelectionBoxesRendering": true,
"enablePlacementBoxesRendering": true,
+4 -4
View File
@@ -187,7 +187,7 @@
"keys": ""
},
"shapeEditor": {
"keys": "SEMICOLON"
"keys": "H,S"
},
"blockGridOverlayMode": "all",
"lightLevelMarkerCondition": "spawnable",
@@ -492,7 +492,7 @@
"overlayBiomeBorder": false,
"overlayBlockGrid": false,
"overlayConduitRange": false,
"overlayLightLevel": true,
"overlayLightLevel": false,
"overlayRandomTicksFixed": false,
"overlayRandomTicksPlayer": false,
"overlayRegionFile": false,
@@ -502,7 +502,7 @@
"overlaySpawnChunkPlayer": false,
"§6overlayStructureMainToggle§r": false,
"§6overlayVillagerInfo§r": false,
"shapeRenderer": true,
"shapeRenderer": false,
"§6debugDataMainToggle§r": false,
"§6debugBeeDataEnabled§r": false,
"§6debugBrainEnabled§r": false,
@@ -763,7 +763,7 @@
},
"StructureToggles": {
"Ancient City": false,
"Bastion Remnant": true,
"Bastion Remnant": false,
"Buried Treasure": false,
"Desert Pyramid": false,
"End City": false,
@@ -2,6 +2,8 @@
"common": {
"allowTeleportComment": "Allows a player to teleport to a located biome when in creative mode, opped, or in cheat mode.",
"allowTeleport": true,
"maxNextSearchesComment": "The maximum number of times a player can search for the next instance of a located biome. Set to 0 to disable searching for additional biome instances and make the compass always locate the nearest biome.",
"maxNextSearches": 25,
"displayCoordinatesComment": "Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing.",
"displayCoordinates": true,
"maxSamplesComment": "The maximum number of samples to be taken when searching for a biome.",
@@ -11,7 +13,13 @@
"sampleSpaceModifierComment": "biomeSize * sampleSpaceModifier = sampleSpace. Lowering this value will increase search accuracy but will make the process more resource intensive.",
"sampleSpaceModifier": 16,
"biomeBlacklistComment": "A list of biomes that the compass will not be able to search for, specified by resource location. The wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex (ignore backslashes): [\"minecraft:savanna\", \"minecraft:desert\", \"minecraft:*ocean*\"]",
"biomeBlacklist": []
"biomeBlacklist": [],
"defaultXpLevelsComment": "The default number of XP levels consumed when searching for a biome. Individual biomes can be configured via perBiomeXpLevels. Max of 3 levels.",
"defaultXpLevels": 0,
"perBiomeXpLevelsComment": "A map of per-biome XP level costs that override defaultXpLevels. Biomes not listed here use defaultXpLevels. Max of 3 levels. The wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: {\"minecraft:deep_dark\":3, \"minecraft:end*\":2, \"minecraft:*caves\":3}",
"perBiomeXpLevels": {},
"compassDurabilityComment": "The number of successful biome searches before the compass breaks and must be repaired. Set to 0 to disable durability.",
"compassDurability": 0
},
"client": {
"displayWithChatOpenComment": "Displays Nature's Compass information even while chat is open.",
@@ -2,7 +2,8 @@
"quality": {
"weather_quality": "DEFAULT",
"leaves_quality": "DEFAULT",
"enable_vignette": true
"enable_vignette": true,
"use_closest_point_entity_sort": false
},
"advanced": {
"enable_memory_tracing": false,
@@ -11,12 +12,13 @@
},
"performance": {
"chunk_builder_threads": 0,
"always_defer_chunk_updates_v2": true,
"chunk_build_defer_mode": "ALWAYS",
"animate_only_visible_textures": true,
"use_entity_culling": true,
"use_fog_occlusion": true,
"use_block_face_culling": true,
"use_no_error_g_l_context": true
"use_no_error_g_l_context": true,
"quad_splitting_mode": "SAFE"
},
"notifications": {
"has_cleared_donation_button": true,
File diff suppressed because it is too large Load Diff
@@ -1,219 +1,219 @@
# Values for blocks can be defined as follows:
#
# By sound type:
# WOOD=1.0
#
# By block tag:
# \#minecraft\:logs=1.0
#
# By block ID:
# minecraft\:oak_log=1.0
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=1.0
# Cave Vines (Sound Type)
CAVE_VINES=1.0
# Rooted Dirt (Sound Type)
ROOTED_DIRT=1.0
# Powder Snow (Sound Type)
POWDER_SNOW=0.1
# Slime Block (Sound Type)
SLIME_BLOCK=1.0
# Stone (Sound Type)
STONE=1.0
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.0
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=1.0
# Deepslate (Sound Type)
DEEPSLATE=1.0
# Soul Soil (Sound Type)
SOUL_SOIL=1.0
# Wet Grass (Sound Type)
WET_GRASS=0.1
# Shroomlight (Sound Type)
SHROOMLIGHT=1.0
# Fungus (Sound Type)
FUNGUS=0.0
# Decorated Pot (Sound Type)
DECORATED_POT=1.0
# Amethyst (Sound Type)
AMETHYST=1.0
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=1.0
# Bone Block (Sound Type)
BONE_BLOCK=1.0
# Ladder (Sound Type)
LADDER=0.0
# Tuff (Sound Type)
TUFF=1.0
# Nylium (Sound Type)
NYLIUM=1.0
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.0
# Mud Bricks (Sound Type)
MUD_BRICKS=1.0
# Lodestone (Sound Type)
LODESTONE=1.0
# Anvil (Sound Type)
ANVIL=1.0
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.0
# Vine (Sound Type)
VINE=0.0
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=1.0
# Twisting Vines (Sound Type)
TWISTING_VINES=0.0
# Azalea (Sound Type)
AZALEA=1.0
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=1.0
# Roots (Sound Type)
ROOTS=0.0
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.0
# Nether Wart (Sound Type)
NETHER_WART=1.0
# Crop (Sound Type)
CROP=0.0
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=1.0
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.0
# Wool (Sound Type)
WOOL=1.5
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=1.0
# Sand (Sound Type)
SAND=1.0
# Sculk Sensor (Sound Type)
SCULK_SENSOR=1.0
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=1.0
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.0
# Moss (Sound Type)
MOSS=0.75
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.0
# Hanging Sign (Sound Type)
HANGING_SIGN=1.0
# Glass (Sound Type)
GLASS=0.1
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.1
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=1.0
# Metal (Sound Type)
METAL=1.0
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=1.0
# Calcite (Sound Type)
CALCITE=1.0
# Sculk (Sound Type)
SCULK=1.0
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=1.0
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=1.0
# Scaffolding (Sound Type)
SCAFFOLDING=0.0
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.0
# Netherrack (Sound Type)
NETHERRACK=1.0
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=1.0
# Copper (Sound Type)
COPPER=1.0
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=1.0
# Honey Block (Sound Type)
HONEY_BLOCK=0.5
# Mud (Sound Type)
MUD=1.0
# Frogspawn (Sound Type)
FROGSPAWN=1.0
# Wood (Sound Type)
WOOD=1.0
# Wart Block (Sound Type)
WART_BLOCK=1.0
# Lily Pad (Sound Type)
LILY_PAD=0.0
# Hanging Roots (Sound Type)
HANGING_ROOTS=1.0
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=1.0
# Gravel (Sound Type)
GRAVEL=1.0
# Lantern (Sound Type)
LANTERN=1.0
# Weeping Vines (Sound Type)
WEEPING_VINES=0.0
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=1.0
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=1.0
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=1.0
# Basalt (Sound Type)
BASALT=1.0
# Moss Carpet (Sound Type)
MOSS_CARPET=0.1
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.0
# Cherry Wood (Sound Type)
CHERRY_WOOD=1.0
# Chain (Sound Type)
CHAIN=0.0
# Grass (Sound Type)
GRASS=1.0
# Nether Ore (Sound Type)
NETHER_ORE=1.0
# Candle (Sound Type)
CANDLE=1.0
# Sculk Vein (Sound Type)
SCULK_VEIN=1.0
# Packed Mud (Sound Type)
PACKED_MUD=1.0
# Froglight (Sound Type)
FROGLIGHT=1.0
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=1.0
# Hard Crop (Sound Type)
HARD_CROP=1.0
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=1.0
# Snow (Sound Type)
SNOW=0.1
# Bamboo (Sound Type)
BAMBOO=0.1
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.0
# Stem (Sound Type)
STEM=1.0
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.0
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.0
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.0
# Soul Sand (Sound Type)
SOUL_SAND=1.0
# Nether Wood (Sound Type)
NETHER_WOOD=1.0
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=1.0
# Coral Block (Sound Type)
CORAL_BLOCK=1.0
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=1.0
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.0
# Water (Block)
minecraft\:water=0.25
# Lava (Block)
minecraft\:lava=0.75
# Jukebox (Block)
minecraft\:jukebox=0.0
# Values for blocks can be defined as follows:
#
# By sound type:
# WOOD=1.0
#
# By block tag:
# \#minecraft\:logs=1.0
#
# By block ID:
# minecraft\:oak_log=1.0
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.0
# Weeping Vines (Sound Type)
WEEPING_VINES=0.0
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=1.0
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.0
# Candle (Sound Type)
CANDLE=1.0
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=1.0
# Ladder (Sound Type)
LADDER=0.0
# Basalt (Sound Type)
BASALT=1.0
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.0
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.0
# Wool (Sound Type)
WOOL=1.5
# Deepslate (Sound Type)
DEEPSLATE=1.0
# Moss Carpet (Sound Type)
MOSS_CARPET=0.1
# Grass (Sound Type)
GRASS=1.0
# Cave Vines (Sound Type)
CAVE_VINES=1.0
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=1.0
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=1.0
# Fungus (Sound Type)
FUNGUS=0.0
# Hard Crop (Sound Type)
HARD_CROP=1.0
# Mud Bricks (Sound Type)
MUD_BRICKS=1.0
# Coral Block (Sound Type)
CORAL_BLOCK=1.0
# Sand (Sound Type)
SAND=1.0
# Metal (Sound Type)
METAL=1.0
# Scaffolding (Sound Type)
SCAFFOLDING=0.0
# Soul Soil (Sound Type)
SOUL_SOIL=1.0
# Tuff (Sound Type)
TUFF=1.0
# Netherrack (Sound Type)
NETHERRACK=1.0
# Anvil (Sound Type)
ANVIL=1.0
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=1.0
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.0
# Bone Block (Sound Type)
BONE_BLOCK=1.0
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.0
# Azalea (Sound Type)
AZALEA=1.0
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=1.0
# Hanging Sign (Sound Type)
HANGING_SIGN=1.0
# Soul Sand (Sound Type)
SOUL_SAND=1.0
# Roots (Sound Type)
ROOTS=0.0
# Froglight (Sound Type)
FROGLIGHT=1.0
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=1.0
# Sculk Vein (Sound Type)
SCULK_VEIN=1.0
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=1.0
# Sculk Sensor (Sound Type)
SCULK_SENSOR=1.0
# Nylium (Sound Type)
NYLIUM=1.0
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=1.0
# Bamboo (Sound Type)
BAMBOO=0.1
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=1.0
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=1.0
# Amethyst (Sound Type)
AMETHYST=1.0
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=1.0
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=1.0
# Wood (Sound Type)
WOOD=1.0
# Lantern (Sound Type)
LANTERN=1.0
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.0
# Chain (Sound Type)
CHAIN=0.0
# Nether Ore (Sound Type)
NETHER_ORE=1.0
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=1.0
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.0
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.0
# Slime Block (Sound Type)
SLIME_BLOCK=1.0
# Honey Block (Sound Type)
HONEY_BLOCK=0.5
# Lily Pad (Sound Type)
LILY_PAD=0.0
# Decorated Pot (Sound Type)
DECORATED_POT=1.0
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=1.0
# Crop (Sound Type)
CROP=0.0
# Twisting Vines (Sound Type)
TWISTING_VINES=0.0
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=1.0
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.0
# Mud (Sound Type)
MUD=1.0
# Vine (Sound Type)
VINE=0.0
# Cherry Wood (Sound Type)
CHERRY_WOOD=1.0
# Copper (Sound Type)
COPPER=1.0
# Wet Grass (Sound Type)
WET_GRASS=0.1
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=1.0
# Lodestone (Sound Type)
LODESTONE=1.0
# Stone (Sound Type)
STONE=1.0
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=1.0
# Nether Wart (Sound Type)
NETHER_WART=1.0
# Nether Wood (Sound Type)
NETHER_WOOD=1.0
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=1.0
# Packed Mud (Sound Type)
PACKED_MUD=1.0
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.1
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=1.0
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=1.0
# Powder Snow (Sound Type)
POWDER_SNOW=0.1
# Gravel (Sound Type)
GRAVEL=1.0
# Glass (Sound Type)
GLASS=0.1
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.0
# Hanging Roots (Sound Type)
HANGING_ROOTS=1.0
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.0
# Sculk (Sound Type)
SCULK=1.0
# Stem (Sound Type)
STEM=1.0
# Calcite (Sound Type)
CALCITE=1.0
# Frogspawn (Sound Type)
FROGSPAWN=1.0
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=1.0
# Rooted Dirt (Sound Type)
ROOTED_DIRT=1.0
# Snow (Sound Type)
SNOW=0.1
# Moss (Sound Type)
MOSS=0.75
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.0
# Wart Block (Sound Type)
WART_BLOCK=1.0
# Shroomlight (Sound Type)
SHROOMLIGHT=1.0
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.0
# Water (Block)
minecraft\:water=0.25
# Lava (Block)
minecraft\:lava=0.75
# Jukebox (Block)
minecraft\:jukebox=0.0
@@ -1,213 +1,213 @@
# Values for blocks can be defined as follows:
#
# By sound type:
# WOOD=1.0
#
# By block tag:
# \#minecraft\:logs=1.0
#
# By block ID:
# minecraft\:oak_log=1.0
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=0.5
# Cave Vines (Sound Type)
CAVE_VINES=0.5
# Rooted Dirt (Sound Type)
ROOTED_DIRT=0.5
# Powder Snow (Sound Type)
POWDER_SNOW=0.5
# Slime Block (Sound Type)
SLIME_BLOCK=0.5
# Stone (Sound Type)
STONE=1.5
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.1
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=0.5
# Deepslate (Sound Type)
DEEPSLATE=1.5
# Soul Soil (Sound Type)
SOUL_SOIL=0.2
# Wet Grass (Sound Type)
WET_GRASS=0.5
# Shroomlight (Sound Type)
SHROOMLIGHT=0.5
# Fungus (Sound Type)
FUNGUS=0.5
# Decorated Pot (Sound Type)
DECORATED_POT=0.5
# Amethyst (Sound Type)
AMETHYST=1.5
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=0.5
# Bone Block (Sound Type)
BONE_BLOCK=1.5
# Ladder (Sound Type)
LADDER=0.5
# Tuff (Sound Type)
TUFF=1.5
# Nylium (Sound Type)
NYLIUM=0.5
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.5
# Mud Bricks (Sound Type)
MUD_BRICKS=0.5
# Lodestone (Sound Type)
LODESTONE=0.5
# Anvil (Sound Type)
ANVIL=0.5
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.5
# Vine (Sound Type)
VINE=0.5
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=0.5
# Twisting Vines (Sound Type)
TWISTING_VINES=0.5
# Azalea (Sound Type)
AZALEA=0.5
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=0.5
# Roots (Sound Type)
ROOTS=0.5
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.5
# Nether Wart (Sound Type)
NETHER_WART=0.5
# Crop (Sound Type)
CROP=0.5
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=0.5
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.5
# Wool (Sound Type)
WOOL=0.1
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=0.5
# Sand (Sound Type)
SAND=0.2
# Sculk Sensor (Sound Type)
SCULK_SENSOR=0.5
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=0.5
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.5
# Moss (Sound Type)
MOSS=0.1
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.5
# Hanging Sign (Sound Type)
HANGING_SIGN=0.5
# Glass (Sound Type)
GLASS=0.75
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.5
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=0.5
# Metal (Sound Type)
METAL=1.25
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=0.5
# Calcite (Sound Type)
CALCITE=1.5
# Sculk (Sound Type)
SCULK=0.5
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=0.5
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=0.5
# Scaffolding (Sound Type)
SCAFFOLDING=0.5
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.5
# Netherrack (Sound Type)
NETHERRACK=1.1
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=0.5
# Copper (Sound Type)
COPPER=1.25
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=0.5
# Honey Block (Sound Type)
HONEY_BLOCK=0.1
# Mud (Sound Type)
MUD=0.5
# Frogspawn (Sound Type)
FROGSPAWN=0.5
# Wood (Sound Type)
WOOD=0.4
# Wart Block (Sound Type)
WART_BLOCK=0.5
# Lily Pad (Sound Type)
LILY_PAD=0.5
# Hanging Roots (Sound Type)
HANGING_ROOTS=0.5
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=0.5
# Gravel (Sound Type)
GRAVEL=0.3
# Lantern (Sound Type)
LANTERN=0.5
# Weeping Vines (Sound Type)
WEEPING_VINES=0.5
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=0.5
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=0.5
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=0.5
# Basalt (Sound Type)
BASALT=1.5
# Moss Carpet (Sound Type)
MOSS_CARPET=0.5
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.5
# Cherry Wood (Sound Type)
CHERRY_WOOD=0.5
# Chain (Sound Type)
CHAIN=0.5
# Grass (Sound Type)
GRASS=0.3
# Nether Ore (Sound Type)
NETHER_ORE=1.1
# Candle (Sound Type)
CANDLE=0.5
# Sculk Vein (Sound Type)
SCULK_VEIN=0.5
# Packed Mud (Sound Type)
PACKED_MUD=0.5
# Froglight (Sound Type)
FROGLIGHT=0.5
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=0.5
# Hard Crop (Sound Type)
HARD_CROP=0.5
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=0.5
# Snow (Sound Type)
SNOW=0.15
# Bamboo (Sound Type)
BAMBOO=0.5
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.5
# Stem (Sound Type)
STEM=0.4
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.5
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.5
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.5
# Soul Sand (Sound Type)
SOUL_SAND=0.2
# Nether Wood (Sound Type)
NETHER_WOOD=0.5
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=0.5
# Coral Block (Sound Type)
CORAL_BLOCK=0.2
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=0.5
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.5
# Values for blocks can be defined as follows:
#
# By sound type:
# WOOD=1.0
#
# By block tag:
# \#minecraft\:logs=1.0
#
# By block ID:
# minecraft\:oak_log=1.0
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.5
# Weeping Vines (Sound Type)
WEEPING_VINES=0.5
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=0.5
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.5
# Candle (Sound Type)
CANDLE=0.5
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=0.5
# Ladder (Sound Type)
LADDER=0.5
# Basalt (Sound Type)
BASALT=1.5
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.5
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.5
# Wool (Sound Type)
WOOL=0.1
# Deepslate (Sound Type)
DEEPSLATE=1.5
# Moss Carpet (Sound Type)
MOSS_CARPET=0.5
# Grass (Sound Type)
GRASS=0.3
# Cave Vines (Sound Type)
CAVE_VINES=0.5
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=0.5
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=0.5
# Fungus (Sound Type)
FUNGUS=0.5
# Hard Crop (Sound Type)
HARD_CROP=0.5
# Mud Bricks (Sound Type)
MUD_BRICKS=0.5
# Coral Block (Sound Type)
CORAL_BLOCK=0.2
# Sand (Sound Type)
SAND=0.2
# Metal (Sound Type)
METAL=1.25
# Scaffolding (Sound Type)
SCAFFOLDING=0.5
# Soul Soil (Sound Type)
SOUL_SOIL=0.2
# Tuff (Sound Type)
TUFF=1.5
# Netherrack (Sound Type)
NETHERRACK=1.1
# Anvil (Sound Type)
ANVIL=0.5
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=0.5
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.5
# Bone Block (Sound Type)
BONE_BLOCK=1.5
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.5
# Azalea (Sound Type)
AZALEA=0.5
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=0.5
# Hanging Sign (Sound Type)
HANGING_SIGN=0.5
# Soul Sand (Sound Type)
SOUL_SAND=0.2
# Roots (Sound Type)
ROOTS=0.5
# Froglight (Sound Type)
FROGLIGHT=0.5
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=0.5
# Sculk Vein (Sound Type)
SCULK_VEIN=0.5
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=0.5
# Sculk Sensor (Sound Type)
SCULK_SENSOR=0.5
# Nylium (Sound Type)
NYLIUM=0.5
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=0.5
# Bamboo (Sound Type)
BAMBOO=0.5
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=0.5
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=0.5
# Amethyst (Sound Type)
AMETHYST=1.5
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=0.5
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=0.5
# Wood (Sound Type)
WOOD=0.4
# Lantern (Sound Type)
LANTERN=0.5
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.5
# Chain (Sound Type)
CHAIN=0.5
# Nether Ore (Sound Type)
NETHER_ORE=1.1
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=0.5
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.1
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.5
# Slime Block (Sound Type)
SLIME_BLOCK=0.5
# Honey Block (Sound Type)
HONEY_BLOCK=0.1
# Lily Pad (Sound Type)
LILY_PAD=0.5
# Decorated Pot (Sound Type)
DECORATED_POT=0.5
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=0.5
# Crop (Sound Type)
CROP=0.5
# Twisting Vines (Sound Type)
TWISTING_VINES=0.5
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=0.5
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.5
# Mud (Sound Type)
MUD=0.5
# Vine (Sound Type)
VINE=0.5
# Cherry Wood (Sound Type)
CHERRY_WOOD=0.5
# Copper (Sound Type)
COPPER=1.25
# Wet Grass (Sound Type)
WET_GRASS=0.5
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=0.5
# Lodestone (Sound Type)
LODESTONE=0.5
# Stone (Sound Type)
STONE=1.5
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=0.5
# Nether Wart (Sound Type)
NETHER_WART=0.5
# Nether Wood (Sound Type)
NETHER_WOOD=0.5
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=0.5
# Packed Mud (Sound Type)
PACKED_MUD=0.5
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.5
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=0.5
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=0.5
# Powder Snow (Sound Type)
POWDER_SNOW=0.5
# Gravel (Sound Type)
GRAVEL=0.3
# Glass (Sound Type)
GLASS=0.75
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.5
# Hanging Roots (Sound Type)
HANGING_ROOTS=0.5
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.5
# Sculk (Sound Type)
SCULK=0.5
# Stem (Sound Type)
STEM=0.4
# Calcite (Sound Type)
CALCITE=1.5
# Frogspawn (Sound Type)
FROGSPAWN=0.5
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=0.5
# Rooted Dirt (Sound Type)
ROOTED_DIRT=0.5
# Snow (Sound Type)
SNOW=0.15
# Moss (Sound Type)
MOSS=0.1
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.5
# Wart Block (Sound Type)
WART_BLOCK=0.5
# Shroomlight (Sound Type)
SHROOMLIGHT=0.5
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.5
@@ -1,96 +1,96 @@
# Enables/Disables all sound effects
enabled=true
# Affects how quiet a sound gets based on distance
# Lower values mean distant sounds are louder
# This setting requires you to be in singleplayer or having the mod installed on the server
# 1.0 is the physically correct value
attenuation_factor=1.0
# The volume of simulated reverberations
reverb_gain=1.0
# The brightness of reverberation
# Higher values result in more high frequencies in reverberation
# Lower values give a more muffled sound to the reverb
reverb_brightness=1.0
# The distance of reverb relative to the sound distance
reverb_distance=1.5
# The amount of sound that will be absorbed when traveling through blocks
block_absorption=1.0
# Higher values mean smaller objects won't be considered as occluding
occlusion_variation=0.35
# The default amount of sound reflectance energy for all blocks
# Lower values result in more conservative reverb simulation with shorter reverb tails
# Higher values result in more generous reverb simulation with higher reverb tails
default_block_reflectivity=0.5
# The default amount of occlusion for all blocks
# Lower values will result in sounds being less muffled through walls
# Higher values mean sounds will be not audible though thicker walls
default_block_occlusion_factor=1.0
# Minecraft won't allow sounds to play past a certain distance
# This parameter is a multiplier for how far away a sound source is allowed to be in order for it to actually play
# This setting only takes affect in singleplayer worlds and when installed on the server
sound_distance_allowance=4.0
# A value controlling the amount that air absorbs high frequencies with distance
# A value of 1.0 is physically correct for air with normal humidity and temperature
# Higher values mean air will absorb more high frequencies with distance
# 0 disables this effect
air_absorption=1.0
# How much sound is filtered when the player is underwater
# 0.0 means no filter
# 1.0 means fully filtered
underwater_filter=0.25
# Whether sounds like cave, nether or underwater ambient sounds should have sound physics
evaluate_ambient_sounds=false
# The number of rays to trace to determine reverberation for each sound source
# More rays provides more consistent tracing results but takes more time to calculate
# Decrease this value if you experience lag spikes when sounds play
environment_evaluation_ray_count=32
# The number of rays bounces to trace to determine reverberation for each sound source
# More bounces provides more echo and sound ducting but takes more time to calculate
# Decrease this value if you experience lag spikes when sounds play
environment_evaluation_ray_bounces=4
# If sound hits a non-full-square side, block occlusion is multiplied by this
non_full_block_occlusion_factor=0.25
# The maximum amount of rays to determine occlusion
# Directly correlates to the amount of blocks between walls that are considered
max_occlusion_rays=16
# The amount at which occlusion is capped
max_occlusion=64.0
# If enabled, the occlusion calculation only uses one path between the sound source and the listener instead of 9
strict_occlusion=false
# Whether to try calculating where the sound should come from based on reflections
sound_direction_evaluation=true
# Skip redirecting non-occluded sounds (the ones you can see directly)
redirect_non_occluded_sounds=true
# If music discs or other longer sounds should be frequently reevaluated
update_moving_sounds=false
# The interval in ticks that moving sounds are reevaluated
# Lower values mean more frequent reevaluation but also more lag
# This option only takes effect if update_moving_sounds is enabled
sound_update_interval=5
# The maximum distance a sound can be processed
max_sound_processing_distance=512.0
# Disable level clone and cache. This will fall back to original main thread access.
# WARNING! Enabling this will cause instability and issues with other mods.
unsafe_level_access=false
# The radius of chunks to clone for level access
level_clone_range=4
# The maximum number of ticks to retain the cloned level in the cache
level_clone_max_retain_ticks=20
# The maximum distance a player can move from the cloned origin before invalidation
level_clone_max_retain_block_distance=16
# Enables debug logging
debug_logging=false
# Provides more information about occlusion in the logs
occlusion_logging=false
# Provides more information about the environment calculation in the logs
environment_logging=false
# Provides more information about how long computations take
performance_logging=false
# If enabled, the path of the sound will be rendered in game
render_sound_bounces=false
# If enabled, occlusion will be visualized in game
render_occlusion=false
# Enables/Disables sound effects for Simple Voice Chat audio
simple_voice_chat_integration=false
# Enables/Disables hearing your own echo with Simple Voice Chat
simple_voice_chat_hear_self=false
# Enables/Disables all sound effects
enabled=true
# Affects how quiet a sound gets based on distance
# Lower values mean distant sounds are louder
# This setting requires you to be in singleplayer or having the mod installed on the server
# 1.0 is the physically correct value
attenuation_factor=1.0
# The volume of simulated reverberations
reverb_gain=1.0
# The brightness of reverberation
# Higher values result in more high frequencies in reverberation
# Lower values give a more muffled sound to the reverb
reverb_brightness=1.0
# The distance of reverb relative to the sound distance
reverb_distance=1.5
# The amount of sound that will be absorbed when traveling through blocks
block_absorption=1.0
# Higher values mean smaller objects won't be considered as occluding
occlusion_variation=0.35
# The default amount of sound reflectance energy for all blocks
# Lower values result in more conservative reverb simulation with shorter reverb tails
# Higher values result in more generous reverb simulation with higher reverb tails
default_block_reflectivity=0.5
# The default amount of occlusion for all blocks
# Lower values will result in sounds being less muffled through walls
# Higher values mean sounds will be not audible though thicker walls
default_block_occlusion_factor=1.0
# Minecraft won't allow sounds to play past a certain distance
# This parameter is a multiplier for how far away a sound source is allowed to be in order for it to actually play
# This setting only takes affect in singleplayer worlds and when installed on the server
sound_distance_allowance=4.0
# A value controlling the amount that air absorbs high frequencies with distance
# A value of 1.0 is physically correct for air with normal humidity and temperature
# Higher values mean air will absorb more high frequencies with distance
# 0 disables this effect
air_absorption=1.0
# How much sound is filtered when the player is underwater
# 0.0 means no filter
# 1.0 means fully filtered
underwater_filter=0.25
# Whether sounds like cave, nether or underwater ambient sounds should have sound physics
evaluate_ambient_sounds=false
# The number of rays to trace to determine reverberation for each sound source
# More rays provides more consistent tracing results but takes more time to calculate
# Decrease this value if you experience lag spikes when sounds play
environment_evaluation_ray_count=32
# The number of rays bounces to trace to determine reverberation for each sound source
# More bounces provides more echo and sound ducting but takes more time to calculate
# Decrease this value if you experience lag spikes when sounds play
environment_evaluation_ray_bounces=4
# If sound hits a non-full-square side, block occlusion is multiplied by this
non_full_block_occlusion_factor=0.25
# The maximum amount of rays to determine occlusion
# Directly correlates to the amount of blocks between walls that are considered
max_occlusion_rays=16
# The amount at which occlusion is capped
max_occlusion=64.0
# If enabled, the occlusion calculation only uses one path between the sound source and the listener instead of 9
strict_occlusion=false
# Whether to try calculating where the sound should come from based on reflections
sound_direction_evaluation=true
# Skip redirecting non-occluded sounds (the ones you can see directly)
redirect_non_occluded_sounds=true
# If music discs or other longer sounds should be frequently reevaluated
update_moving_sounds=false
# The interval in ticks that moving sounds are reevaluated
# Lower values mean more frequent reevaluation but also more lag
# This option only takes effect if update_moving_sounds is enabled
sound_update_interval=5
# The maximum distance a sound can be processed
max_sound_processing_distance=512.0
# Disable level clone and cache. This will fall back to original main thread access.
# WARNING! Enabling this will cause instability and issues with other mods.
unsafe_level_access=false
# The radius of chunks to clone for level access
level_clone_range=4
# The maximum number of ticks to retain the cloned level in the cache
level_clone_max_retain_ticks=20
# The maximum distance a player can move from the cloned origin before invalidation
level_clone_max_retain_block_distance=16
# Enables debug logging
debug_logging=false
# Provides more information about occlusion in the logs
occlusion_logging=false
# Provides more information about the environment calculation in the logs
environment_logging=false
# Provides more information about how long computations take
performance_logging=false
# If enabled, the path of the sound will be rendered in game
render_sound_bounces=false
# If enabled, occlusion will be visualized in game
render_occlusion=false
# Enables/Disables sound effects for Simple Voice Chat audio
simple_voice_chat_integration=false
# Enables/Disables hearing your own echo with Simple Voice Chat
simple_voice_chat_hear_self=false
@@ -70,10 +70,13 @@ underwaterBlockBreakBubbles = true
decoratedPotsSpawnBubbles = true
openingBarrelsSpawnsBubbles = true
openingChestsSpawnsBubbles = true
chestsOpenRandomlyUnderwater = true
chestsOpenRandomlyUnderwaterFrequency = 5
randomChestOpeningNeedsSoulSand = false
dispenseItemBubbles = true
rainIncreasesLeavesSpawningParticles = true
purpleMonsterSpawnerParticles = false
monsterSpawnerSpawnMobSoundVolume = 1.0
monsterSpawnerAmbientSoundVolume = 1.0
[sparks]
removeVanillaCampfireSparks = true
@@ -86,6 +89,7 @@ lanternSparksDensity = 5
lavaSparksDisplayType = "ON"
lavaSparksDensity = 1.0
brewingStandSparks = true
monsterSpawnerSparks = true
[updatedSmoke]
candleSmoke = true
@@ -34,6 +34,8 @@ animalFeedingSoundVolume = 1.0
underwaterEntityPoofBubbles = true
improvedWetWolfShakeEffects = true
improvedVillagerSweatingEffects = true
magmaCubeLandSparks = true
snowGolemStepSounds = true
[sleeping]
playerSnoreChance = 1.0
@@ -112,14 +114,13 @@ creeperSparks = true
splashEffects = true
splashRipples = true
splashDroplets = true
splashBubbles = true
splashDropletSounds = true
waterSplashBubbles = true
explosionsCauseSplashes = true
splashOverlayTint = 0.2
splashOverlayAlpha = 0.8
splashVelocityThreshold = 0.35
entityBlocklist = [ ]
secondarySplash = true
secondarySplashRipples = false
secondarySplashVelocityThreshold = 0.3
lavaSplashes = true
lavaSplashRipples = true
secondarySplashRipples = true
secondarySplashVelocityThreshold = 0.3
@@ -4,19 +4,19 @@ biomeColorRain = true
[biomes]
biomeParticlesRadius = 32
mushroomSporeDensity = 10
mushroomSporeBiomes = [
"minecraft:mushroom_fields"
]
mushroomSporeDensity = 10
pollenDensity = 50
pollenBiomes = [
"minecraft:flower_forest",
"minecraft:sunflower_plains"
]
pollenDensity = 50
sculkDustDensity = 5
sculkDustBiomes = [
"minecraft:deep_dark"
]
sculkDustDensity = 5
[geysers]
useUpdatedSmoke = false
@@ -85,7 +85,7 @@ defaultDensity = 3
ignoredSeasons = "DEFAULT"
fireflyType = "ORIGINAL"
fireflySoundVolume = 1.0
onlyAllowInHabitatBiomes = false
onlyAllowInHabitatBiomes = true
habitatBiomes = [
"minecraft:swamp",
"minecraft:mangrove_swamp"
@@ -27,6 +27,7 @@ leavesLandingOnWaterRipples = true
leavesLandingOnWaterKeepMomentum = true
fallenLeavesLifeTime = 40
rainIncreasesLeavesMovementSpeed = true
staticFlameBrightness = true
fireOverlayHeight = -0.15
fireOverlayAlpha = 0.9
fireOverlayAlphaWithFireResistance = 0.4
@@ -7,16 +7,18 @@ boneMealUsingParticles = true
flintAndSteelParticles = true
increasedItemBreakParticles = true
waterEvaporateFromBucketSteam = true
waterBucketUseParticles = true
lavaBucketUseParticles = true
fluidBucketUseParticles = true
powderSnowBucketUseParticles = true
powderSnowBucketBlockPlaceSound = true
lingeringPotionClouds = true
splashPotionClouds = true
structureVoidItemMarker = true
armadilloBrushParticles = true
spawnEggUseSoundVolume = 0.5
spawnEggUseParticles = true
[itemRarity]
particlesDisplayType = "NOT_COMMON"
particlesDisplayType = "ON"
particleColorType = "NAME_COLOR"
mixedColorName = true
useItemBorder = true
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